
Battle hordes of yokai in this masocore Action RPG. Create your protagonist and embark on an adventure through a myriad of locales across Japan during the Sengoku period. Utilize the new Yokai Shift ability to defeat even the most ferocious yokai and be prepared to brave through Dark Realms created by your enemies.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About



Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−60% | 50.6Kreviews | 87% | — | $33.5M |
| $49.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1014 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
So much fun. I'm in Dream of the Demon now. Every main dungeon I start, I think, "this is my favorite dungeon." Then I get to the next one, and I say, "no wait, *this* is my favorite dungeon!" It's awesome. In another 400 hours I'll get Ni-oh 3, I promise. But I'm still enjoying this one. Got it like three or four months ago. I played Ni-oh 1 with Steam Controller (got it just to play that game). Now I'm using ps4 controller and it is terrific for this game. Difficult game, yes but satisfying. Don't overthink the prep and jutsu every time you die (though it is very important), it's really all about execution!
在全成就《仁王1》后的两周,我正式开启了《仁王2》的旅程。作为一个刚刚完成一周目的玩家,想和兄弟们聊聊自己的感受。 开心的地方: 1. 画面终于升级了! 经历过一代的画质后,二代的提升非常明显。整体画面更加清晰,观感舒服了不少。 2. 操作手感 人物动作变得极其流畅,角色的操控感比一代好了很多。很多时候甚至会让我产生一种“人刀合一”的感觉。 3. 妖怪系统 妖反和妖怪技的加入极大丰富了战斗体验。很多原本单调的战斗,因为这些新机制变得更加刺激和爽快。 4. 我居然学会流转了 是的,兄弟们,你没有听错。某次无意间按出来之后,慢慢开始掌握节奏。我能明显感觉到自己正在适应这副躯体。 5. 新武器设计很有诚意 二代新增的几把武器都很有特色。其中镰刀更是救过我无数次! 遗憾的地方: 1. 混沌不能逃课了 原本打算继续用混沌横着走,结果二代的混沌效果改成了增伤,不再让敌人进入抽搐状态。只能说,太遗憾了! 2. 九十九武器的改动 我怀念的是当年在茶茶家楼下捏灵石开99,一路从楼下砍到天台的日子。那是真正的仁王!无双!现在已经很难找回来了。 3. 商店和奉献界面不如一代顺手 这一点纯属个人习惯。我觉得武器和防具放在一起管理后,筛选和操作反而变得更麻烦了一些。 4. 剧情 先声明,这完全是个人观点。 《仁王2》确实很好地补完了一代的故事,把很多埋下的坑都填上了。但在游玩的过程中,我始终觉得它更像是一代的前传或大型资料片,而不是一个完全独立的新故事。 人物塑造和剧情表现相对简单,很多角色和妖怪都是匆匆登场、匆匆退场。通关之后,真正让我印象特别深刻的人物和桥段并不算多。当然,这只是我个人的游玩感受。 还想继续探索的地方: 1. 二代的养成和机制深度 目前我只完成了一周目,但已经隐约感觉到二代的可玩性和研究空间可能远超一代。 2. 二代的战斗系统上限 看了很多高手的无伤视频后,我只能说叹为观止。同样是一把刀,在大神手里简直像另一个游戏。那种行云流水的剑术,看得人热血沸腾。 总结: 总体来说,我非常推荐兄弟们去体验《仁王2》。 和《仁王1》一样,我依旧会给它满分评价。 因为这个系列实在太独一无二了。 《仁王》也是我接触的第一款类魂游戏。我从未在任何游戏里体验过这样的折磨。哪怕是对面最后一手神灵大圣毒龙,主毒镖女王,我都会觉得那种痛苦远远无法和《仁王》相比。 来自《仁王》的痛,实在太刻骨铭心了! 但也正因为如此,《仁王》才显得如此特别。当你终于战胜那些曾经无法跨越的敌人时,那种成就感也是其他游戏很难给予的。 唯一的遗憾,大概就是受限于自己的实力,始终没能完全开发和体验这套战斗系统真正的魅力。 如果你也是个热爱战斗的爷们儿,那么就去玩《仁王2》吧! 在我心里,它是一部完美的作品! 备注: 2026-06-18 一周目通关,撒花!🌸
Media

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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $33.4M | 25.5K | 86% | $34.99 | |
| $33.7M | 113.5K | 97% | $9.99 | |
| $33.7M | 35.5K | 75% | $49.99 | |
| $33.1M | 78.3K | 96% | $19.99 | |
| $33.1M | 37.1K | 85% | $34.99 | |
| $33.8M | 36.3K | 93% | $29.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $18.7M | 19.4K | 78% | $39.89 | |
| $17.7M | 20.9K | 49% | $19.99 | |
| $94.1M | 132.1K | 84% | $39.99 | |
| $3.6M | 4.7K | 83% | $39.99 | |
| $935.4M | 1.2M | 93% | $59.99 | |
| $43.5M | 44.9K | 58% | $34.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 24: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 5.43/day in the week to Jul 30 → 7.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, Spanish - Spain, Spanish - Latin America, Portuguese - Portugal, Portuguese - Brazil, Polish, Russian, Simplified Chinese, Traditional Chinese, Japanese* +2 more
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]What a Waste[/h1] With Nioh 2, Team Ninja somehow managed to create by far the most engaging combat system in a souls like and one of the deepest and most expansive action combat systems in any video game. That said, pretty much everything else in this game detracts from the amazing combat system. Nioh 2 misunderstands so many things about the action RPG genre. From itemization to character builds, it all feels so out of sync. The item rarity and perk system, combined with RNG item drops, make build crafting play out like an early 2000s MMO rather than a modern action RPG. Being a supposed souls like, it unfortunately has pretty middling to subpar level design depending on the mission. Enemy design is a mess too. The bosses are basically glorified elite enemies with small movesets, and enemy placement doesn't make for interesting fights throughout the levels. I don't generally mention the UI and UX in my reviews, however, I need to make an exception for this game. Nioh 2 might have THE worst, most tedious and ugliest UI I've seen in a video game in the last decade or more. Considering Nioh 1 practically had the same UI, I can't wrap my head around the fact that they didn't change or improve things significantly. This is perhaps the least surprising part, but the game world, story and characters are mind-numbingly shallow and uninteresting. With all that said, it is crystal clear that Nioh 2 doesn't have anything to offer other than its amazing melee gameplay. I just wish that potential wasn't wasted like this.
一周目结束,被朋友带着+全程玩轮椅一路平推,没怎么坐牢,就是这支线通马桶通的有点昏厥。
Does a great job improving upon the mechanics from 1, while adding new features to combat that makes this playthrough refreshing. A step up in difficulty from 1, however, with the additions mentioned the game feels the same difficulty wise. ---{ Graphics }--- ☐ You forget what reality is ☐ Beautiful ☑ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☐ Very good ☑ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☐ Very good ☑ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☐ Kids ☐ Teens ☑ Adults ☑ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint ☐ Potato ☑ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Game Size }--- ☐ Floppy Disk ☐ Old Fashioned ☐ Workable ☑ Big ☐ Will eat 15% of your 1TB hard drive ☐ You will want an entire hard drive to hold it ☐ You will need to invest in a black hole to hold all the data ---{ Difficulty }--- ☐ Just press 'W' ☐ Easy ☐ Easy to learn / Hard to master ☐ Significant brain usage ☐ Difficult ☑ Dark Souls ---{ Grind }--- ☐ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☑ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☐ No Story ☐ Some lore ☐ Average ☐ Good ☑ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☐ Short ☐ Average ☑ Long ☐ To infinity and beyond ---{ Price }--- ☐ It's free! ☑ Worth the price ☐ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☐ Never heard of ☑ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☑ 8 ☐ 9 ☐ 10
it was perfect, perfect. everything, down to the last minute details
从arpg的角度来说仁2无疑是很出彩的,相当量大管饱(虽然很多是素材复用),阿秀的性能和动作系统以及丰富的武器和架势决定了仁2是相当具有深度的游戏,残心更是非常出彩的设定。 但是以上就是仁2所有的优点了。抽象的难度曲线、极度令人不适的光污染、沟槽的地图设计,要不是有朋友带我玩,我一周目就跑路走人了,玩的眼睛疼不说,还有经典的地图杀,动不动就摔死,玩一轮下来挑战血压不变只能大败而归,不推荐任何没有m属性的人和没玩过动作游戏的人玩
This game is so unbelievably hard, I have spent 6 hours and can't defeat the first boss. I know this is a skill issue but god this game is so freaking hard wouldn't recommend for someone simi bad whatsoever.
傻逼斋藤利三
Like a lot of sequels, it's just the same game, but better. More mechanics, more compexity, but the core stays the same. Nioh 2 is really long (sometimes slow-paced in the matter of game progress) and hard to master. But, after this one, I can't bring myself to play any of the OG Souls. The combat here is so varied, fast, and rewarding, it's out of the question.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.