
Runaway wizard apprentices, stolen spells, and no supervision. Blast, freeze and electrocute your way through a fairytale world in 1–4 player co-op, online or on the couch. Level up, collect staves and hats, and gather the Nine Parchments you need to complete your spellbook.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 1 → 0.86/day in the week after.
About

Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 4.8Kreviews | 77% | — | $1.9M |
| $3.99−80% | 632ratings | 83% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 94 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
人越多越难,越难越容易死,越容易死人越少,所以人越多人越少
Super fun. Fast-paced. Builds. Scoreboards. Hardcore mode. Nuff said.
一个人玩很无聊,但是联机玩超级好玩
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.9M | 2.8K | 90% | $19.99 | |
| $1.9M | 3.7K | 92% | $19.99 | |
| $1.9M | 3.3K | 55% | $24.99 | |
| $1.9M | 4.5K | 91% | $14.99 | |
| $1.9M | 3.7K | 95% | $14.99 | |
| $1.9M | 7.6K | 64% | $8.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.1M | 19.2K | 85% | $9.99 | |
| $95.7K | 172 | 83% | $19.99 | |
| $59.4K | 341 | 59% | $6.99 | |
| $27K | 72 | 56% | $19.99 | |
| $0 | 26 | 62% | Free | |
| $7.5M | 13.7K | 82% | $29.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 125/day in the week to Jul 16 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Russian, Simplified Chinese*languages with full audio support
| $19.99 |
| 273ratings |
| 84% |
| — |
| not modelled |
| $3.99−80% | 68ratings | 60% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 94 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Nine parchments est un jeu en 3D isométrique qui vous fera incarner un mage qui compte sur ses sorts élémentaires pour s'en sortir. Jeu pensé pour la coop ou le multijoueur. J'y ai personnellement joué avec un ami (habitué à duo) et bien que le jeu ne soit pas mauvais, nous n'avons personnellement pas accroché. La faute à une DA banale, une bande son oubliable, et un scénario inexistant. La seule vraie qualité du titre réside dans son gameplay : assez nerveux, avec une difficulté très bien gérée. A noter qu'une mécanique en particulier est appréciable : il est possible pour deux joueurs de se coordonner pour fusionner certains éléments (lance de glace + lance de ténèbres = lance de glace sombre), ce qui les rend bien plus puissants. Globalement, un jeu qui peu plaire à ceux qui s'intéressent beaucoup au gameplay "coop/multi" mais c'est à peu près tout.
it has the bones to be good but it falls short in every department . Forced Friendly fire is a terrible choice Unlocking characters is a chore and you can only unlock variety color of the same character Dashes being limited really kills gameplay especially later on when you need them Acquiring Spells is by random if you never get a Heal spell you're screwed . i love the world and the graphics but that's not enough to keep playing
在此类风格作品中其实做得还是比较精良的,只是核心的联机体验过于糟糕了。 我不会选择退款但是不得不不推荐这个游戏,动不动掉线,一掉线从头来过。
hhh
A decent friendslop game, has very cringy writing tho,
前面部分还不错,从四分之三处开始粪得不行,全是堆怪,尤其是倒数第二个boss的设计神经病吧,又拆平台又有大范围远程高伤害还会近战和分身,搁这写玛丽苏oc呢,后面小怪堆一堆,冰属性+紫盾火盾雷盾啥伤害都不吃,太有设计了,以及友伤设定完全本末倒置,有的时候法术锁定队友比锁定怪还优先,难度适中有设计也就算了,开个友伤可以调节气氛,打后面的粪怪这个友伤机制纯纯高血压药,最后一关更是一坨,两个属性的横冲直撞小头目一对一对的放,打完一波又来一波,你就打吧,一打一个不吭声,你以为我没尝试开更低的难度吗,我开了,前面都是普通难度在最后一关实在找不到任何解题思路了调了简单,哇塞,一点变化都没有呢,依旧碰两下就死依旧是那几个粪怪,数量都不带变的,我都怀疑是不是根本没做简单难度只是摆了个选项在那了,还是说制作组觉得自己堆的这些东西很有设计很有乐趣有必要保留吗,哇塞真神了
神作
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.