
'Night of the Dead' is an open-world game that combines elements of exploration, tower defense, survival, and crafting. Traverse a world dominated by zombies while collecting various resources and powerful equipment. Build a fortress to survive the hordes of zombies that swarm every night!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 1 → 1.71/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 841 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
游戏问题不少,但同类竞品基本没有
컴퓨터 옮기고 나서 키우고 있던 캐릭터가 사라졌어요. 아무리 찾아봐도 캐릭터 불러오는건 없고, 방법 알고계신분 있음 알려주세여. 아무도 모르시면... 그냥 게임 접어야할듯요 화가너무나네요
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.2M | 14.6K | 90% | $24.99 | |
| $11.2M | 17.7K | 77% | $24.99 | |
| $11.2M | 23.6K | 90% | $19.99 | |
| $11.2M | 10.9K | 86% | $29.99 | |
| $11.1M | 22.6K | 85% | $19.99 | |
| $11.2M | 12.8K | 89% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $7M | 10.7K | 67% | $19.99 | |
| $4M | 79.4K | 85% | $2.49 | |
| — | 245 | 12% | — | |
| $2.1M | 2.6K | 78% | $24.99 | |
| $8.9M | 9.9K | 73% | $29.99 |
Reviews, worldwide (the counter carries no country): 0.63/day in the week to Jul 21 → 1.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Korean, Simplified Chinese, Portuguese - Brazil, Italian, Arabic, Japanese, Traditional Chinese +4 more
Hours played at review time, across 845 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Лютая хренотень.
Another game not meant for game controllers. No thought what-so-ever into how to incorporate management and operations of a controller. And forget about remapping. Nothing helps at all with this. Just hope I can get my $ back. Don't want to give anything to the devs for making such a ♥♥♥♥♥♥ game.
怪血量都在比高 槍子彈少的可憐 建築材料在比多 物資卻少得可憐 純粹為農而農 腳色動作僵硬被打還會硬直被怪控到死 打BOSS死掉你就得跑好一段距離回去 跑圖還要脫裝不然跑速直接砍半 但你不死個幾次搞懂BOSS的動作是沒辦法過的 釣魚系統就抄市面上那樣~但是完全不跟你講什麼時候成功什麼時候失敗
更新了这么久了还是一坨。
BOSS专属装备爆率太低,联机简直折磨。这版本近战前期难玩得要死,BOSS各种闪现,摸都摸不到,挨一下就被秒
DLC scum
The game is terrible both technically and visually. The variety of weapons is minimal, the combat system is one of the worst, graphics slightly better then in 7 days. Don't waste your money on this game...
This wasn't it for me. I really tried to like it but nah.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.