
Transform from a featureless nobody into a SLUG, a GHOST and a DRAGON in this new take on Action RPGs from the creators of Guacamelee! Discover 15+ distinct Forms, mix-and-match their abilities, clear evolving dungeons and... SAVE THE WORLD!?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Aug 27 → 0.71/day in the week after.
About
When the ancient Calamity re-awakens, who can save the world? Nobody! (That’s you, you’re Nobody.) Master the art of transformation to become a Slug, Ghost, Dragon, and more in this new take on Action RPGs from the creators of Guacamelee!
Complete quests to discover and swap between 15+ varied and distinct Forms. Mix and match abilities in unexpected ways to unlock and complete even MORE challenging quests. Explore a vast overworld - on your own or with a friend online - while clearing shape-shifting dungeons in an effort to stop The Calamity and save the world!
Transform into MANY FORMS: Unlock 15+ distinct Forms, from Rat to Rogue to Robot, each with its own unique gameplay mechanics.
Mix & Match ABILITIES: Combine over 80 Form abilities to create powerful customized builds. Play as an Egg that can leave a trail of slime and shoot fireballs!!! We can't stop you!
Unconventional QUESTS: Help the strange inhabitants of this world deal with their troubles. Each Form also has its own set of quests, which you can complete in creative ways.
Evolving Dungeons: As you become stronger, procedurally generated dungeons increase in difficulty and complexity to keep you on your toes.
Local & Online Co-op: Invite a friend to play through all, or part, of your adventure together!
Endless Fun: Tackle an infinite, ever-changing endgame dungeon to unlock a new form, and build a glorious statue to celebrate your skills!
New Game+: Put your Forms and abilities to the test against leveled-up enemies and dungeons with remixed difficulty modifiers.
Awesome Soundtrack: New original music by acclaimed composer Jim Guthrie.

Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 6.9Kreviews | 91% | — | $3.2M |
| $7.49−70% | 7Kratings | 89% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 848 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
bad game and some quests takes forever to do like the frozen hearth quests its almost impossible and this makes me lose intresst in this game so please fix the stupid boring quests with something more easy
Obra prima. comecei jogando aqui, mas depois de um tempo que fiquei sem jogar (lançaram outros jogos que priorizei), ao retornar, acabei retornando no nintendo switch.... aqui ficou apenas 5horas de jogo, mas no nintendo switch eu zerei e é muito bom, hehe, humor bacana
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.2M | 5.2K | 80% | $24.99 | |
| $3.2M | 4K | 95% | $49.99 | |
| $3.2M | 11.4K | 90% | $7.99 | |
| $3.2M | 6K | 83% | $34.99 | |
| $3.2M | 2.1K | 88% | $38.99 | |
| $3.2M | 5.5K | 80% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $773.7K | 23.3K | 88% | $2.19 | |
| $15.3K | 43 | 77% | $10.49 | |
| $7K | 62 | 85% | $4.99 | |
| $6.7K | 48 | 85% | $6.99 | |
| — | 0 | — | — | |
| $2.8M | 9.5K | 87% | $14.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 1.5/day in the week to Jul 21 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Japanese
| $24.99 |
| 3.6Kratings |
| 92% |
| — |
| not modelled |
| $24.99 | 32ratings | 92% | — | not modelled |
| $7.49−70% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 851 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩哎,可以兩個人一起玩,有伴玩就是開心,自己玩也不錯,一直有新的東西可以開發,會讓人想要一直玩下去探索後面會有什麼, 用像是玩卡比差不多的星星來鎖住地下城,這設計也不錯,反正就是要一步一步推,不要有異鄉人就是了
- Playtime: 24,5 hours (completed + done most quests, level 74) - Played 2026 - Context: Basegame only. I had no idea what this was, just wanted the cards. [b]The Good[/b] - Fun combat. - Lots of forms (they're basically classes) to switch between. - A ton of different skills/attacks, this is the strongest part of the game. - Decent story and dialogues. - Some amusing, silly quests (getting hatched as an egg, slug necromancy). - Really feels like its own thing. - Nice art style. [b]The Bad[/b] - The difficulty is about 5-10% too hard for my taste and definitely too hard for a decent chunk of players and there are no difficulty options. - No healing potion or other "emergency button" either. - Half of the forms quickly become irrelevant, in part because of their vulnerability. - Switching forms is clunky. The menu is clumsy, the popup menu doesn't pause and you can't pin forms so they switch around. - You get three passive slots but you'll always want "auto pickup money" and "lifedrain" so effectively you only have one slot. - A few form quests are obnoxious and there are far too many of them - it took a few hours of grinding to complete them all. - Needed a few more teleporters, especially near a couple of dungeons. - The item grind is a bit much, notably only being able to buy 5 upgrade tokens at a time. - One form is locked behind progress in a timed dungeon. No thanks. - The forced zoom in some places is unnecessarily annoying. [b]The Ugly[/b] - No mouse controls at all. - A couple of quests are truly awful, especially the "protect the object that dies to 1 hit" quest. - If you fail a quest you have to sit through all the dialogue and animations again. And again. And again. [b]Conclusion[/b] Nobody Saves The World was a really nice surprise. Based on the art i expected a platformer, but it's a really fun action game in which you bounce around as a turtle, spook people as a ghost and crush enemies with dumbbells as a bodybuilder. The balance is a tiny bit off, the keyboard-only controls are a pain and a couple of optional quests made me ragequit but other than that i really enjoyed my time with this.
Nobody Saves the World has a very cool art style, many different transformation forms, and RPG elements. I liked the visual style and drawings but content of the game makes it really boring. First of all, the story is a little lame. It is overly simple, predictable, and doesn’t have much that pulls the player in. The humor makes it cute, but once you stop wondering the story, there isn’t much impressive left behind. As for the gameplay, switching between different forms is creative, but the combat mechanics are very boring. Because of that, it becomes repetitive after a while, and the battles stop being fun. The game’s strongest aspect, making builds and unlocking different forms, is completely tied to grinding. To reach the fun forms and stronger game breaking builds, you have to spend hours doing forced, repetitive, and artificially stretched quests. But the most worst part for me is co-op mode. The two players cannot move too far away from each other, are forced to stay on the same screen at all times, and yes even menu screen, which heavily limits the gameplay. Overall, it is not a terrible game; it offers an average, time-passing experience. However, despite its creative ideas, it is a game that waste its potential.
재미가 있다 근데 큰 여운이 남는 게임은 아님 킬링타임용 게임인데 캐릭터 별로 플레이 하는 재미가 있는데 플탐이 위로 갈수록 적어지는 현상이 어쩔수없이 생기고 결론 용이 짱짱세다로 귀결 되는 현상으로 감
разочарование. Гринт, гринт, гринт
juegazo, entretenido y todo el rollo
Super fun game!
meu autismo adorou esse jogo
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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