
From Moon Studios, the award-winning creators of Ori and the Blind Forest and Ori and the Will of the Wisps, comes No Rest for the Wicked, a unique, visceral Action RPG set in a hand-crafted world with Souls-like combat. Featuring co-op for up to four players.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 26.33/day in the week to Aug 5 → 31.14/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 20 chart moves that followed a price cut of more than 20% went a median of 10.5 places towards #1, and the 2,491 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
From Moon Studios, the award-winning creators of Ori and the Blind Forest and Ori and the Will of the Wisps, comes No Rest for the Wicked, a unique, visceral Action RPG set in a hand-crafted world, featuring Souls-like combat, where every strike matters, and every friend can join the fight.
Play solo or with up to 4 players in seamless online co-op. Face monstrous enemies, build your home, and carve your path through a world torn apart by plague, greed, and glory.
Precision, weighty combat where every fight matters. Now with multiple difficulty options so you can fine tune the experience that’s right for your play style.
A vast pool of loot to discover - collect weapons, armor, runes and more as you build your unique character
A main campaign story that will take you through a unique, hand-crafted world
A living island that evolves over time - new events, vendors, and challenges emerge as days pass.
Homebuilding and crafting systems that tie directly into gameplay.
Seamless co-op, no separate mode, no fluff. Just the full game, shared.
No microtransactions, everything is earned through play.

Share your world and progress with up to three friends in the campaign’s online co-op mode. Every quest, boss, and inch of Isola Sacra is yours to share, or explore alone at your own pace. It’s up to you to befriend, betray, or become a solo master.

Hone your combat skills within a Souls-like combat system that rewards strategy and timing. Battle gruesome creatures, enemy soldiers, and punishing bosses in heart-pounding encounters.
Feel the weight and speed of each weapon through unique move sets. Enchant weapons, craft rare armor, and create bespoke builds that fit your playstyle.
Choose your Realm Tiers: With multiple difficulty options, you can tailor the journey to your preferences, whether you’re here for the story or the full combat experience.

Harvest wood, ore, and food as you explore; craft meals that replenish health and boost stats; and make your way to the city of Sacrament where you can purchase property, upgrade your gear, and stash your loot.

The year is 841 TE. King Harol is dead, and the Pestilence, an unholy plague not seen for a thousand years, has returned.
You are a Cerim, a mystical holy warrior sworn to defeat the plague at any cost. But as rebellion, religion, and corruption collide on the isle of Sacra, every forest and dungeon you uncover may hold new surprises and challenges. Each location is hand-crafted and filled with hidden secrets and treasure that lurk in the most unlikely of places.

Take respite in the vast central hub of Sacrament where you can purchase property, buy furniture, and decorate it to make it your own. Fish on the shores of the river, till and harvest the land for ingredients to create meals that replenish health and boost stats. Acquaint yourself with the diverse array of vendors and townsfolk and restore Sacrament to its former glory.

Every inch of Isola Sacra, every creature you encounter, and every animation in No Rest for the Wicked is designed by hand, with incredible attention to detail. Feel the shifting weather and lighting as day turns into dusk, listen to the sound of the wind in the leaves, and take a minute to stop and enjoy a stunning vista - before you reach your next-heart stopping combat challenge.

No Rest for the Wicked has no microtransactions, no shortcuts, no pay-to-win - just pure gameplay.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2648 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great game if you want a meaty combat experience, be prepared to die though i haven't played heavy more a rogue with bow and claws. You will one combo the enemies but be one combo'd in turn save some stam for dodges or feel the pain.
MY ASS
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Russian*languages with full audio support
Hours played at review time, across 2.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
JU E GA ZO!!!! No sabia bien que estaba haciendo las primeras 2 horas de juego, pero mierda que lo estaba disfrutando!!!!
Aunque este en early me encanto, le meti un vicio increible
This game is honestly really cool. I don't mind waiting for the march 1.0 release. It's fun to play in the meantime, looks beautiful and hopefully the launch won't disappoint. But please, for the love of god, make it so it's a bit harder to fall to your death. I understand that the game has to keep it's difficulty somehow, but it can shine so much more if the difficulty is tied to bosses, and gameplay, than to falling once every hour. Keep up the good work!
包着糖衣的屎
Gra jest bardzo fajna, ale mimo wszystko warto poczekać, aż wyjdzie z wczesnego dostępu. Potrafi się wieszać pomimo, że mój komputer jest znacznie mocniejszy niż gra tego wymaga.
Я совершенно не разбираюсь в РПГ играх, но играя в это я был действительно удивлён тем, что это игра даёт. Это тот самый опыт, которого я ожидал от игр "Тёмного фэнтази" и возможно dark souls. Это самый качественный и практичный вид мира темного фэнтази, но при этом: Мир живет отдельно от игрока а не вокруг него, смерть в игре это не тильт уровня ДС, ты не теряешь ничего при смерти, не пьешь постоянно зелья что бы восполнить захудалую полоску маны что бы использовать своё орудие, тебя не ограничивают в выборе действий и занятий, ты волен и способен идти куда угодно с самого начала игры, ты не гриндишь десятки часов ради улучшения одного уровня орудия - и так можно до бесконечности. Эта игра про свободу во всех смыслах, про визуальный восторг от мира и кат-сцен, разрушений и чувства орудия в руках, живность мира и как будто бы бесконечной прогрессии. Меня восхищает история создания этой игры, и то как она не пытается быть тем, что всем уже приелось Безусловно, есть недочеты и смешные прикольные юморные прикольчики, но обусловлено это ранним доступом, что не критично, ведь скоро релиз Это искусство
No Rest for the Wicked es un ARPG isométrico desarrollado por Moon Studios que bebe del planteamiento visual de Diablo, aunque se aleja de él en la ejecución al apostar por un combate con más peso y más táctico, con barra de resistencia, bloqueos y fintas que lo acercan al terreno souls-like. En su estado actual de acceso anticipado ya ofrece una base de combate sólida y satisfactoria, un apartado artístico muy cuidado y, desde la actualización Together, modo cooperativo para hasta cuatro jugadores, lo que amplía notablemente su propuesta más allá de la experiencia en solitario. Teniendo en cuenta el precio actual (39,99€) y las horas de contenido que ya ofrece a día de hoy (30+), la relación calidad-precio es más que correcta, y eso por sí solo justifica la recomendación. De cara a la 1.0, prevista para octubre, el cambio jugable más relevante que ha detallado Thomas Mahler es la sustitución del sistema de atributos por un sistema de clases dinámico inspirado en el Job System de Final Fantasy Tactics: la clase no se elige en un menú sino que se gana jugando, de modo que usar mucho la espada empuja al personaje hacia perfiles de espadachín, mientras que apostar por bastones o varas lo acerca al mago. Cada clase desbloquea una serie de características que, una vez dominadas, quedan disponibles también en el resto de clases. A nivel de contenido, el estudio ha confirmado más de 60 horas nuevas que llevarán el total a rondar las 100 horas, repartidas en más de 15 regiones hechas a mano, un nuevo modo horda y otras actividades de endgame, además de crossplay y cross-save confirmados entre PC y PS5 desde el lanzamiento. Sigue siendo, de momento, una hoja de ruta sobre un juego en acceso anticipado, así que la recomendación se apoya en lo ya jugable y no en lo prometido. Aun así, es lo bastante concreta como para seguirle la pista de cerca hasta el lanzamiento de su 1.0.
This scratched the Diablo itch I forgot I had while simultaneously scratching the Dark Souls itch. A solid game!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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