
From Moon Studios, the award-winning creators of Ori and the Blind Forest and Ori and the Will of the Wisps, comes No Rest for the Wicked, a unique, visceral Action RPG set in a hand-crafted world with Souls-like combat. Featuring co-op for up to four players.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 26.33/day in the week to Aug 5 → 31.14/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
From Moon Studios, the award-winning creators of Ori and the Blind Forest and Ori and the Will of the Wisps, comes No Rest for the Wicked, a unique, visceral Action RPG set in a hand-crafted world, featuring Souls-like combat, where every strike matters, and every friend can join the fight.
Play solo or with up to 4 players in seamless online co-op. Face monstrous enemies, build your home, and carve your path through a world torn apart by plague, greed, and glory.
Precision, weighty combat where every fight matters. Now with multiple difficulty options so you can fine tune the experience that’s right for your play style.
A vast pool of loot to discover - collect weapons, armor, runes and more as you build your unique character
A main campaign story that will take you through a unique, hand-crafted world
A living island that evolves over time - new events, vendors, and challenges emerge as days pass.
Homebuilding and crafting systems that tie directly into gameplay.
Seamless co-op, no separate mode, no fluff. Just the full game, shared.
No microtransactions, everything is earned through play.

Share your world and progress with up to three friends in the campaign’s online co-op mode. Every quest, boss, and inch of Isola Sacra is yours to share, or explore alone at your own pace. It’s up to you to befriend, betray, or become a solo master.

Hone your combat skills within a Souls-like combat system that rewards strategy and timing. Battle gruesome creatures, enemy soldiers, and punishing bosses in heart-pounding encounters.
Feel the weight and speed of each weapon through unique move sets. Enchant weapons, craft rare armor, and create bespoke builds that fit your playstyle.
Choose your Realm Tiers: With multiple difficulty options, you can tailor the journey to your preferences, whether you’re here for the story or the full combat experience.

Harvest wood, ore, and food as you explore; craft meals that replenish health and boost stats; and make your way to the city of Sacrament where you can purchase property, upgrade your gear, and stash your loot.

The year is 841 TE. King Harol is dead, and the Pestilence, an unholy plague not seen for a thousand years, has returned.
You are a Cerim, a mystical holy warrior sworn to defeat the plague at any cost. But as rebellion, religion, and corruption collide on the isle of Sacra, every forest and dungeon you uncover may hold new surprises and challenges. Each location is hand-crafted and filled with hidden secrets and treasure that lurk in the most unlikely of places.

Take respite in the vast central hub of Sacrament where you can purchase property, buy furniture, and decorate it to make it your own. Fish on the shores of the river, till and harvest the land for ingredients to create meals that replenish health and boost stats. Acquaint yourself with the diverse array of vendors and townsfolk and restore Sacrament to its former glory.

Every inch of Isola Sacra, every creature you encounter, and every animation in No Rest for the Wicked is designed by hand, with incredible attention to detail. Feel the shifting weather and lighting as day turns into dusk, listen to the sound of the wind in the leaves, and take a minute to stop and enjoy a stunning vista - before you reach your next-heart stopping combat challenge.

No Rest for the Wicked has no microtransactions, no shortcuts, no pay-to-win - just pure gameplay.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2627 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Весь шмот и строительные проекты (прокачка города), в один момент откатилось хрен пойми как, спасибо за 30 часов потраченных в никуда, не рекомендую.
Amazing game, nice mix of Elden Ring and Diablo.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Russian*languages with full audio support
Hours played at review time, across 2.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Have not played much and I just got to Sacrament. But I wanted to give this game a thumbs up as I am loving it so far. Possible Recommendation - It would be cool if there was an option / binding to holster weapon's and shield (For the looks)
Первое, что хочу отметить, так это визуал. Хендпейнт-текстуры и общая художественная часть игры для меня 10/10. Каждый пропс, шмотки, куски локаций можно долго рассматривать. Лвл-дизайн тоже великолепный, обычно я не любитель локаций вроде канализаций, шахт или пещер, но здесь даже они исследуются с интересом и выглядят очень хорошо. Нравится большое разнообразие экипировки, но, как мне кажется, системе сетов не хватает глубины. Сейчас многие комплекты отличаются в основном только внешним видом. Было бы здорово видеть бонусы за полный сет, чтобы появлялся смысл собирать именно его, а не просто надевать вещи с визуалом который тебя больше всего привлекает, да, у них могут быть разные бонусы, но эти бонусы можно получить на рандоме. Не совсем понравилась система характеристик. Сейчас они работают слишком буквально: сила усиливает оружие силы, ловкость усиливает оружие ловкости и так далее. Хотелось бы, чтобы характеристики влияли и на другой играбельности персонажа. Например, ловкость могла бы немного увеличивать скорость или уклонение, сила повышала устойчивость, выносливость давала дополнительные сопротивления. Такие вторичные эффекты сделали бы создание билдов гораздо интереснее и разнообразнее. Есть и то, что немного смущает. Я только недавно добрался до Безымянного перевала, но уже достиг максимального, 30 уровня. В основном это произошло из-за того, что я много времени проводил в Горниле, так как я хотел убить босса и узнать что же будет дальше, откроются ли другие "комнаты" горнила, этого я кстати до сих пор не узнал. Получается, что дальнейшего развития персонажа по уровням уже не будет, хотя впереди, судя по всему, ещё немало контента. Ещё очень хотелось бы увидеть полноценный бестиарий. В игре огромное количество интересных существ и монстров, и было бы здорово узнать их историю, происхождение и место в мире игры. Это сделало бы исследование ещё интереснее. Тем временем, наиграно уже 80+ часов. Несмотря на эти "замечания", игра оставляет очень сильное положительное впечатление. Для меня это один из самых красивых и атмосферных проектов последних лет. Очень интересно посмотреть, какой станет игра после выхода в релиз.
this game was good but cant give it a positive review if it keeps crashing
many sickness. must cure.
Супер проект. Спасибо разработикам! очень ждём релиза.
despite not being a full game it looks promising, the lack of content is edging me. the crucible makes up for it tho so u wont get bored (give me steam points)
Little bit too clunky with movement and combat for my own liking. If you are coming from Diablo, it will feel pretty weird. However, that is my opinion.
I got this because of the pre-purchase perks and the open beta. I also love the Ori games and really want to support the devs here. But the performance of this game is simply awful. I have a 3080 Ti and this was dropping to 30 and even 20 fps regularly. It seemed to hold between 40-50 in most areas but also had a lot of frame drops and lag. You know what you don't want frame drops and lag in? A Souls-like game. Not to mention they include stuff like randomly generated dungeons that if you die you have to start all over. I dunno what this game is going for. The positives: I like that it doesn't just copy the souls-like mechanics as they are extremely played out and just a negative for a game IMO. You do not lose experience upon death, rather your equipment just takes a small hit to durability. Enemies do no respawn upon death. From what I could gather enemies only respawn when you exit the game and re-enter it. I consider this a big plus, it just gears itself more toward exploration. The Souls formula only works when FromSoft does it I am convinced. So I am very glad they did not go for a pure Souls-like experience. It seems like there are a ton of options for character builds. The combat does feel cool when the game's performance isn't getting in the way. Negatives: The performance interferes with the gameplay. I see this is supposed to release in September, I don't know how they fix this by then. Lack of a mini-map. I find myself just opening my map every 5 seconds in some areas, particularly the town. Quest lack direction or can just feel nebulous. "Go check out this house" you go the house and quest marker and there is just one NPC who doesn't progress the quest. I talk to everyone around and nothing. It's that "oh I guess this quest marker really means nothing" kinda thing, which is just bad game design at this point. The story just seems very uninteresting. Oh no an Inquisition is starting and there is some plague. Just feels like uninteresting tropes. Maybe it goes somewhere, but right now the story and world building feels dull to me. Art design. I dunno it just looks off. Like it you were looking at Dishonored on LSD. People's proportions look off. It's a shame because Ori has some of the best art in video games. No camera controls. The camera is totally fixed throughout the game. You can't even move it around a little bit. This could be fine, but there is actually a considerable amount of platforming throughout the game and hidden spots you will only find by doing leaps of faith. Why do this? It would be easy to just make it so you can peak a little bit around you. This isn't Resident Evil on the PS1, and that game was smart enough not to have platforming. I will give this game another shot when it releases or maybe even some time after. I do feel like it could be fun to play with friends, but it is really hard to recommend when it plays like garbage. Most modern AAA games run at 60 fps with DLSS running.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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