
From Moon Studios, the award-winning creators of Ori and the Blind Forest and Ori and the Will of the Wisps, comes No Rest for the Wicked, a unique, visceral Action RPG set in a hand-crafted world with Souls-like combat. Featuring co-op for up to four players.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 26.33/day in the week to Aug 5 → 31.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
From Moon Studios, the award-winning creators of Ori and the Blind Forest and Ori and the Will of the Wisps, comes No Rest for the Wicked, a unique, visceral Action RPG set in a hand-crafted world, featuring Souls-like combat, where every strike matters, and every friend can join the fight.
Play solo or with up to 4 players in seamless online co-op. Face monstrous enemies, build your home, and carve your path through a world torn apart by plague, greed, and glory.
Precision, weighty combat where every fight matters. Now with multiple difficulty options so you can fine tune the experience that’s right for your play style.
A vast pool of loot to discover - collect weapons, armor, runes and more as you build your unique character
A main campaign story that will take you through a unique, hand-crafted world
A living island that evolves over time - new events, vendors, and challenges emerge as days pass.
Homebuilding and crafting systems that tie directly into gameplay.
Seamless co-op, no separate mode, no fluff. Just the full game, shared.
No microtransactions, everything is earned through play.

Share your world and progress with up to three friends in the campaign’s online co-op mode. Every quest, boss, and inch of Isola Sacra is yours to share, or explore alone at your own pace. It’s up to you to befriend, betray, or become a solo master.

Hone your combat skills within a Souls-like combat system that rewards strategy and timing. Battle gruesome creatures, enemy soldiers, and punishing bosses in heart-pounding encounters.
Feel the weight and speed of each weapon through unique move sets. Enchant weapons, craft rare armor, and create bespoke builds that fit your playstyle.
Choose your Realm Tiers: With multiple difficulty options, you can tailor the journey to your preferences, whether you’re here for the story or the full combat experience.

Harvest wood, ore, and food as you explore; craft meals that replenish health and boost stats; and make your way to the city of Sacrament where you can purchase property, upgrade your gear, and stash your loot.

The year is 841 TE. King Harol is dead, and the Pestilence, an unholy plague not seen for a thousand years, has returned.
You are a Cerim, a mystical holy warrior sworn to defeat the plague at any cost. But as rebellion, religion, and corruption collide on the isle of Sacra, every forest and dungeon you uncover may hold new surprises and challenges. Each location is hand-crafted and filled with hidden secrets and treasure that lurk in the most unlikely of places.

Take respite in the vast central hub of Sacrament where you can purchase property, buy furniture, and decorate it to make it your own. Fish on the shores of the river, till and harvest the land for ingredients to create meals that replenish health and boost stats. Acquaint yourself with the diverse array of vendors and townsfolk and restore Sacrament to its former glory.

Every inch of Isola Sacra, every creature you encounter, and every animation in No Rest for the Wicked is designed by hand, with incredible attention to detail. Feel the shifting weather and lighting as day turns into dusk, listen to the sound of the wind in the leaves, and take a minute to stop and enjoy a stunning vista - before you reach your next-heart stopping combat challenge.

No Rest for the Wicked has no microtransactions, no shortcuts, no pay-to-win - just pure gameplay.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2572 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Valheim: Path of Souls 3
Don't listen to the recent reviews. Yes I am bummed that it is being pushed 6 more months till the final 1.0 launch, but this game is so fun. The art style is so unique and the gameplay is amazing. Offers a lot of content already as well. I fully recommend this game to anyone curious.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Russian*languages with full audio support
Hours played at review time, across 2.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very classic feel. Immersive. Beautiful art. Well built mechanics. Smooth play.
best game ever, played with 2 friends, has all you need, crafting,dungeoning, looting, dodging parry , melee ranged spells. 10/10
哈皮设计师
KEEPS CRASHING ON MY COMPUTER SO CANT GIVE A THUMBS UP. THUMBS DOWN FOR THESE MFERS
Game is beautiful, art design, story, characters all top notch. World and level design near perfect. BUT! I'm pretty tired of soulslikes TBH. The combat is just obtuse. Every enemy has masses of wind-up but attacks in incredibly fast animations, timing parries is ridiculously hard for no real reason and attack-on-prep only works on some enemies at some times. Enemies can swith between ranged attacks and melee attacks so fast it feels like cheating, but most enemies can jump fully across the screen at lightnign speed to kill you. AOEs are very hard to read, it's hard to know if you'll be able to dodge out of the way of firebombs or giant sweeping attacks with laughably enormous swords. Your stamina runs out in twwo hits and then you just... stand there and die. There are loads of stunlock attacks where you just... stand there and die. It's easy to get swarmed and there are no tools to deal with it. I die a lot and I never really know what to do to improve because the game doesn't seem to want to tell me how to improve. God I wanted to enjoy it, but it's a soulslike.
Decided to write a review seeing all the recent negative reviews on this gem of a game. The quality in this game outclasses lots of AAA games today; games that have the audacity to charge twice as much. I'm 80 hours in and I can confidently say I already got my moneys worth. The multiplayer is a blast! The game is top tier in its current form, and its unique style really sets it apart from others in similar genres. I work as an indie dev, and reading the vitriol in some of these other reviews is mind blowing. You cannot tell me you actually played this game and think that they are scamming you. That position is ABSURD. You can feel the passion that has been poured into this game. It is EXTREMELY hard to predict when a game project will actually be ready to launch. There is so much ♥♥♥♥ that goes into making a video game. Did they miss the mark on their prediction? Sure. Despite this, the devs have taken full responsibility for that, and accountability in service of a better game is a trait I personally find admirable. Its a banger RIGHT NOW and I am confident 1.0 will be even better. Wait for 1.0 if you want, but there is an abundance of fun to be had here already.
原本想着10月份正式版再玩 结果你还跳票 让我见识到了哪里都有无耻的人
Joguei mais de 300 horas de No Rest for the Wicked antes dos nerfs e me diverti bastante. Mas, sinceramente, parece que os desenvolvedores enlouqueceram. O jogo é focado em PvE, mas resolveram nerfar praticamente 100% das builds para equilibrar um sistema de duelo. Sério? Prejudicar toda a experiência principal do jogo por causa de PvP? Pelo amor de Deus. Parece até que querem ser criticados. E, para completar, pressionaram o pessoal a comprar a edição limitada de Fundadores, com a promessa de que ela seria encerrada ainda este ano. Muita gente comprou acreditando nisso e, depois, adiaram o jogo para o ano que vem. É uma atitude extremamente desrespeitosa com quem apoiou o projeto. É uma sequência de decisões absurdas: enfraquecem o que os jogadores construíram, usam urgência para vender a edição de Fundadores e depois empurram o lançamento para frente. Eu adorava o jogo, mas parei. Não dá para apoiar esse tipo de direção.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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