
From Moon Studios, the award-winning creators of Ori and the Blind Forest and Ori and the Will of the Wisps, comes No Rest for the Wicked, a unique, visceral Action RPG set in a hand-crafted world with Souls-like combat. Featuring co-op for up to four players.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 26.33/day in the week to Aug 5 → 31.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
From Moon Studios, the award-winning creators of Ori and the Blind Forest and Ori and the Will of the Wisps, comes No Rest for the Wicked, a unique, visceral Action RPG set in a hand-crafted world, featuring Souls-like combat, where every strike matters, and every friend can join the fight.
Play solo or with up to 4 players in seamless online co-op. Face monstrous enemies, build your home, and carve your path through a world torn apart by plague, greed, and glory.
Precision, weighty combat where every fight matters. Now with multiple difficulty options so you can fine tune the experience that’s right for your play style.
A vast pool of loot to discover - collect weapons, armor, runes and more as you build your unique character
A main campaign story that will take you through a unique, hand-crafted world
A living island that evolves over time - new events, vendors, and challenges emerge as days pass.
Homebuilding and crafting systems that tie directly into gameplay.
Seamless co-op, no separate mode, no fluff. Just the full game, shared.
No microtransactions, everything is earned through play.

Share your world and progress with up to three friends in the campaign’s online co-op mode. Every quest, boss, and inch of Isola Sacra is yours to share, or explore alone at your own pace. It’s up to you to befriend, betray, or become a solo master.

Hone your combat skills within a Souls-like combat system that rewards strategy and timing. Battle gruesome creatures, enemy soldiers, and punishing bosses in heart-pounding encounters.
Feel the weight and speed of each weapon through unique move sets. Enchant weapons, craft rare armor, and create bespoke builds that fit your playstyle.
Choose your Realm Tiers: With multiple difficulty options, you can tailor the journey to your preferences, whether you’re here for the story or the full combat experience.

Harvest wood, ore, and food as you explore; craft meals that replenish health and boost stats; and make your way to the city of Sacrament where you can purchase property, upgrade your gear, and stash your loot.

The year is 841 TE. King Harol is dead, and the Pestilence, an unholy plague not seen for a thousand years, has returned.
You are a Cerim, a mystical holy warrior sworn to defeat the plague at any cost. But as rebellion, religion, and corruption collide on the isle of Sacra, every forest and dungeon you uncover may hold new surprises and challenges. Each location is hand-crafted and filled with hidden secrets and treasure that lurk in the most unlikely of places.

Take respite in the vast central hub of Sacrament where you can purchase property, buy furniture, and decorate it to make it your own. Fish on the shores of the river, till and harvest the land for ingredients to create meals that replenish health and boost stats. Acquaint yourself with the diverse array of vendors and townsfolk and restore Sacrament to its former glory.

Every inch of Isola Sacra, every creature you encounter, and every animation in No Rest for the Wicked is designed by hand, with incredible attention to detail. Feel the shifting weather and lighting as day turns into dusk, listen to the sound of the wind in the leaves, and take a minute to stop and enjoy a stunning vista - before you reach your next-heart stopping combat challenge.

No Rest for the Wicked has no microtransactions, no shortcuts, no pay-to-win - just pure gameplay.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2611 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Amazing game, can only recommend. Pacing of exploration of the map is very good & the world is interesting while it grows with the story. Some points in the story leave you in awe (around the final part with the gate). Combat feels smooth and challenging. Co-op was also a blast & did not face any major issues with it.
生怕我笑着玩你们家游戏是吧
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Russian*languages with full audio support
Hours played at review time, across 2.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game ahs turned into a scam. They delayed it more times than i remember. People its pissed because of that, this company and this game are not like spected.
被画面吸引买的,但是打击感墨迹,节奏太养老,不喜欢
狗屎
坐等正式版
Маме разраба руку жал за пропасти в которые тебя мобы скидывают
Remove durability The game is good, but it's a souls-like, you're expected to die! Losing all of your gear while trying to defeat bosses just sucks. I did most bosses with no armor either because I wanted to keep my armor or because it got destroyed. It's really what made the game not fun for me.
Я задушился, но игра стоит, чтобы ее попробовать 1. Это не очередной UE5-подражатель с анимациями, от которых уже тошнит, ура! Создатели сделали самобытный продукт, и это круто. Визуальная часть требует немного времени на привыкание, но в целом мне понравилась. Минус: ну совсем увлеклись чернухой, у меня глаза вытекли. Даже в светлое время суток надо вглядываться в пиксели. 2. Системы прогрессии тоже не скопированы по классической схеме, а перекомпонованы по-своему. Но вот фарм здесь явно лишний -- я задолбался бегать за медью и сосной, чтобы построить лавки (так все и не достроил). При этом слоты в инвентаре довольно быстро заканчиваются, их хватает примерно на 2 тира ресурсов -- это просто добавляет гемора и все, это не глубина/принятие решений/продумывание наперед плана 3. Бой. Анимации искусственно усложнены: то замахи по 1 академическому часу, то толстяки порхают, как бабочки, и жалят, как пчелы. 80% анимаций надо заучивать по таймингам вместо чтения самого движения -- мне не нравится такой путь усложнения соулслайков, это сложность ради сложности. Персонаж ощущается плохо, окна потери контроля над персонажем не чувствуются, интерфейс хп/стамины/маны в бою плохо читается. Часто ты умираешь вообще без понимания, где именно твой персонаж в куче резвых толстяков, и мог ли ты нажать кнопки, или лежал в нокауте 4. Инвентарь кривой, предметы добавляются в какие-то рандомные ячейки. Строительство базы (вроде бы тут это совсем побочная активность) -- худшая реализация, которая вообще могла быть В итоге отзыв получился отрицательным, но это не отражает моего отношения к игре. Мне понравилось пробовать разные виды оружия и искать боевой стиль под себя, разучивать некоторых мобов, исследовать некоторые локации. Хотелось бы вернуться через время и еще раз засесть за эту игру поплотнее, увидев, что за это время она стала хорошо читаемой, удобной и без фарма
No Rest for the Wicked chega com uma identidade muito própria, algo raro de ver logo de cara em jogos ainda em Early Access. A direção de arte é um dos pontos altos: cada cenário parece pintado à mão, com uma paleta sombria e ao mesmo tempo vibrante que dá personalidade única ao mundo. Não é só um "soulslike genérico" visualmente — dá pra reconhecer a cara do jogo numa única imagem. O enredo acompanha essa qualidade. Sem entregar tudo de bandeja, a narrativa vai construindo um universo denso, com lore que recompensa quem presta atenção nos detalhes, nos diálogos e na ambientação. É o tipo de história que fica na cabeça mesmo longe do controle. Na jogabilidade, a mistura de elementos de RPG com a base soulslike foi uma sacada muito bem executada. O sistema de progressão, itens e builds dá profundidade extra ao combate, que já é tenso e recompensador por si só. É desafiador sem ser injusto, e cada vitória contra um inimigo mais difícil realmente parece conquistada. Mas o que mais se destaca é o resultado de tudo isso somado: o jogo empolga. É prazeroso de jogar, e tem aquele gancho raro de fazer você pensar nele mesmo quando não está com o controle na mão — planejando a próxima build, imaginando o que vem pela frente na história, querendo voltar. Mesmo em Early Access, com espaço claro para crescer, o jogo já entrega uma experiência sólida e cheia de identidade. Vale totalmente a pena.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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