
Runaway wizard apprentices, stolen spells, and no supervision. Blast, freeze and electrocute your way through a fairytale world in 1–4 player co-op, online or on the couch. Level up, collect staves and hats, and gather the Nine Parchments you need to complete your spellbook.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 1 → 0.86/day in the week after.
About

Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 4.8Kreviews | 77% | — | $1.9M |
| $3.99−80% | 632ratings | 83% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 94 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
mindless fun - good for a casual game
i hope they would work again on this... like seasonal with new staves with slotted gems.. quite unique as for game i love it i would endorse this for sure.. 10/10 stars
非常好玩
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 125/day in the week to Jul 16 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Russian, Simplified Chinese*languages with full audio support
| $19.99 |
| 273ratings |
| 84% |
| — |
| not modelled |
| $3.99−80% | 68ratings | 60% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 94 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is super fun but insanely difficult, even on the easiest setting.
Played it with my son and it is a no-brainer purchase for anyone with friends who are moderately interested in games. May be a little button heavy for super casuals, but a great time for anyone who owns a steam account. I have played co-op for about 3 hours and have not seen any bugs yet. I don't understand how this game never popped up in my steam interests before this sale.
The kind of game where friends and being drunk are mandantory for enjoyment. Having neither, I refused to spend even one hour on it, and I don't value my time much. So much nothingnes, about as empty as this "review".
Um dos melhores jogos co-op que já joguei e um dos meus favoritos da biblioteca. É bem desafiador e vai ficando mais interessante conforme vai desbloqueando novas magias e personagens. Seria ótimo ter uma continuação ou sair novos conteúdos para esse.
Great little coop game from the creators of Trine but lacks something that would push it above other titles. A bit diablo style, a bit magica, a bit trine. Not the best from the studio but it is still enjoyable with a friend.
TL DR: Good game, good spellcasting, many fun abilities to heal your teammates. But multiplayer mode doesn't work at all. Thus, wasted potential and big dissapointment for those who love to heal allied players Details: With all due repsect to dev and the great work they done (combat, spellcasting, msuic, etc)... Too many moments in this game show them as caring and ambitious, but shortsighted and hasty. Developer instantly included: 1. MOBA-like lobby system and stylistics (fancy animations, character-themed buzzwords and puns, etc) 2. huge amounts of passive abilities to create truly fun symbiosis between healer and his allies. Or at least that's what ability description promises. 3. Comsetics system that can be bought and sold for a small penny It's like dev instantly expected his game to gain small fame, with hundreds of players playing across the globe and few dozens of players being active on the server daily. Game derserves that, if you ask me, but you can't expect this to happen instantly. ANd looking at the aspects I mentioned above, devs actually expected that It didn't happened. Multiplayer system doesn't works. It keeps crashing, kicking players out of the session, even hosts. Ability to make server private doesn't works, it's always becomes public. Option to turn off friendly fire doesn't exists either, letting griefers to raid servers unchecked... unless they gonna be kicked out within seconds, like it happens most of the time with literally everyone Of course, dev tried to fix that on multiple occasion. He apologized to players for this major inconvinience and I want to thank him for it. Like I said, he is caring dev and I appreciate that alot. But he failed to do it. Multiplayer wasn't fixed. I like PvE co-op and I LOVE to heal. But making this game too dependant on said Co-Op from the start was a mistake. What if multiplayer won't be working? what if players won't care? And too many healing abilities became a deadweight, their great potential died stillborn. For me it feels like purest Torment of Tantalus. BUt developer tried, and I appreciate them alot for that. But if you, like myself, like "MEDIC GAMING!" and co-op with bufs, you might find this game a bit dissapointing. Just a warning for said healer lovers and a bit of venting
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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