
Battle hordes of yokai in this masocore Action RPG. Create your protagonist and embark on an adventure through a myriad of locales across Japan during the Sengoku period. Utilize the new Yokai Shift ability to defeat even the most ferocious yokai and be prepared to brave through Dark Realms created by your enemies.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.57/day in the week to Sep 14 → 7.25/day in the week after.
About



Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−60% | 50.6Kreviews | 87% | — | $33.5M |
| $49.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1018 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is peak and if you didn't know well you should know that it is peak. When compared to Nioh 3, you lack deflect, ninja mode, and a bit less customization. Also no open world, but you aren't missing much there in my opinion. Nioh 2 on the other hand is a cheaper game, you get all dlc included, technically more weapons as ninja mode took some away in 3 and reduced their movesets. You also get a yokai system which allows you to use monster abilities, as well as being able to transform into a monster yourself. A quick word on the customization, it is just as much of a dress up dream as nioh 3 is so if you are into that you will not be missing much by going with this instead. I personally believe that Nioh 2 is a much more well rounded experience than 3, but if you are looking for a lower skill floor requirement and a much softer on-boarding experience, go with 3. But in 2's case, once you get it, you will fall into a rabbit hole of systems that for the most part are quite balanced. There are ways to break this balance with the rpg mechanics, but when talking about the pure push and pull of combat, you are getting a very freeform, and nuanced experience that allows for a lot of player expression. Nioh 2 was also just about the last game before Team Ninja stopped innovating on this genre and turned their titles into pure parry slop and clones of each other(Besides SoP, that one is special). The problem with parry(deflect) is you do see a lot less movement in play as players learn the movesets of enemies. What sets nioh 2/1 apart from the rest is that even though there are parries, you cannot completely nullify other defensive mechanics like positioning and blocking. Deflect on the other hand falls into the trap of being too good. With it, you can ignore positioning, movement, spacing all the while constantly being topped off on your stamina. Of course as a new player you will not see an issue, but as you get better and better and learn the movesets of bosses, movement becomes less of a need and more of a choice. Which in my opinion is a bad thing. Action games like this are at their best when they get you to think on your feet, but strong ass parries, will more quickly push you towards rote memory. If this has in anyway convinced you give nioh 2 a shot and it is your first time with the series, a few tips. Approach this game like a 3d person beat em up/ character action game if you want to have a good time. If you come at it like souls, you will have a terrible experience. Let yourself be aggressive, press your advantage states if you have the resources. You can block anything too, don't be afraid to block. If you are unsure about a dodge, you can always hold block during dodges at a reduced stamina recovery making evading attacks much safer than you'd expect. Of course you will make mistakes, but if you allow yourself to make them, you will learn a lot quicker. Playing safe and waiting only for enemies to let up eventually catches up and the later bosses and enemies mess around a whole lot less. Its better to learn how to be aggressive as soon as you begin, and you will find yourself running into significantly less difficulty spikes. If you are struggling on a boss, the game has tools to help you, such as the sloth spell that practically forces enemies including bosses to go into slow motion for a short time. You can also turn into a yokai and be safe from any damage to your character for a short time, use it. You can use the yellow crystals to refill that bar quicker as well. Also, noobie friendly weapons are dual swords and fists. Duals have a very simple somewhat limited moveset that just flows once you begin unlocking skills and it gets really sick and you will feel like a badass. Fists on the other hand just shred. This is probably the only weapon you could call braindead easy yet are also super complex if you want it to be. Good luck and I hope you have a good time.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 24: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 5.43/day in the week to Jul 30 → 7.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, Spanish - Spain, Spanish - Latin America, Portuguese - Portugal, Portuguese - Brazil, Polish, Russian, Simplified Chinese, Traditional Chinese, Japanese* +2 more
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very interesting, but I have no idea what’s going on !
理智告诉我不能差评,因为真的很好玩,arpg领域大神了属于是,但是你那byd濡女设计的真是麻麻石蜡,挂天花板吓爹一二三四大跳!
50点。死にゲーは以下をクリア済み SEKIRO ダークソウル3 エルデンリング 仁王 ブラッドボーン ホロウナイト アーマードコア6 黒神話 煙々羅討伐でプレイ終了。 前作に引き続き多彩な武器種とそれぞれに設定されたスキル、忍者侍陰陽術など育成要素自体はたくさん用意されておりワクワクする。 しかし難易度調整の仕方をミスっており敵が異常なまでに硬い。ダークソウルなどの死にゲーでは敵の攻撃力は高いが半面HPは低めに作られている。これによりプレイヤーは敵の強烈な攻撃を搔い潜ってダメージを与えるスリルを味わうことが出来る。 一方このゲームでは敵の体力が体感ダークソウルの3倍ほどに設定されている。難しくする上で敵の体力や攻撃力を上げるのは一番簡単だが何も考えずにそうしているように感じる。 SEKIROで言う所の体幹ゲージとなる気力ゲージが存在するがこちらは削りきっても少し大きなダメージを与える程度のため爽快感がない。削りきると致命攻撃を行えるがこれもブラッドボーンの三分の一ほどのダメージ。 そのくせ気力ゲージを削らないとボスキャラはHPが全然減らない。 フロムソフトウェアのゲームがどれだけ絶妙なバランスで作られていたのかよくわかる。
If you're looking for a soulslike game co-op and without conditional co-op PvP mechanics, Nioh 2 is a great choice. The game starts off challenging while remaining fun, especially thanks to its deep and satisfying combat system. I recommend experimenting with as many weapon types as possible. Each weapon feels distinct and offers a different playstyle. Also, don't become too attached to specific weapons or armor pieces, as the game constantly rewards you with new gear throughout every mission. The biggest weakness of Nioh 2, in my opinion, is its map design and soundtrack. Most areas lack a strong sense of identity, and very few locations stand out as memorable. The music is similarly forgettable, and I struggle to recall any particularly iconic maps/tracks after finishing the game. For new players, I'd suggest focusing primarily on the main story missions and avoiding too many side missions. The side content can become repetitive, and sticking to the main path helps maintain the game's pacing and overall enjoyment.
这游戏毛病很多,虽然相比于1代有很多改善,体验来说是很难得到正反馈的作品。还有魂类刷刷真的又折磨又无聊。
i really enjoyed this game, the combat is really cool and liked the character customization
不推薦 對魂類的拙劣模仿 逆天的數值 不去刷裝備根本打不動怪 各種喜歡堆怪血是及厚的 打你是一刀秒的 前期過渡期極其惡心核心天賦全在後面 极度的数值游戏 逼你去刷刷刷 各种无抬手攻击+会360°转弯的投技能把你气笑 词缀刷起来和天赋点起来才能变成正常人 里面各个敌人都比幽影地敌人都有数值 再加上极度傻逼的地图设计和光污染 纯数值游戏
Игра помойка....
加法做到极致的一部作品,动作RPG里不可不品的一作。对上电波了可以说非常沉迷,看过大河剧《秀吉》之后再来看剧情,配上竹中直人脸模和最后的辞世诗还有点小感慨。然而如果对不上电波,或者初期找不到玩法,那么可以说是纯纯的折磨,前期没有阴阳术忍术好用的武技,烟烟罗和夜刀神狠狠地受苦,各种恶意地图设计(点名墨俣一夜城),以及玩久了会觉得头晕目眩的光影设计(点名冲天之魔),还有dlc的超雄boss,有的精力多到只能蹭血,有的宛如野狗一般的撕咬,以及各种小怪复用,最重要的还有太刀前期是真弱,一直雪月花风神三复读到dlc拿了几个武技才开始好玩起来(然而脸黑到没边了,一个鞍马剑舞刷了55次,一背包的牛若铠甲笑嘻了)。最不凑巧的是对上本人的电波了,所以仍在猛吃,就是眼睛真受不了,玩一段时间就得歇一歇。如此之好的动作底子必须给9分,对上电波加1分,地图美术一坨勾石减1分,最后给9分比较合理。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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