
Race to the top, definitely don’t flop. Outsmart the cops, and enter weekly qualifiers for The Grand: the ultimate street race. Pack your garage with precision-tuned, custom rides, and light up the streets with your style.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 15.57/day in the week to Sep 14 → 12.8/day in the week after.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.79−86% | 60.5Kreviews | 60% | — | $9.3M |
| $84.99 | 41.4Kratings | 59% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2166 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
запустил игру и у меня взорвался пк но игру всем советую
0/10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 29: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 9.29/day in the week to Jul 30 → 46.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Japanese*, Korean, Polish*, Portuguese - Brazil, Simplified Chinese*, Traditional Chinese*languages with full audio support
| $69.99 |
| 12.2Kratings |
| 48% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i love the graphics of the game. It captures the feeling and sensation of driving fast so well. sometimes it can be distracting but you can always turn it down. besides that the challenge of money management is fun. I enjoy a hard game and if you cant hadle it then turn down the difficulty ♥♥♥♥♥
В цілому - рейсинг як рейсинг, +- тойжє Heat. Сюжет нецікавий, візуальний стиль - поцимбалам, я скіпаю всі катсцени, ще в налаштуваннях аудіо можна вимкнути діалоги, щоб не слухати триндіж головних героїв під час заїздів. Музика...така собі, багато репа, відвертоого сміття, проте було приємно почути Калуша з Альона Альона. Зновуж таки +- як Heat з його латиноамериканською попсою, тільки тут основна тема - реп. Візуально гра виглядає добре. З моделями машин теж порідок, багато культових авто тут присутні. По ігроладу...полісаї слабенькі навіть на максимального рівні розшуку, а ось боти які йдуть по сюжетним місіям доволі жорскі, навіть на самому легкому рівні (релакс), і частенько приходиш 2-3. По знижці можна взяти, доволі приемний рейсінг на декілька вечорів/тижнгів.
Unbound gives the player a very poor gameplay experience as systems like the buy in costs and police / heat level you gain after a race don't really work and just cause massive friction with buy in prices just lessening your overall reward progression and the police wasting time without really being mechanically engaging and just cause you to drive away from where you are going as there is no fast travel so you have to consistantly waste time driving to specific locations avoiding them or if you get spotted drive for longer gaining nothing and with the driving itself not satisfying me as it feels kind of weak with alot of visual effects that try to make up for it but it doesn't have a good end result.
A fresh take on Need for Speed with amazing visuals and thrilling street races. Definitely worth playing! Smooth driving, beautiful graphics, and plenty of cars to customize. A fun experience from start to finish.
RIP Need for speed
操作手感较前作退步很大。剧情模式所有比赛所有车手都只有固定的那几个,且电脑车手不论是开的领先还是落后都会一直喷垃圾话。我个人认为在比赛时不断通过心灵感应听到别的车手说的话本身就很出戏,且反复听到同一辆车的车手的垃圾话后,极有可能那一场比赛的主要目标就变成疯狂PIT那辆车了。
我来考考你啊,一开始给你一辆烂车,直线永远被比赛对手超车,然后你想提升速度的办法是什么呢?比赛中拿尽量高的名次,不然就只能吃低保。那么低保是多少钱呢?不到1000,下一个可以升级的引擎是多少钱呢?66000!完全没办法给玩家一个稳定的提升游戏体验,太坐牢了,不知道设计者脑子里在想什么。还有警车等东西干扰玩家,想恶心人可以直说。
Assetto veya forza falan oynadıysaniz siksen sarmaz bu oyun sizi. Fizikler çöp oynanış çöp çizgi film gibi efektler yapmışlar yumurcak tv mi bura amk? Şu siktimin ea games'i yıllardır akıllanamadı bir türlü adam akıllı nfs oyunu yapamadı sik beyinliler amk. Şu need for speed'i adam akıllı fiziklerle arcade değilde simulasyon tarzında yapsalar piyasada ne forza kalır ne assetto kalır ama ea'da bunu yapacak akıl varmı tabiki yok amk.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.2M | 27.7K | 88% | $19.99 | |
| $9.2M | 9.2K | 79% | $29.99 | |
| $9.3M | 8K | 61% | $26.24 | |
| $9.3M | 21K | 93% | $29.99 | |
| $9.3M | 26.9K | 99% | $19.99 | |
| $9.3M | 31.4K | 94% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $14.2M | 153.9K | 84% | $6.99 | |
| $1.2M | 10.7K | 76% | $6.99 | |
| — | 20K | 83% | — | |
| $5.1M | 29.7K | 69% | $7.49 | |
| $4.5M | 32.4K | 85% | $7.79 | |
| $24 | 1 | 0% | $1.07 |