
NECROPOLIS: BRUTAL EDITION is a major update featuring a new playable adventurer (The Brute), a completely new outdoor environment (The Black Forest), and lots of new enemies, weapons, armor, traps, potions, scrolls, and other big improvements to the game.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 10 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 802 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It was ok...
I absolutely love this game, a great take on the Roguelite formula
bad game, don't buy 3/10
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Polish, Russian
Hours played at review time, across 805 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I wanted to give this game a try as I do like the devs, not Paradox, just the devs. The combat which is the focus of the game feels very clunky and unresponsive at times. I understand that the game wants to be brutal, which I don't mind but at least give me controls where I feel like if I timed something better or a good dodge mecahnic then the next time I may succeed. This game did not satisfy what I felt like should have been a fluid combat system. I like the art style and the music matched the feel of the game but sadly I cannot recommend.
Dark Trashy (Online)Coop Fun Game
Игра отличная и в виде игры с друзьями она замечательна. Сталкиваешся с такими проблемами как не трогай я ща ультану а он летит и лупит и тебя и моба) или фраза ля ты крыса пошел не по тому пути один и решил все собрать без нас. Ну или один окроет сундук другой заберет желанное оружие или доспех))) В целом Графика 8/10 Мультиплеер 8/10 ибо были сложности с подключением но возможно это из за интернета. Ну и сюжет4/10 Крайне маленький сюжет ни о чем. Но эта игра не заточена под сюжет вовсе. И скорее всего разрабы не расчитывали сюжет полный. Нехватает десятка другого этажей + Игру можно пройти с друзьями за 7 часов примерно а то и меньше. Но хардкорность веселит) получать по морде от кучек скелетов или грымзей. В общем кому в кайф помесить в мультиплеере мобов с друзьями то вам сюда.
This game is like so freaking crazy, dude. You can make a really powerfull guy that can conquer the necropolis or make a sneaky warrior that can steal so many food items, but no matter what you choose, you gonna have a bad (hard) time :sans:
bardzo fajna gra; są kaczki żółte małe ( do tej pory znalazłem 2 )
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我的单人演示视频: https://www.bilibili.com/video/BV1dU4y1s7H3/(三次流程,基本全探索,每层只录一次) 已经通关了,怎么说呢,一半一半吧,有亮点也有槽点。 印象深刻的设计: 1.第三层开始有一种会偷钱的怪,只会打晕你,偷钱和药然后就隐形;被打中就掉钱和药,还会用远程和炸药。没在它隐形之前杀掉它就亏大发了;初见时候直接被玩死。 2.第六层开始会有一种大骷髅蜘蛛,摸一下就死!小个子买了2500的血和3级甲依旧直接秒。通关档的时候3500血+4级板甲,依然打一下大半管血。速度也比玩家快,但是……会被地形卡住。 3.有些关卡会变得十分庞大,甚至出现三个关底,其中有两个是只能回上一层,初见还以为是遇到bug了,找了很久才找到正确的门。迷宫一般的地图很容易就转晕了。 4. 最后的Boss只是个会扔火球的大机器人……比大蜘蛛还弱。本以为打开门后面还有真正的考验,结果就……没了?所以如果不是为了成就,后面几关都没必要探索其他路径。但是那个找全配方的成就,似乎就是要把所有路径都探完才能找到所有的隐藏商人。 5. 火球弩太Bug,从第三层拿到它后基本这个游戏就变成射击游戏了。 6. 键鼠动作游戏不让改键真的太奇葩了……闪避设在ctrl,难道要小拇指去按吗? 7. 不锁定的话,可以做出背砍等灵活的操作。小个子角色搭配走位,玩起来还是挺好看的。 8. 这个游戏感觉还是个半成品,后面的室外地形据说是后做的,很多比较大的怪一直会被地图卡住…… 9. 说是永久死亡,其实炼金术里有个不死药,吃了之后再翻车就可以表演原地复活术了。死过之后再吃一个就可以了。搭配技能书里能节省体力的和火球弩,打骷髅蜘蛛时候狗一点,基本就是老奶奶都能过关了。 10. 估计是考虑永久死亡的话关底Boss太难会打击人吧,后面几层实在是有点虎头蛇尾的感觉,攒了一身功夫都没用上就结束了,再加上那么多地形bug,真的是没有再玩一次的冲动。为了几个成就再受罪不值得。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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