
Brawl it out with your Nickelodeon favorites in epic platform battles.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 5.7Kreviews | 70% | — | $6.5M |
| $49.99 | 6.8Kratings | 75% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 812 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
If this game didn't feature these classic characters, there's no way I would play this janky, piss poor excuse for a Smash Bros game. I want other platform fighters to exist. I want them to be good, but this is not it. Get it if you like Spongebob, but just make sure to get it on sale.
This game came out feeling like early access, but eventually smoothed into being a passable game. The sequel looks promising, but this game just doesn't have enough to warrant the price, especially with online being dead.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Dutch*languages with full audio support
Hours played at review time, across 812 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fun to play mostly with friends. Online pretty died. Wait for deep sale. $50 to much
I have to say that while visually this game looks great, for me it just doesn't play like the classic brawlers I personally enjoy. I found myself put off by it very quickly.
crazy there was a second game released instead of just polishing this game up more, and then to sell it for $50 again on top of that
[h2]Verdict[/h2] 👍 Recommended (but not for me) I tried Nickelodeon All-Star Brawl for about 0.2 hours and then turned it off. It’s not that it’s a bad game — it just didn’t click with me at all, and I could tell quickly that I’m not the target audience. Still, I’m recommending it because I can easily see other players having fun with it, especially if they like platform fighters and grew up with Nickelodeon characters. [h2]Quick signals[/h2] 💸 Value: ✅ "That'll do, pig. That'll do." 🖥️ Requirements: ✅ Minimum 🎨 Graphics: ✅ Acceptable ⏱️ Length: ✅ 100+ hours 📖 Story: ✅ None 🎮 Difficulty: ✅ Easy to learn, hard to master 🐛 Bugs: ✅ Perfect [h2]Why I bounced off[/h2] [*] Platform fighters just aren’t my vibe, and I knew it after a few minutes. [*] It feels like a game that becomes way more fun once you learn matchups and start playing seriously, and I didn’t want to commit to that. [*] Without the “I love these characters” factor, it didn’t pull me in. [h2]Who should play it[/h2] [*] Anyone who enjoys Smash-style platform fighters and wants a Nickelodeon version of that formula. [*] Players who love learning combos, matchups, and improving over time. [*] Nickelodeon fans who just want to mess around and have fun with the roster. [h2]Who might not vibe with it[/h2] [*] If you don’t enjoy platform fighters, it probably won’t click — simple as that. [*] If you need a story/campaign or single-player hook, there isn’t much here. [h2]Personal note[/h2] Not my type of game, but I can see it being a long-term “party/competitive” game for the right crowd.
З одного боку ностальгія за улюбленими персами, круте музло, дуже гарний дизайн карт, прикольні анімації з атаками й іноді кекні діалоги з відсиланнями, а з іншого - нудний геймплей в одне рило з тупими ботами та мертвим мультиплеєром. Взагалі про наявність гри згадав, коли по приколу врубив з неї музику стім у кс і як закачало по кайфу. Кілька треків лишу в коментарях до рецензії.
It's honestly fun, but online is basically dead at this point. Didn't tried the sequel, but it might be the same deal. Also, if you're really that curious, buy it on sale, $50 is way too much for a game like this.
Back then, I was looking for a good alternative to Smash Brothers and ended up deeply disappointed. You're better off picking up Rivals of Aether 2.
:how to lose players
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $6.5M | 7K | 95% | $24.99 | |
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| $6.5M | 8.2K | 91% | $39.99 | |
| $6.6M | 5.9K | 78% | $49.99 | |
| $6.5M | 45.3K | 97% | $4.99 | |
| $6.5M | 10.9K | 72% | $29.99 |