
Build, quest, and conquer across an infinite procedurally generated world. Play alone or with friends as you establish a settlement and explore deep dungeons, fight monsters and bosses, mine rare ores, craft magical equipment, recruit specialists for your colony, and more!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.57/day in the week to Sep 13 → 8.14/day in the week after.
About



Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 1340 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game got a lot of dept, despite it's small size it is very well coded. I was supraised by the NPC's Pathfinding not gonna lie, pretty smart. The random raids you get in your base make the grind a bit spicy, the progress is filled in via the quest chain you do with the elder npc, handling your settler's mood is menial task but very much recommended as it is part of their proggress as well part of the game mechanics to unlock more and more stuff. Of course there are some things that are infuriating when it comes to making your NPC cook, chop trees, tend to fields, properly store items...... But if you get the hand of it you can do prety well in automation. About the combat styles i did try the Mele build, Mage Build, Ranger Build, Summoner build but from them all the strongest and easiest to acomplish is the mele build as you can get great weapons n trinkets early plus the resilience is too good, the mage build does have damage output and it's cool looking but it lacks in terms of weaponary probably the worst of them all, The summoner build is good for afk monster farms, pretty decent but for boss fights it's a bit tough as it doesn't have an summon with damage that can rival the mage or mele build, Ranger build is a bit more specific but it doesn't have high damage output and it's hard to play in the end game as it doesn't have as weapons that can rivel the other builds. sure the ancient rifle is good n the mini gun too but with bosses being able to pass trough walls it can't be utilized that well. Other good but bad part is mining it's very well made n the progress is fun but the issue is if you grind on 1 world you eat up all the near by resources pretty fast and need way stones to continiue but the need for resources never lessens, the enviroment friendly way is to employ npcs but it's not that satisfuing
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.4M | 17.6K | 97% | $24.99 | |
| $9.4M | 6.2K | 59% | $59.99 | |
| $9.3M | 11.4K | 57% | $29.99 | |
| $9.4M | 13.4K | 95% | $29.99 | |
| $9.3M | 31.4K | 94% | $9.99 | |
| $9.3M | 27K | 99% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $38.1M | 66.6K | 93% | $19.99 | |
| $4.7K | 17 | 100% | $9.99 | |
| $247.2M | 489.2K | 95% | $29.99 | |
| $189.7M | 1.6M | 97% | $9.99 | |
| $32.9M | 123.3K | 90% | $14.99 | |
| $1.5M | 4.1K | 86% | $12.99 |
Reviews, worldwide (the counter carries no country): 6.71/day in the week to Jul 30 → 94/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Portuguese - Brazil, German, Simplified Chinese, Czech, Japanese, Spanish - Spain, Spanish - Latin America, Traditional Chinese, French, Hungarian +10 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Это тот редкий случай, когда игра не просто затягивает, а буквально становится поводом для регулярных вечеров в компании друзей. В первую очередь хочется отметить невероятную поддержку игры разработчиками. Игра провела в разработке несколько лет, но вместо того, чтобы бросить её, разработчики продолжают радовать крупными обновлениями. Видно, что в проект вложена душа, и разработчики прислушиваются к сообществу, что располагает и вызывает желание поддерживать игру дальше. Теперь по самой игре. Главное для нас — это кооператив. В Necesse он реализован великолепно . Можно собираться хоть каждый вечер, и каждый раз это будет новое приключение. Игра идеально подходит для совместного прохождения: пока один исследует пещеры в поисках редких ресурсов, другой развивает поселение. Вдвоём проходить боссов, которые превращаются в настоящий «bullet hell», гораздо веселее, а чувство победы над сильным противником, добытым общими усилиями, бесценно. Особого внимания заслуживает механика с поселениями. Строить деревню, нанимать жителей и поручать им рутинные задачи — это невероятно затягивает. Нужно не просто срубить дерево, а продумать, где разместить ферму, мастерскую и как защитить всё это от рейдов. Приятно, когда твои поселенцы автоматизируют добычу ресурсов, пока ты сам занимаешься более интересными вещами, например, исследованием бесконечного процедурно-генерируемого мира. В итоге, Necesse — это та игра, в которую хочется возвращаться снова и снова. Она отлично балансирует между спокойным развитием базы и динамичными битвами.
Terraria oynayip sevdiyseniz buna bi sans vermeyi ihmal etmeyin ♥♥♥ keyifli bi oyun
Buen Juego
мне не понравилось
Its the Necessity
A good time!
Игра мне понравилась. Игра напоминает Terraria своим геймплеем но поселенцы почти убирают эту схожесть. По больше бы только оборонительных сооружений, а то постоянно бегать к поселению, чтобы защитить от гибели поселенцев которые не владеют боевым классом, а так игра классная рекомендую
Que buen juego en velda, lo recomiendo demasiado, si ya jugaste Terraria o cualquier otro similar a esto no va ser la decepción, y me gusta que mejoraron el juego lo suficiente para ser uno muy bueno
The game is fantastic, and the ending blew me away
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.