
Nightingale is an open world survival crafting game, where you’ll adventure across the mysterious and dangerous Fae Realms. As a daring Realmwalker, you’ll defeat monstrous enemies, survive hostile environments, and build elaborate estates in a visually stunning Gaslamp Fantasy world.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Sep 1 → 2.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Nightingale is a PVE open-world survival crafting game played solo or cooperatively with friends. Become a Realmwalker and reignite the ancient Crossway portals, journeying through corrupted forests, gravity-torn deserts, and beyond.
Build, craft, fight, and discover as you venture through mystical portals into the beautiful and dangerous Faewilds. Battle through the depths of perilous dungeons, face formidable bosses, and explore a labyrinth of immersive otherworldly Realms.
In moments of respite, build yourself a vast estate using a variety of tilesets, and furnish it with all manner of decor, workstations, and comforts.
As you master Fae magick, harness the power of Realm Cards and unlock further challenges across procedurally-generated worlds teeming with adventure.

Prepare to make your way through Faewild forests, harrowing swamps, and shimmering deserts as you unlock the portals leading deeper into the lands of Fae. Cook meals, build shelter and muster the spirit to persevere in the face of adversity.

Craft tools to harvest trees, ore, and plants, along with rarer resources found deep in the realms. Discover new schematics and assemble the equipment and weapons you need to survive. Using specialized ingredients and arcane technologies, you can enhance your gear with magical properties.

Design and construct your Realmwalker homestead, and shelter from the dangers of the Faewilds. Unlock new tilesets, workbenches, and decorations, and expand your base into an impressive estate. Recruit an NPC to help harvest resources as you work to grow your property.

Venture freely through vast, open-world realms where breathtaking visuals immerse you in a mystical Gaslamp Fantasy universe. Uncover the abandoned remnants of past Realmwalker expeditions, delve into the enigmatic architecture of the Fae, and explore the perilous depths of Sites of Power dungeons and forsaken ruins. With each portal you cross, you'll find beauty and danger intertwined, waiting to be discovered.

Adventure solo, or play cooperatively with your friends. Combine your strengths, skills, and resources to survive and thrive together. Work together to build communal estates, join up in uncovering the mysteries of the realms, and unite in facing the challenges of the Fae.

Craft and wield an array of melee and ranged weapons to confront the formidable creatures lurking within the portal network, including the twisted Fae imitations of humanity known as the Bound. Prepare for epic boss battles in treacherous dungeons and the ultimate showdown with colossal apex creatures in the Realms' most distant, dangerous reaches.

Travel beyond the Storied Realms wielding the power of Realm Cards to explore expansive procedurally-generated worlds brimming with new dangers, discoveries, and rewards. Go further by crafting Minor Realm Cards and alter the world around you—from reducing gravity to boosting resource yields, or even harvesting meat from trees, the possibilities are endless!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 18.1Kreviews | 66% | — | $13.2M |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 874 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Was a fantastic concept until they put it on the backburner for Conan Exiles Remastered... dafuq? Waste of money at full price in its current state. I would only get this on sale, and with the understanding that this is likely now a dead game with mechanics that will never be finished. Such a disappointment.
I'm only about 20 hours in, but some of these negative reviews seem a little...unfair. So, I wanted to leave some thoughts for prospective players: 1.) The game is gorgeous. Coming off of a fresh play of Lies of P, the whole gaspunk style is ♥♥♥♥♥♥ awesome. You FEEL like you've stepped into this magical faery world. Sunkissed vistas, waterfalls, fantastical wildlife, statues from lost civilizations. I have about 1,000 hours in Ark. That game is pretty too, but when you're sprinting through the jungle you're really either just looking for materials or going from A to B. In Nightingale, i find myself turning my brain off and just enjoying the experience of being in this fantasy world. 2.) This isn't a another early access survival game with different assets. Don't get me wrong, there's obviously mechanics in the game that need a lot of work (looking at you AI companions). But it's a super unique title in the genre, in my opinion. You're not a shipwrecked survivor or digging through your downed airplane for supplies, you're whisked away, between dimensions by a faery, and become a 'Realmwalker'; capable of basically traveling across dimensions. It's sick. There are quest lines for every new zone you unlock, challenges, ♥♥♥♥ all over the maps to do, with a fairly generous variety in flora and fauna. Though admittedly, there is some recoloring of assets. Game systems, i don't know, I have a lot of experience in this genre, so I found everything super intuitive. I was never really lost as far as progression. In regards to the comment about resource gathering, you can literally automate all of it with the companions, I'm 20 hours in and really don't want for any material XD 3.) The crafting is enjoyable and unique; I think the assets are cool, and there's a ton of variety in the resources; everything you collect has certain stat bonuses, so when you're crafting, it allows you to min-max your stamina or your health, or regen, etc. And that's for the gear. The food is the same way. The magic system is super unique in that you're playing cards rather than just slinging fireballs. I could go on, incoherently, for days. Just trust that you'll probably be pleasantly surprised by the all of it. 4.) Combat does NOT feel repetitive lol. I don't know, maybe that other dude is just a way better gamer than I, but I turned the difficulty up and I find most fights to be challenging enough that I can't just turn my brain off. There's parries, blocks, stam management, two handers and one handers, guns and bows, stealth bonuses, etc. It's not Elden Ring, but it's not two dimensional brain slop either. Suffice it to say, I think the game is rad, and well worth the money spent. The AI needs a ton of work, feels very bare bones at the moment. And there aren't a ton of housing assets that I've seen deployed in the world; you find a lot of beautiful houses just kind of empty in those little hamlets. But otherwise, it's been an incredible experience so far and I'm hopeful this project goes the distance!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Traditional Chinese*languages with full audio support
Hours played at review time, across 876 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Don't even think about playing this, one of the worst survival game, looks great in trailers but it's nothing like that. Stay Away!
This game is really good and its got a lot of fun ideas in it, but the developers have put development on hold while they work on other projects (Conan Exiles). They have said they will return to it at some point, but anyone who plays early access survival games knows this routine - we have no idea if that will happen or not so I'd say wait untli they put out something stating that they are back to work on the game. They also haven't made this clear to people unless you go to their youtube channel and watch a video - which further makes it a bit suspect. As I said - there's a lot to love here, and the foundation they have is very playable... but I don't think you should support the development unless they start to be a little more up front about things at least, and ideally give us some sort of timeline for when work will return and so on. Relegating an update as important as "we have stopped working on this game for now" to a youtube video that you have to watch, rather than updating more clearly and making it very obvious to potential buyers feels very slimey to me.
It's such an odd game. Like I want to like it because the world building is super interesting but as me and the wife explored it turned into less enjoying the scenery and more trying to figure out how to level up the gear to be able to get resources. In the end we just ended up not liking it.
This is one of the best games I've played in a very long time. If you've played a lot of games: This game is the answer to the question 'What if Vermintide was more like a cross between Oblivion and Ark Survival Evolved?' If that makes sense to you: You are now imagining Nightingale and can ignore the rest of the review. ============================ Nightingale is many things. A survival game. A dress-ups game. A building game. A metaphorical journey through many realms. A literal journey through many realms. A shooter. A melee-based hack-and-slash. A genuine and heartfelt take on what it means to be human, told through a series of fetch quests. Nightingale wasn't like a video game for me, and I can't really explain how. It was more like a book I could play, but not in the same way that a visual novel is. It was like I was able to engage with it like a book - to take my time with the story and follow it at my own pace. And even though books don't have graphics, I found a lot of the landscapes to be so alien and unfamiliar that it was more like 'having something described' than 'seeing graphics'. Something always felt 'off', and I loved the hell out of this game for that. For example, the first prey animal you come across is red and green. As a gamer - as a HUMAN - your natural instinct will be to avoid this animal because you'll assume it's dangerous and/or poisonous. It's not. It's just a normal hoofed mammal, that just happens to be red and green. Because this land isn't for humans. Humans can exist here, but it's not our home. The whole thing has a vaguely Lovecraftian vibe to it - not in the tentacles sense, in the 'humans exist in a unvierse which isn't just unforgiving - the truth of things is literally unfathomable' sense. In any other game, this design decision would annoy the living daylights out of me. I'd rant about the meaning of color theory or some other nonsense like that. About not wasting players' time. But here, it genuinely hit me different. Like... ...I don't know if this will make sense... ...like I REALLY wasn't supposed to be there. Like when you were a kid and you'd try to sneak to get a glass of water but you had to walk past your passed-out dad and there was some weird scary stuff happening on the TV but you couldn't say anything you couldn't even gasp or you'd wake up your dad and WHO knows what would happen then and maybe you don't want that drink so much but you're only two steps away from the fridge but you remembered about that creaky floor board a little too late... Perhaps I should discuss the gameplay. There's a bit of jankiness and little jerkiness too. Specifically, sometimes the animations and the models are slightly out of sync for a second. Sometimes. Other times, the game will randomly freeze for anywhere from 2-3 seconds - usually when you pull out any item/weapon for the first time that play session. That is genuinely the only gripe I have with the game. Now, we may care about different things, but this game has NO pain points for me. None at all. Well there is one but I know how to avoid it - I'll bring that up right at the end. =========================== You spawn into the game world and a voice urges you forward. This voice is Puck, a Fae. As in real life, the Fae are the old-school fairy folk, the ones from the old fairy tales. The ones who'd try to trick you into staying in the fairy realm forever etc. If you watch Star Trek much - the Fae are basically the Q Continuum. And also like the Q, the Fae in this game have fractured into different factions. The end result of this (I'm skipping quite a lot here) is basically the destruction of Earth. The final place where humanity can reside in peace is a place called - wait for this, you won't see it coming - called Nightingale. The game is basically 'Craft, fight, use resources, advance your tech level, rinse, repeat'. You can't advance your tech level without advancing the story, so there's your incentive. The story involves using portals to do certain things in different realms, which is exactly what it sounds like: You use a portal, go into a realm, do the stuff, then you've unlocked the next portal/realm. Keep doing that until you get to Nightingale. The end. But you can build as well as craft. You can also recruit certain NPCs and put them to work on your Estate (like a homebase), or even take them adventuring with you. You can also outfit them yourself, or leave them with their default gear. You have axes, swords (only single-handed), warhammers, crossbows, bows, throwing knives, grenades, and some basic early guns (revolvers and rifles). You also have an umbrella you can glide with. To me, the genius of this game comes because of two simple design choices: 1 - you can collect resources (or make homes or whatever) in randomly generated realms 2 - the material you use to craft the items affects the item stats (e.g. If you use Iron you'll get 4% extra melee damage). You can also make multiple characters. I think I'll be playing this game for a while now! ====================================== If you DO make an estate (you can finish the game without building much), don't place two Estates down UNLESS THEY ARE THE SAME-TIERED. If they're different tiers, the stuff inside the lower-tiered one will just straight-up disappear :(
For the vibes alone I would recommend this game, but I do have a more nuanced perspective. If I was a man without hope I would leave a negative review and say something like "this game will never be finished." I can certainly understand why people do. Though, to me, it seems as though, although slow, this game is being updated and changed for the better. It is certainly not completed, it's in early access for a reason. Yes, it does have performance issues for a slew of people. Fortunately, I have found myself to not be one of them. I have reached endgame on one save, and have logged enough hours to do it at least once more. To me, the standout features of this game include the following: art style, movement, crafting & customization, and building. Admittedly, the exploration and combat are not the best I've ever seen, but that is a high ceiling. This is a game I intend on playing for another hundred hours at least. If you want a review I thoroughly agree with, there is one from a player with more than 1000 hours played. They begin with "A Survival Game That Dares to Be Different" and go on to lay things out in a way that appears to be quite accurate and fair. If you are not sure about it right now, come back in a month when they release the next Dev Bites to see if they've got what you're looking for then. As for me, I'll keep telling my friends about Nightingale and how much I've enjoyed it.
Game was genuinely really good and the devs kept changing things against what the player base wanted. The way they spoke in the devlogs about making changed based on what their player base wanted was worded in way where you can see they were very resentful about it and soon after they abandon the game in early access. Yet another company that will never see a dime from me. Had some great bones for a game and through their own arrogance thinking they know better than everyone funding their studio wrecked it and left it.
rug pull game. purchased after seeing some ads about it; got pulledin bu the graphics and concept but.. after 4-6h.. you realize there's nothing going. there's supposed to be"lore" and "quests" but... yeah. I played approx. 3 times, and never touched it again; waiting for updates. that never came. don't buy this game. it was obviously just a money bump for the devs,
This game was a masterpiece in the making, I've never seen anything quite like it before or since. I loved the Fae aspects to it (and the fact that they kept to relatively accurate fae lore). The graphics are stunning, the gameplay is difficult but fun once you get used to it and the realms are gorgeous and interesting. It had SO much potential to be a fantastic game that I personally would've come back to over and over again. I'd even introduced it to all of my friends so I could play it together with them. Which, as an extreme introvert, says a lot. I don't know what happened but apparently the developers have put this game on "hiatus" until further notice and are working primarily with Conan Exiles instead. Which for me is an extreme disappointment. I don't have very high hopes that they will continue to work on this, as most often when this sort of thing happens it gets left behind and forgotten. I'm extremely disappointed, not only because I truly loved this game and saw great potential within it but also because I personally am not a fan of Conan Exiles. It's much too perverse a game for my liking personally. I don't like the aspect of keeping basically slaves (even if it is accurate to the times) and the sexual content in games is something I personally abhor. I am well aware that I am the odd one out in this opinion as most people seem to flock to sexual content in games, but this is just my personal opinion. All in all, I truly loved this game and was hoping for more but it seems that won't happen. If you are okay with the idea of playing a game that is truly fun and whimsical but without any updates or bug fixes, then this is a great game. Just don't get your hopes up for more content anytime soon (if ever) and try to turn a blind eye to bugs/glitches.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $965.5K | 1.8K | 64% | $19.99 | |
| $364.4K | 829 | 73% | $14.99 | |
| $273.8M | 550K | 94% | $29.99 | |
| $23.6M | 30.4K | 81% | $29.99 | |
| $18M | 24.5K | 81% | $29.99 | |
| $529.1K | 958 | 83% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13.2M | 11.3K | 84% | $49.99 | |
| $13.2M | 100K | 88% | $9.99 | |
| $13.1M | 22.1K | 94% | $19.99 | |
| $13.1M | 45K | 98% | $10.99 | |
| $13.1M | 6.7K | 91% | $49.99 | |
| $13M | 31.8K | 95% | $17.49 |