
Battle hordes of yokai in this masocore Action RPG. Create your protagonist and embark on an adventure through a myriad of locales across Japan during the Sengoku period. Utilize the new Yokai Shift ability to defeat even the most ferocious yokai and be prepared to brave through Dark Realms created by your enemies.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.57/day in the week to Sep 14 → 7.25/day in the week after.
About



Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−60% | 50.6Kreviews | 87% | — | $33.5M |
| $49.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1018 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
One of the best Action Games ever made. Punishing but fair Difficulty. A huge varierty of Weapons, Skills and Armors. Insane build varierty, going from full on Ninja, over classic Samurai all the way to Full on Mages and of course Hybrid Builds. Want an Omnyo Mage in Heavy Armor with Dual Swords? Can do! Want a Ninja with a giant Scythe, throwing bombs to big to be reasonable? Can do! Want to just punch everything in an attempt to immitate Ryu from Streets? Can do! The Sky is the Limit. Fights are fast and skill based, the game has a nice learning curve as during your first playtrough new systems and options are added almost every mission. But Nioh is also very punishing, the damage is high and mistakes can just end the fight quick. So remember take your time, pick your spots and don't overextend.
its fun...recommend.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 24: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 5.43/day in the week to Jul 30 → 7.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, Spanish - Spain, Spanish - Latin America, Portuguese - Portugal, Portuguese - Brazil, Polish, Russian, Simplified Chinese, Traditional Chinese, Japanese* +2 more
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
纯粹的垃圾,纯粹的恶意,屎一样的地图屎一样的怪
不好玩,首先精力消耗巨高,然后游戏设计竟然要靠准确按取消来节省精力消耗,相当于后摇巨长,妖怪又有霸体,也就是说只能等妖怪后摇才可以上去输出,还不能贪多,那就只有挨打的份
Amazing and challenging game! I loved the deeper dive into the world of the yokai this time around. And as with the first game, all the DLC is pretty excellent.
Boss当小怪已经是家常便饭,重要的不是你能打多好,而是你有没有时间去把等级,装备,技能点刷到满,“妖人比武”纯畜生,别他妈的吹了,三点多的白金率,有多少人玩到了呢?就是看你肯不肯为这个游戏付出1000小时了,一个个的100小时以内通关的,自己知道自己干什么了就行了,就算你是无伤怪,光他妈的刷等级都不止100小时,震动棒用到自己出幻觉了还以为自己是猛男呢?
this game is very good you should play this game buy it on sale the combat at the start feels hard but the more you play you get good at it the story is fine the game has lots of things to do the dlcs are fun and the game is runs very well better than any ue5 game 10 out of 10
[b]妖血交融战国行,半身修罗半身名。 [/b] [b]残樱百代逢魔刻,暗影双刀斩鬼锋。 [/b] [b]流转残心魂不灭,常闇守破离中生。 [/b] [b]几回酣战东方白,灵魄犹缠落命声。 [/b]
Resumiendo la reseña que le dí a Nioh 1, en un excelente juego, desafiante con una jugabilidad diversa, el modo en que toman la historia, personajes y folclore de Japón y le dan ese toque sobrenatural es notable. Recomendado.
Nioh 2 is an extremely well-made entry in the soulslike genre that I personally can't recommend. An otherwise great game that collapses under the weight of its systems management. Mechanically, Nioh 2 is fairly strong, though I take umbrage with the title's parry windows. In the age of wireless controllers and HDMI gaming, just-frame or even 3-frame parry windows aren't sufficient anymore. It would be fine if Nioh 2 were running off RAM and a CRT, but not with the amount of input lag baked into today's standard hardware. You have a dizzying array of combat options available to you, and experience is gained through weapon or skill use. Many skills are only available or useful against human targets, which make up the vast minority of targets, making me question the inclusion of the skills in the first place. I have no good things to say about the human bosses. They cheat on a level that isn't remotely fun or fair, (such as infinite ammo and stamina) at least the Yokai have rules. Ki (Stamina) starvation, rather than enemy difficulty will be your number 1 cause of death, doubly so if you don't have the OCD to hit ki pulse after every. single. combo. Honestly the Ki system alone is enough to make me recommend "Rise of the Ronin", Team Ninja's more recent, friendlier offering, instead. The overall narrative is fine, you play as one half of a mythologised Toyotomi Hideyoshi, helping out Oda Nobunaga and the other notable names of the Sengoku Jidai as he works to unify Japan. The issue I have is the same as nearly other soulslike: the world doesn't make any practical sense. Humans should be extinct in the world of Nioh. The yokai hunters are all dead, there's no indication of the existence of a society to feed Nobunaga or his armies, and there's not a stitch of architecture that isn't rotted, frozen, or on fire. Unifying Japan seems like it should be a much lower priority than say, the gatekeepers of Jigoku running literally roughshod through the countryside murdering people. Re-using levels for side content is fine, but making me play through the same flavor of misery factory 3 times is too many, either make a new level or cut the dross. The final straw was the sheer amount of systemic management in the game. Once the game opens up past the tutorial zone, you're likely to spend as much or more time in management screens as the actual game itself. Beyond loot being largely meaningless once you find a setup you like, there's something like 3 or 4 different vendors to hock the crap you don't want, and going through 200 entries on a controller bites. Onmyo Magic, Ninjutsu, and regular consumables all have to fit inside the 8 (7 in practical terms, as the "Estus Flask" takes up a slot) quick item slots, severely limiting your in-fight tactical options. Guardian Spirit magic is also a thing, but it's a Destiny-style economy: extremely inefficient resource generation with "you get to use your Super exactly once" mission design. The gleaming towers of exciting Japanese fairy tale combat crumble due to the high-test fuel of unchecked tactical possibility. Each individual mechanic is fine on its own, but the limitations of the UX and the controller force you to specialize when the game really wants you to interact with everything all the time.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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