
Battle hordes of yokai in this masocore Action RPG. Create your protagonist and embark on an adventure through a myriad of locales across Japan during the Sengoku period. Utilize the new Yokai Shift ability to defeat even the most ferocious yokai and be prepared to brave through Dark Realms created by your enemies.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.57/day in the week to Sep 14 → 7.25/day in the week after.
About



Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−60% | 50.6Kreviews | 87% | — | $33.5M |
| $49.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1018 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
i really enjoyed this game, the combat is really cool and liked the character customization
I am addicted to soulslikes so when I heard about this I had to play it, I didn't have Playstation but then ffwd a few months and I get a rog ally. We'll it just so happened koei tecmo was having a sale and I picked up the complete edition of this game for 9.99 and nioh 1 for 7.99 and I experienced the most fun I've ever had in gaming since elden ring. I cannot recommend this game enough I am over 150 hrs deep and still having a blast thank you team ninja if you don't have this and you want epic challenging gameplay and addictive build crafting you owe yourself this experience and its on sale again now is the time.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 24: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 5.43/day in the week to Jul 30 → 7.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, Spanish - Spain, Spanish - Latin America, Portuguese - Portugal, Portuguese - Brazil, Polish, Russian, Simplified Chinese, Traditional Chinese, Japanese* +2 more
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
打来打去就是那么几个怪,只是数量变多了数值变高了。我不是这个游戏受众,但是我花钱买了玩了并没有达到我要的效果,所以我给差评。
你想让忍组做出一个好玩的游戏,对他们来说确实有点难,但你想让他们做出个死妈游戏,那他们可他妈是专业的,干脆别叫忍组了,改叫孤儿组,你想想家庭幸福健康成长的话是肯定做不出这么畜生的东西的。
Amazing and challenging game! I loved the deeper dive into the world of the yokai this time around. And as with the first game, all the DLC is pretty excellent.
Самая красива и интересная игра в мире на мой субективный взгляд
Boss当小怪已经是家常便饭,重要的不是你能打多好,而是你有没有时间去把等级,装备,技能点刷到满,“妖人比武”纯畜生,别他妈的吹了,三点多的白金率,有多少人玩到了呢?就是看你肯不肯为这个游戏付出1000小时了,一个个的100小时以内通关的,自己知道自己干什么了就行了,就算你是无伤怪,光他妈的刷等级都不止100小时,震动棒用到自己出幻觉了还以为自己是猛男呢?
I only beat this game so that I could leave a negative review that immediately counters the "skill issue" smooth brain reactionaries in the comments. There is no plot, or at least not one that can be followed. Part of the difficulty in comprehending this dumpster fire kabuki plotline nonsense is that you will get an opening cut scene, and then a closing cut scene four hours later when you actually get through the mission. At that point, the player is usually too relieved at having beaten whatever ♥♥♥♥♥♥♥♥ boss to pay attention to all the anime gasping and obtuse mythological references that comprise "plot points". At no point did I feel compelled to explore the plot further than this. Absolute trash. The gameplay is also terrible. Great ideas poorly executed. Weapon familiarity is a pointless mechanic that needlessly punishes the player. Hit boxes are terrible. Lock-on is terrible. Damage scaling is terrible. The insane amount of equipment that you have to wade through every mission to try and gain a 2% increase to poison resistance or whatever is absolute trash. Even leveling up seemed completely unsatisfying and pointless most of the time. Why would I pour two hours of work into a level up that increase my health by 20 points when all the enemies do 400 damage? Seriously, the first 25 hours of this game are working extremely hard to go from getting killed in two hits to getting killed in three hits. Boss design is aesthetically very cool and one of the strongest points of the game. Actual boss fights are almost all complete trash. 15 hit wombo combos that stun lock and immediately zero you out with a 0.35 second wind-up are standard fare for most bosses. At no point did I beat a boss and think "wow what a cool fight." Every single boss fight made me think "thank god I don't have to do that anymore and I know the only reason I beat him was because he just decided to not do his instant kill move on me. Everything about that was frustrating." That was literally every single boss. If you like souls-like games, don't play this game. I genuinely do not think that this is a skill-based game, and the devs made this game painstakingly to just piss me off. None of the rules make sense, there's way too many opaque mechanics, and it's just straight up not worth it. I've played all the good souls games, and I've beaten most of them and I'm telling you this game is dog water.
纯粹的垃圾,纯粹的恶意,屎一样的地图屎一样的怪
this game is very good you should play this game buy it on sale the combat at the start feels hard but the more you play you get good at it the story is fine the game has lots of things to do the dlcs are fun and the game is runs very well better than any ue5 game 10 out of 10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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