
'Night of the Dead' is an open-world game that combines elements of exploration, tower defense, survival, and crafting. Traverse a world dominated by zombies while collecting various resources and powerful equipment. Build a fortress to survive the hordes of zombies that swarm every night!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 1 → 1.71/day in the week after.
About
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 843 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Size biraz gizli bilgi vereyim en derinden; herif geberiyor. 3 farklı hastalığı var, belarus’tan gelen uyuşturucu nitelikli eski doğu bloğu ilaçlarıyla ayakta tutmaya çalışıyorlar ama nafile.. ilaçlar bir yandan da yan etkiler ile yeni sorunlar çıkarıyor ve çözüm üretemiyorlar...
好
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 0.63/day in the week to Jul 21 → 1.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Korean, Simplified Chinese, Portuguese - Brazil, Italian, Arabic, Japanese, Traditional Chinese +4 more
Hours played at review time, across 847 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
So far, I’m enjoying Night of the Dead. It’s got that addictive mix of base-building, survival, and zombie-slaying that scratches a very particular itch. That said, it’s definitely a little rough around the edges. The first thing I noticed was the default control scheme—it’s not bad, but it took some tweaking before it felt right. Performance-wise, the game can be a bit laggy, which is surprising considering I’m running it on medium settings with higher-end hardware. Not a dealbreaker, but definitely noticeable. One thing I actually like is that the environment is non-destructible. It means you can build without worrying about the terrain falling apart. But… it also means you can cheese the game pretty hard. For example, you can plop a base on top of a gas station ceiling, and the zombies just kind of... give up. They’ll run around below, unable to reach you. That said, you do still have to kill them all to clear a wave, so it’s not a perfect escape plan. Jumping on top of a bus, however? That’s next-level cheesing. The zombies will climb up one or two at a time, but you can just boot them right back down. It’s funny but definitely feels like an oversight. The leveling system is straightforward and interesting, but it could use a little more depth. Maybe some extra abilities to spice things up—something to make progression feel a bit more rewarding. In terms of stability, the game has been mostly solid, but my friend did crash once despite having even beefier hardware than I do. Could’ve been a connection issue, could’ve been the game—hard to say. Overall, Night of the Dead has a lot going for it. I’m having fun and will keep playing, but I’d love to see some updates that address the more obvious exploits. Maybe zombies that can jump? Or some that throw rocks to keep people from sitting safely on a bus roof? Just something to add a little more tension. Right now, the game is good—it just needs a bit of polish to be great.
游戏很好玩,期待游戏持续更新下去,作者辛苦了,是你们的努力才让游戏变得更好。 게임은 아주 재미있습니다. 게임이 지속적으로 업데이트되기를 기대합니다. 작가는 수고했습니다. 당신들의 노력으로 게임을 더 좋게 만들었습니다. The game is very fun, and I look forward to its continuous updates. The author has worked hard, and it is your efforts that have made the game better.
Fun game, what more can I say. Interesting story. Wish for better fast travel, maybe a mod?
不能开G吗 试了好久
개꿀잼
This game is mixed on review, but overall plays well. A bit heavy on the crafting, but a lot of variety of things to craft. LOTS of errands, and if you do buy it, I'd recommend getting the WeMod cheat and simply use the F5 cheat of superspeed, otherwise you may be walking far more than you would like. There are other cheats on it, but that would take a lot of the fun out. If the game gave faster ways of travel, without the vehicles that run out of gas and break down too often, I'd stay away from cheats altogether. Anyway, the game does have some good fights, and if you prepare well for the nightly waves (use traps a lot), it's pretty good.
很好玩的游戏
This game is a diamond in the rough. And I will admit, it is pretty rough. There are a lot of areas where this game falls flat. The animations aren't great. The AI and pathing isn't great either. The wildlife often behave quite strangely. The voice acting is quite bad too, with every word feeling like something straight out of a badly dubbed foreign film. The text in the quest logs, and the UI in general for that matter, isn't great either. Ultimately the NPCs are there to try to bring your attention to something in that quest log, but they often fail at this quite badly. But, despite all of this, the game is also brilliant. Fighting in this game, as rough as it might feel at first with the questionable animation work, is surprisingly decent. You can attack, power attack, dodge, and block. Zombies, can lose arms and/or legs and they will keep fighting. In short they will act like zombies. The traps however are where this game truly begins to shine. There are plenty of traps to choose from, and the the physics of those traps is quite good. Zombies of course will try to get to you, but they will not all behave exactly the same. They will not all path perfectly. They will come at you, like zombies. Your traps can and will toss zombies around like toys. The chaos that will inevitable ensue when you are attacked each night feels exactly right. The "bad" pathing and AI that feels downright comical when applied to the wildlife works perfectly for a zombie horde. Zombies will try one direction, and then change their minds. Zombies will get flung around. Zombies will stagger back up to their feet to try again. Other zombies will crawl instead after they lose limbs. The structures you build are not invulnerable. They will get attacked. They will get damaged. They can even catch fire. The chaotic behavior of the zombies will keep you thinking and building, and evolving your design to survive. And as time progresses, the zombies that you face will get increasingly dangerous as well. This game is not perfect. This game has flaws. But if you can see past all of that, there are diamonds to be found here.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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