
From Moon Studios, the award-winning creators of Ori and the Blind Forest and Ori and the Will of the Wisps, comes No Rest for the Wicked, a unique, visceral Action RPG set in a hand-crafted world with Souls-like combat. Featuring co-op for up to four players.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 26.33/day in the week to Aug 5 → 31.14/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
From Moon Studios, the award-winning creators of Ori and the Blind Forest and Ori and the Will of the Wisps, comes No Rest for the Wicked, a unique, visceral Action RPG set in a hand-crafted world, featuring Souls-like combat, where every strike matters, and every friend can join the fight.
Play solo or with up to 4 players in seamless online co-op. Face monstrous enemies, build your home, and carve your path through a world torn apart by plague, greed, and glory.
Precision, weighty combat where every fight matters. Now with multiple difficulty options so you can fine tune the experience that’s right for your play style.
A vast pool of loot to discover - collect weapons, armor, runes and more as you build your unique character
A main campaign story that will take you through a unique, hand-crafted world
A living island that evolves over time - new events, vendors, and challenges emerge as days pass.
Homebuilding and crafting systems that tie directly into gameplay.
Seamless co-op, no separate mode, no fluff. Just the full game, shared.
No microtransactions, everything is earned through play.

Share your world and progress with up to three friends in the campaign’s online co-op mode. Every quest, boss, and inch of Isola Sacra is yours to share, or explore alone at your own pace. It’s up to you to befriend, betray, or become a solo master.

Hone your combat skills within a Souls-like combat system that rewards strategy and timing. Battle gruesome creatures, enemy soldiers, and punishing bosses in heart-pounding encounters.
Feel the weight and speed of each weapon through unique move sets. Enchant weapons, craft rare armor, and create bespoke builds that fit your playstyle.
Choose your Realm Tiers: With multiple difficulty options, you can tailor the journey to your preferences, whether you’re here for the story or the full combat experience.

Harvest wood, ore, and food as you explore; craft meals that replenish health and boost stats; and make your way to the city of Sacrament where you can purchase property, upgrade your gear, and stash your loot.

The year is 841 TE. King Harol is dead, and the Pestilence, an unholy plague not seen for a thousand years, has returned.
You are a Cerim, a mystical holy warrior sworn to defeat the plague at any cost. But as rebellion, religion, and corruption collide on the isle of Sacra, every forest and dungeon you uncover may hold new surprises and challenges. Each location is hand-crafted and filled with hidden secrets and treasure that lurk in the most unlikely of places.

Take respite in the vast central hub of Sacrament where you can purchase property, buy furniture, and decorate it to make it your own. Fish on the shores of the river, till and harvest the land for ingredients to create meals that replenish health and boost stats. Acquaint yourself with the diverse array of vendors and townsfolk and restore Sacrament to its former glory.

Every inch of Isola Sacra, every creature you encounter, and every animation in No Rest for the Wicked is designed by hand, with incredible attention to detail. Feel the shifting weather and lighting as day turns into dusk, listen to the sound of the wind in the leaves, and take a minute to stop and enjoy a stunning vista - before you reach your next-heart stopping combat challenge.

No Rest for the Wicked has no microtransactions, no shortcuts, no pay-to-win - just pure gameplay.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2637 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Após ArcRiders ficar chato, compramos esse jogo (eu e + 2 amigos) e estamos nos divertindo. Jogo com mecânica lega, cheio de missões, dungeons, missões e um sistema de crafting bem bacana. Recomendo
No spoilers, GOTY contender for me Gameplay is great (strength build), the grinding is super fun for me and there's a lot to do (fishing, chopping trees, mining, digging, etc.) Combat is very visceral, both you and the enemies grunt/exert yourselves while fighting and they insult you or say something vague or lore-related under their breath most of the time, you can gib enemies like 100 different ways depending on how hard you hit them, and playing a heavy character lets you shoulder charge enemies to break their poise and knock them over or to their deaths, instead of just fat rolling you for the whole game and being a hindrance. Overall really good, only negative is that the auto jump that you can't turn off sometimes sends me off a cliff or two or ten. Gear system is fun but my only experience with ARPGs so far has been diablo 2 so i'm not exactly experienced to comment on it. Safe to say it's noob friendly. The town you can upgrade over the course of the game is super pretty and none of the characters there are insufferable (that aren't meant to be). Characters and basically every npc comment on major story missions after they're completed or just have something to say that makes it feel like they have a life outside of a scripted walk path. Also you get a cool roguelike dungeon to play around in, which is built into the lore of the game, it's super cool. Stellar art, character and sound design. Having an enclosed helmet on makes your little fella sound like he's grunting from inside a steel can, very cool, also depending on what armour you're wearing you can clank around and also sound like a 40 ton car whenever you jump and land anywhere. This level of detail extends to basically every single part of the game. Incredible music and HEAVENLY voice acting, seriously, i feel like they made some of these VA's actually cry in the booth for some of the more emotional performances. Good bossfights and great cutscenes. Dialogue is very good as well, every NPC has something interesting to say and it's got really good body horror. The way it builds up to each bossfight too is incredible. The hunter's camp buildup and cutscene sent chills across my whole body. The lore that's been built up so far is very very interesting and i've been kept engaged across my entire playtime. I cannot wait for any DLCs that come out for this as this feels like a once-in-a-lifetime sort of game, at least for me. Also, historically inspired armor. Hounskull my beloved.
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| $3M | 3.4K | 52% | $29.99 | |
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| — | 0 | — | — | |
| — | 0 | — | — |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Russian*languages with full audio support
Hours played at review time, across 2.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Если вы ещё думаете брать игру или нет, то не думайте - берите! Сторилайн, артстайл, имёржен, геймэкспириенс тута оно, здеся
Peak.
Perfeito.
地图设计很用心,很适合我这种喜欢探索的玩家,但是探索半天获得的奖励所给予我的正反馈不足,希望1.0正式版能优化一下!
Hermoso, simplemente hermoso, ya sea solo o con amigos vale totalmente la pena Tiene un mundo interesante de explorar y el combate es muy satisfactorio, depende totalmente del estilo y armas que elijas Cada detalle esta muy bien cuidado Y Lo que más me gusto fue el hecho de poder entrar al mundo compartido en cualquier momento sin necesidad de que el host se encuentre
# Summary I really wanted to like this game. It was by the makers of Ori, which was a fantastic linear and streamlined 2D platformer. This is the opposite. It's kind of a small, top-down, single-player action RPG with souls-like combat (which I love), and repetitive grinding. It's easy to wander aimlessly, as there's no clear goal. I probably spend 25%-50% of my time refighting the same enemies, chopping trees, and mining. There's multiplayer, but I haven't tried it yet, as I don't have any friends that play this. # Cons - I really wish they didn't include the chopping/mining stuff. It's really repetitive and boring. - They made the questionable choice that enemies respawn after a certain amount of time. This would have been fine for some of the bosses or mini-bosses, but I don't know why they didn't let us choose to respawn enemies by resting. This would let us keep an area clear if we wanted. - Resting is not done at a campfire -- you have to go back home to rest in a bed to heal. You can eventually slot in gems to regenerate health or use food or skills to heal, but it would have been an easy decision to allow resting at a Whisper or campfire to heal. It feels limiting. - Slow weapons feel awful. They don't stagger much, have huge wind-up animations, and have little hyper-armor. - Map is kind of useful, but you don't really have a set order of where to go, so it feels kind of mindless, like an MMO. Not a great feeling. # Pros - Single-handed weapons with a shield in off-hand feel great. Blocking and parrying feel intuitive, and you can even cause enemies to lose poise by blocking. Most enemies are fairly telegraphed, so combat feels mostly satisfying. - Ranged bows feels kind of cheesy and doesn't feel like the game was balanced around it. If you like cheesing it, it's a plus I guess. Overall, I got this game on sale for $30 and I feel like I didn't get my money's worth. It's in early access but they said a large patch would be released soon so now's the last time to get it for a cheaper price, but I regret it. I don't recommend this game in its current state.
Smooth Gameplay und viele Build variationen
stop giving me ♥♥♥♥♥♥♥ items that are not suited for my spec. Thankyou <3
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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The games this title's players most often review too — audience affinity.