
Nightingale is an open world survival crafting game, where you’ll adventure across the mysterious and dangerous Fae Realms. As a daring Realmwalker, you’ll defeat monstrous enemies, survive hostile environments, and build elaborate estates in a visually stunning Gaslamp Fantasy world.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Sep 1 → 2.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Nightingale is a PVE open-world survival crafting game played solo or cooperatively with friends. Become a Realmwalker and reignite the ancient Crossway portals, journeying through corrupted forests, gravity-torn deserts, and beyond.
Build, craft, fight, and discover as you venture through mystical portals into the beautiful and dangerous Faewilds. Battle through the depths of perilous dungeons, face formidable bosses, and explore a labyrinth of immersive otherworldly Realms.
In moments of respite, build yourself a vast estate using a variety of tilesets, and furnish it with all manner of decor, workstations, and comforts.
As you master Fae magick, harness the power of Realm Cards and unlock further challenges across procedurally-generated worlds teeming with adventure.

Prepare to make your way through Faewild forests, harrowing swamps, and shimmering deserts as you unlock the portals leading deeper into the lands of Fae. Cook meals, build shelter and muster the spirit to persevere in the face of adversity.

Craft tools to harvest trees, ore, and plants, along with rarer resources found deep in the realms. Discover new schematics and assemble the equipment and weapons you need to survive. Using specialized ingredients and arcane technologies, you can enhance your gear with magical properties.

Design and construct your Realmwalker homestead, and shelter from the dangers of the Faewilds. Unlock new tilesets, workbenches, and decorations, and expand your base into an impressive estate. Recruit an NPC to help harvest resources as you work to grow your property.

Venture freely through vast, open-world realms where breathtaking visuals immerse you in a mystical Gaslamp Fantasy universe. Uncover the abandoned remnants of past Realmwalker expeditions, delve into the enigmatic architecture of the Fae, and explore the perilous depths of Sites of Power dungeons and forsaken ruins. With each portal you cross, you'll find beauty and danger intertwined, waiting to be discovered.

Adventure solo, or play cooperatively with your friends. Combine your strengths, skills, and resources to survive and thrive together. Work together to build communal estates, join up in uncovering the mysteries of the realms, and unite in facing the challenges of the Fae.

Craft and wield an array of melee and ranged weapons to confront the formidable creatures lurking within the portal network, including the twisted Fae imitations of humanity known as the Bound. Prepare for epic boss battles in treacherous dungeons and the ultimate showdown with colossal apex creatures in the Realms' most distant, dangerous reaches.

Travel beyond the Storied Realms wielding the power of Realm Cards to explore expansive procedurally-generated worlds brimming with new dangers, discoveries, and rewards. Go further by crafting Minor Realm Cards and alter the world around you—from reducing gravity to boosting resource yields, or even harvesting meat from trees, the possibilities are endless!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 18.1Kreviews | 66% | — | $13.2M |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 876 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Hollow and empty. This almost cured my insomnia.
I genuinely don’t get why people are hammering this game like it’s a finished AAA launch. It’s early access. That literally means bugs, balance issues, jank, and systems that still need work. That’s the whole point. You’re buying into something that’s still being built. I’ve only got about 40 minutes in so far, but I actually enjoyed it. The world has a really cool vibe. The whole Victorian aesthetic, getting ripped from Earth, running around smartly dressed with an umbrella like some chaotic Mary Poppins survivalist – it’s got charm. The atmosphere and world design are strong, and it feels like there’s something solid underneath that just needs polishing. There are definitely things that could be improved. More voice acting would help a lot, instead of relying so heavily on one voice. Optimisation could be tighter. And I’m not a fan of the radial menu for swapping items on controller — it feels clunky and slows the flow down. Biggest gripe for me is the camera settings. On controller, the game defaults to hyperspeed sensitivity like it’s trying to launch you into orbit. On mouse, it swings the opposite way and feels sluggish unless you tweak it. That needs smoothing out. That said, I’ve played it with friends as well and we all had a good time. There’s a solid foundation here. It just needs time, feedback, and updates — which is exactly what early access is for. I’m looking forward to seeing where it goes.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Traditional Chinese*languages with full audio support
Hours played at review time, across 878 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Right now this game is easily a 4.5/10. TL;DR: The crafting is great, the base building is great, and the gathering is great, and the environments are great, but the actual gameplay that happens in the various realms you go to is boring as hell. They need a gameplay update that addresses the boring content in the realms you go to. I'm waiting for an update that makes the realms you spawn into or teleport to more interesting. I simply do not enjoy the 5 or 6 different types of points of interest scattered around the map. They aren't fun. My recommendation is to delete them ALL. Remake them from the ground up. What I'm hoping for - Open world non instanced dungeons with loot you can enter at any gear score. - Tunnels that have challenging content in them, maybe a giant troll with a ton of hp? - Dynamic events like mobs choosing to launch an assault on your base? - More Fae. Mobs like Succubi, goblins, pixies, kelpies, merrows(mermaids), nixies etc. - WATER content. Going into a lake or ocean and exploring ruins underwater with a potion to let you breath underwater? Outside of content - Make the male characters LOOK BETTER. Holy ♥♥♥♥ I enter character creation and I'm disgusted. I can make a decent looking woman, but the men are ABOMINATIONS. But ya. I like the base building in this game. The bases can look really good. That part of the game is amazing. I like the various LOOKS of the biomes. That part of the game is great too. HOWEVER - the ♥♥♥♥ you do outside of base building in this game simply isn't fun. Not even a little bit. None of the content is challenging, once you've seen all of the points of interest the game becomes repetative. Instead of focusing on miscalaneus updates like this one, make the realms more challenging and give us different points of interest depending on the realm we generate. An example could be - Generate a COASTAL realm, and then you can use cards that freeze the ocean or a card that boils it. You can leave the ocean normal temperature and then go swim in it to find loot underwater, or kill water fae and use their materials as ingredients for gear that could potentially make you be able to breath longer underwater. Another example could be - Generate a Volcanic realm, and then use cards to trigger the volcanic eruption or a card to calm the volcano allowing for vegetation to take over. Then go mining for higher tier alloys that have been brought to the surface via lava flow. There's a lot of content you guys COULD be adding to this game, but the current actual gameplay is just bland and boring. I really hope yall see this and understand what my initial hopes for this game were. I wish I didn't dislike this game because I truly do enjoy the gathering, crafting, base building, and environments already in this game. I just want the gameplay to match the level of polish that the systems have.
Nightingale is the most unique game that I have ever played, between the amazing world building, the fighting is on point, the amazing characters that you find in the realms such as Edger Allen Poe and Joan of Arc, I've never played a game as full of wonder as Nightingale. The game has you searching the fay wilds and you can create so many different realms! Not to mention that this game has an amazing base building system. So if you like any of the things I've mentioned here then please check out this game!
Сетевой режим НЕ РА БО ТА ЕТ. Потратил 3 с лишним часа на танцы с бубнами с запусками dedicated server, чтениями форумов и просмотрами гайдов, результата ноль. Стим отказывает в возврате средств, потому что я "играл" больше 2х часов. Отвратительно!
Nightingale is one of the most beautiful games I have ever been invited to imagine. This is an important distinction. Because Nightingale contains just enough evidence of an extraordinary game to allow you to construct the rest of it yourself. It shows you magnificent Victorian and Regency-inspired worlds. Elegant architecture. Strange realms. Beautiful clothing. Elaborate estates. Furniture. Magical technology. Portals. Creatures. Materials with different properties. An entire aesthetic suggesting that somewhere, just beyond the next progression milestone, you are going to be allowed to build something absolutely spectacular. And then you unlock another chair. Nightingale's greatest talent is suggestion. For example, there is an Herbalist building set. Wonderful. It is presented as one of the more luxurious architectural schemes, so immediately the imagination gets involved. Perhaps I'll build an elaborate apothecary. A greenhouse. A conservatory. A beautiful botanical estate with balconies and ornate details. There is no sloped roof. There is no railing. Let me clarify: these aren't exotic decorative pieces I'm demanding because I have developed unreasonable expectations after seeing a particularly attractive gazebo. **There is no sloped roof.** Apparently herbalists lived exclusively beneath architectural shapes approved by the Department of Rectangles. And there is no railing, which means any elegant balcony you imagined is less “luxurious Victorian estate” and more “workplace safety investigation.” The set is essentially a handful of pieces representing the *idea* of an architectural style. Nightingale has supplied the architectural equivalent of several nouns and expects you to write the novel. This becomes particularly entertaining when you discover the Regency aesthetic. Here is a game positively dripping with Regency and Victorian atmosphere. Clearly, someone has spent considerable time establishing this visual identity. Naturally, I wanted Regency furniture. Nightingale responded to this perfectly reasonable request by behaving as though I had asked for the Crown Jewels. There are a few pieces. Somewhere. Several blueprints must be excavated from the city like archaeological evidence that furniture once existed. So you build an elegant Regency room and then discover that apparently everyone in the nineteenth century stood up. This pattern repeats throughout the game. Nightingale constantly whispers: **“Imagine what you could build.”** And you do. That's the mistake. Because your imagination has considerably more development resources than Nightingale. There are beautiful building pieces—but not enough of them. Wonderful themes—but incomplete sets. Fantastic materials—but systems that don't always feel fully realized. Furniture—but apparently subject to wartime rationing. Decorative possibilities—but just enough missing pieces to ensure that whatever magnificent thing you envisioned will eventually require a lengthy negotiation with reality. The tragedy is that what's actually there is often excellent. Exploring new realms is exciting. Progression happens quickly enough that you don't feel as though you've accepted a second job. Materials genuinely matter. The world can be gorgeous. There are wonderful moments of discovery, and the Realm Card system is such a clever idea that you keep expecting the game to eventually explode into something enormous. So you continue. Surely the next tier will open everything up. Surely there are more building pieces coming. Surely there is an enormous catalog of furniture somewhere. Surely this beautiful system leads somewhere. Surely Nightingale City— No. We will not discuss Nightingale City. The Institute has determined that certain experiences are best sealed in concrete and dropped into the sea. Eventually, I completed essentially all of the available main progression and arrived at the strangest possible endgame reward: I finally understood how much of Nightingale I had been playing in my head. The game had given me the outline. I had supplied the possibilities. And that's enormously frustrating because Nightingale doesn't feel like a bad game. It feels like the beginning of a **fantastic** game. There are enough brilliant ideas here for something enormous. The Realm Cards alone could support years of expansion. The aesthetic is distinctive. The crafting and material systems have depth. Building can be genuinely beautiful. The premise gives the developers almost unlimited freedom to create new worlds, architecture, creatures and discoveries. Which makes the empty spaces even more noticeable. You don't look at Nightingale and think: **“This doesn't work.”** You look at Nightingale and think: **“WHY ISN'T THERE MORE OF THIS?”** And then you wait for development to fill in the enormous possibilities the game itself taught you to expect. And wait. And wait. Eventually, you realize that your imaginary version of Nightingale has received considerably more updates than the actual one. And this is where my disappointment with Nightingale extends beyond Nightingale itself. When a developer sells an Early Access game, players aren't only investing money. They're investing confidence in what the studio is building. I can forgive an unfinished game for being unfinished. I can forgive bugs. I can forgive missing content. I can even forgive myself for spending an unreasonable amount of time searching for Regency furniture that apparently fled the country. What is much harder to recover is confidence. Because after becoming invested in a beautiful, ambitious game, discovering how many systems feel incomplete, encountering glitches, reaching the limits of the available content remarkably quickly, and then watching development fail to fill the enormous spaces the game itself encouraged me to imagine, I learned something I wish I hadn't learned: The next time I see this company's name attached to an ambitious new game, my first thought will not be: **“That looks amazing.”** It will be: **“Will they finish it?”** That is a terrible question for a game developer to teach its customers to ask. I enjoyed Nightingale. I explored it. I built in it. I progressed through it. I reached essentially the end of what interested me. And then I uninstalled it. Not because I hated it. Because after spending all that time imagining what Nightingale might eventually become, I discovered that I would rather remember that imaginary game than continue waiting for it to exist. Nightingale is beautiful. Nightingale is clever. Nightingale is original. Nightingale has enormous potential. And Nightingale's most fully developed feature remains: **potential.**
This game runs worse than my grandmother and she can barely walk in a straight line with 2 people and a walker helping her. I'm able to run games like RDR2, Crimson desert, and CyberPunk2077 at 120+ fps on near max settings and for some reason this game refuses to go past 12fps and it spikes my LAT to 1000+ ms every time I even open it.
I've been absolutely loving this game. I don't really understand why there are so many negative reviews. Maybe people can't grasp the crafting or are too impatient to wait for the game's shaders to load, but the game is phenomenal. For anyone new to the game, I'd suggest you get to the third realm before you judge the game. The story is interesting, the concept feels unique to me, the crafting is great and fully customizable to whatever builds you want to make. It's an overall 9.5/10 for me. At the time of writing this, the game has an 80% sale, which is insane! I paid full price and I'm perfectly happy with that.
I have followed this game since development so I'm going to do it justice and give a VERY comprehensive review. As an overall statement I genuinely enjoy the game and often want to sit down and play it for hours. To me it has a lot of entertainment value and replay ability. However, I do have many gripes with the game as well. That being said this game over all is worth the purchase based on my play style. Progression is interesting all be it very annoying and confusing at first but once you know what to do it's extremely entertaining to get down to every single little detail about what you are making. Onto a list of pros and cons. Pros; -Puck, amazing chef's kiss whoever came up with him, you deserve the pillow at the EXACT temperature you enjoy the most. -Food making system, the way you make food is just as detailed as it is when making tools and equipment which I really enjoy considering I can better customize the benefits in which I receive with my meals. -Building, it's very simple easy to learn and wonderfully roofs are actually quite easy to get the hang of after a few tries. -Puck -Tutorial, it's short, it's simple, introduces you to what you're going to be doing the most which is slashing and killing bound all about and it's where you get to meet Puck. Nothing like Skyrim's agonizingly slow intro like I think the fastest I have gone through this tutorial on a replay is 30 seconds (not including the time in which I talk to Puck in fact it's more so me rushing to see Puck again rather than getting through the tutorial) -Build ANYWHERE, I can build nearly anywhere in a realm and I can build even more stuff across realms, it is extremely entertaining to build villages all about and feel like I am restoring or creating something for the realms. -Crafting, both a plus and a negative, the way you make things in this game is so detailed it's so customizable and insanely fun to be able to try and make your equipment suit your style of play. -Tools, the variety in which you get to traverse and toy about in this game is splendid beyond belief, the umbrella is fun and not even hard to get the hang of, the sickle is one of the most useful things I ever use, the climbing picks I absolutely abuse, like I never have more than two spots empty on my tool bar and sometimes I even fill those two spots. (I like having a clear screen when running about so I leave two spots empty so I don't have to see my character's hands) -Character creation, I like that you're able to pick your voice, you can change shape about, I'm pretty sure it passes the waluigi test, the one thing is though when I try to turn on the make up or put it to zero, I'll spawn in an notice my supposed rugged just got out of a shiv fight character in full glam ready to be on drag race. It also sometimes puts glitter on my character even after setting it to none. It is also sad that though we get to pick our teeth, we like, I have never seen my teeth in the actual gameplay. It's like a touch only I know about, but maybe that's because I'm mainly a solo player. -Pets, we have a full range of fun pets to have and we can even have every single one wandering about our base. -Puck -Interesting boss designs, the bosses do not look the same at all, they have their own type of battles to go through, though on occasion they do look similar in playstyles they're different enough to where if you have space between them you won't notice because they're different enough. -Small trials, the runes on the walls of some trials let off this awesome sound and I wish there was a full song of it put together because it is so pleasant, the amount of essence you get from them. It's very nice. -Companion inventory system, having a companion with infinite weight limit is a blessing when this game is so full of heavy things. -Interface, I much prefer the interface where the tool bar is not split and the food and potions are on a wheel, feels less busy, makes it easier for my muscle memory and scrolling to a different tool. Magnificent please don't change it. -Puck -Unlimited essence storage, I like that it's not physical and I can easily see where it is needed. -Work stations, I need not say more they're awesome, wish we could do more stuff than just 2 to 3 things to harvest but I won't ever complain about what we CAN do with them. Cons; -Follower Ai, I don't know what it is but for a follower they sure don't like to follow. I'll be running right up to my follower and they'll magic mist right out of my face and over to my left or right. I run away from my follower to get them to move and what do they do? Never gold mist over to me so I can take my clear screenshots, I'm trying to find them, no idea where they have spawned into. I also don't get why they have a card game, essence is like water it's neat, but looks to be just an extra button. -Choice, why give me a character to create when it feels I have to follow the path of a specific personality type. There's occasions where you can choose to be deceptive or truthful but it's always to the benefit of a character and never anything that's for yourself. I feel like it assumes what you're feeling as well, like for example when you are choosing to with hold the horrible secret no spoilers, you're just "You're so horrible I am keeping this secret for THEIR sake." You can't like, actually be a prick. Not that I want to be a prick, but sometimes I like playing characters I can change the personality for. -Story, the way it is placed about and shown off to you, it's all over the place. I want to play the game, I don't find myself wanting to know WHY Paris fell. I pick up a hope core and I get right back into a fight. Reading is fun, but I want to SEE the story. It feels like it is spelt out to me and makes me not want to participate in it, which sucks because I know it is good. The swamp is done great, wow a huge war and I can see all the fae weapons and I am not going to say anymore spoilerish things, Puck turns up and you can find out things you choose to believe or not, he witholds and hints and it's easy to enjoy. I don't mind reading a note here or there on occasion, but it feels like the ENTIRE story is in notes and unspoken character dialogue. It doesn't draw me in half as much as the gameplay does. Not to say the story is bad, it's GOOD, I like the story Nightingale is telling but some parts are just too out of the way sometimes. -Progression based on tools and equipment. Sometimes I like my stuff at a lower level because it fits my playstyle better. If my tools are all focused in on improving specific levels it doesn't go up much, you need to add all sorts of additions for the level to go up. Maleficent from the bound barely bothers me so no I won't want the protection from it on my tools, however I often have to put it over more health or force because I need the level of the tool to go up. -Not enough decor, we can build these HUGE bases and all sorts of styles but every room nearly looks the same because it has the same types of furniture, same types of decors, you can't place/display items that might of looked cool, equipment and tools can't be put about, no placing food down, some of the tile sets don't have as much as the previous tile sets, the most abundant decor and little bits looks like it belongs in the crude tile set but I am building with the fancy stuff. I just want more. -Augments, don't get me wrong they are AWESOME for speeding up progress and gear upgrades, that isn't my issue, it's that there's few for some and then a bunch in others. The sizes of stuff can also be irritating to navigate when I want the benefit of the augment. -Side quests, kill bound, build thing, kill bound, gather thing, kill bound, protect thing, kill bound. Feels empty a lot of the time. -Merchants, useless. I can get my own stuff for free, the stuff they sell is not even special, monikers do nothing.
I'm not going to pay to rent a server to play with my bois. lol
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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