
Conquer Warring States Japan under one banner
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 15 → 0.6/day in the week after.
About

Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $38.99−35% | 2.7Kreviews | 74% | — | $3.9M |
| $59.99 | 873ratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 836 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
信長の野望創造の劣化版。
I played pirate and I purchased it
這代有日文版本大推~ 系統變化蠻大的,搭配性很多,AI對手也比以前有挑戰 缺點是己方的軍團長AI跟白癡一樣,比上一代還不如... 叫他幹啥死都不動,只好全部自己來
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.9M | 4.5K | 83% | $39.99 | |
| $3.9M | 4.2K | 78% | $24.99 | |
| $3.9M | 6.9K | 87% | $29.99 | |
| $3.9M | 7.9K | 92% | $24.99 | |
| $3.9M | 2.3K | 69% | $49.99 | |
| $3.9M | 1.6K | 85% | $79.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 622 | 84% | $59.99 | |
| $6.8M | 3.9K | 50% | $59.99 | |
| $2M | 997 | 50% | $59.99 | |
| $1.9M | 1.1K | 71% | $59.99 | |
| $805.9K | 1.2K | 87% | $24.99 | |
| $564.2K | 351 | 81% | $54.99 |
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Aug 25: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Jul 30 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese, Japanese*, English**languages with full audio support
| $38.99−35% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 836 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
知行地に空きがないと武将を配置できない謎仕様、過去一つまらない。
很难评 -------------------------------------------------------------- 说难玩吧也不至于,玩起来非常上头,优点非常多。因为它我彻底放弃了信野14创造。 ①新引入的代官和知行系统非常有意思,像是大集团的HR负责人,需要安排好武将的升迁路线,还非常有分封转封安堵的历史代入感。 ②内政系统丰富许多,建设起来需要点思考但是大部分时候很省力。 ③手合就像是一个玩家专属的外挂,即可以通过调动对方兵力触发威风兵不血刃拿下对方开发好的城池,也可以反复多打少用小势力击败大势力,夹击和毁灭撤退路线的玩法很简单但也有操作性。 ④武将的能力设计的比较有意思,合战、内政、计策等多种情况下的不同能力各有发挥的空间,还可以多个武将叠加增强能力等级。 ⑤军粮系统限制非常之大,但是搭配内政建设我个人觉得限制了玩家的扩张方向和速度,还算不错。 -------------------------------------------------------------- 说好玩吧,恶心人的地方又特别多。 ①无数个鼠标点点点,堪称鼠标和手腕的毁灭机,就算全交给军团也会一直弹信息,后期简直是地狱。 ②军团和电脑的ai就是无情的计算机器,但凡你兵力少一点就永远不会出兵,而大名军团又需要维持政策的金钱,导致除非大后期我都不怎么用军团。 ③剧本少的可怜。妈的没关原之战的剧本还他妈能叫信长之野望吗? -------------------------------------------------------------- 没威力加强版很容易玩腻玩痛苦,还是希望再接再厉更进一步。
可以看日本人互相捅
骑兵模组都丢了好几年,自打更新了PK加强版就见不到骑兵模组了,满屏都是足轻,垃圾
It is for me, hands down the best game in the entire series. Very intuitive mechanics, simple to learn yet hard to master. Plenty of unique officers, clans, and start dates to choose from, even if in Koei fashion many are locked behind DLCs. Many veterans prefer the deeper mechanics of SoI, but if you're new or would like to try out basically the most polished game of the series, I wholeheartedly recommend this as your starting point. [spoiler] I would prefer it if ROTK XV is just Awakening set in the Three Kingdoms period [/spoiler]
本物の〇ゲー 【PKが発売するまでは購入する必要なし】 徳川や織田の優良武将だけ強く設定しているらしくて信長の野望をする必要がない
まさか二作連続で不作になるとは思わなかった。外人が作ったみたいなゲームになっちゃってる。 推しの大名でクリアできないとそれだけでストレスが溜まってしまうのはどうしたもんか。 追記追伸 レビューで否定的意見を書いたら起動できなくなったんですが、何? 嫌がらせのつもり? 追記追伸二号 おい、ピエロつけた奴誰だ。人の意見を茶化すとか罪悪感に駆られたりせんのか。これだから外人は。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.