
Build, quest, and conquer across an infinite procedurally generated world. Play alone or with friends as you establish a settlement and explore deep dungeons, fight monsters and bosses, mine rare ores, craft magical equipment, recruit specialists for your colony, and more!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.57/day in the week to Sep 13 → 8.14/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 1340 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Such a fun game and there is so much to learn and explore! Get some friends and the price is worth it!
Necesse differs greatly from games in the survival crafting genre like Terraria or Core Keeper with its incredibly in-depth colony management system. Different NPCs will have different tastes, which encourages the player to diversify their housing and decoration. You can also have your NPCs tag along with you in combat and exploration, and kit them out in whatever gear you like. Necesse also has an interesting combat mechanic called Resilience, which is temporary health gained by doing damage. This encourages aggressive play and allows you to not rely on health potions as much to stay in the fight. To compensate, a lot of the later game bosses are pretty mobile, but it's very rewarding if you can build up enough Resilience to hold on just long enough to heal again. When you learn how to make your NPCs work efficiently, it's super rewarding. By investing time into organizing your work zones and storage, you can alleviate a normally tedious grind and focus on the stuff you want to do most. It's very easy to set up a method of passive income, then use your money to send your miners and explorers to gather materials in the background. That being said, I feel like exploration (especially on the surface) is pretty lackluster. You experience pretty much everything the game has to offer right off the bat. I hope we see new points of interest in the future. I did like the obstacle course rooms you can find underground, though. The soundtrack is really growing on me too. All of the music is super catchy and reminds me a lot of Terraria's OST. The game throws tons of music discs at you, so you can easily put together a playlist of your favorites on the vinyl player. I highly recommend Necesse. While it is far from the same level of polish as others in the survival crafting genre, it has lots of potential to expand into an incredible game. I've been playing solo, but I can only imagine how fun this game is with friends.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 6.71/day in the week to Jul 30 → 94/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Portuguese - Brazil, German, Simplified Chinese, Czech, Japanese, Spanish - Spain, Spanish - Latin America, Traditional Chinese, French, Hungarian +10 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Das Interface und die Menüführung könnten auf jeden fall intuitiver sein. Aber wenn mans raushat packts einen richtig. Seit dem Letzten update haben die Siedler auch mehr Sinn. Ich feiers und werd noch weiter rumbauen.
Last update is the cherry on top of the cherry on top of the cake. Nuf said.
GOOD!
yes this game is good
Steam needs a no but yes / grey area / %50 will fall off type review Yes. Offers a lot of freedom for a game where you build a settlement. Survival mechanics can be managed on setup so you can either be the leader of a living world or turn them off and just get lost, exploring until your bags are full of treasure - and there is a bounty or booty out there to be plundered. It's got so much depth and so many options for playstyle but, make no mistake, it is definitely a bullet hell, whether you melee or shoot - both can be viable. Every aspect of the game has extra depth, from dodging zombies while you chop down wood to finding the perfect group of allies to plumb the underworld with or just to farm/ fish up food for your base. With the level of depth, I would plan on making at least one false start to see what the mechanics are like, before you deep dive into it. The game has a lot to reveal, under the surface - literally and figuratively. That's not to say you can't just wing it and win because you really can, as long as you engage with the world. No. Slowly builds to bullet hell with a hunger timer but, the hell is just getting loot. Inventory Management in this game is hot garbage and even the workshop mods to 'help' with it are antagonistically esoteric and mechanic dense. Upgrades are slow, crafting menus are cluttered and full of unnecessary trash that the UI could categorize but no, you need to see every useless thing, all the time. Game doesn't tell you how to craft a bed, for instance. You can craft floors and walls before you can make a bed. This is nonsense. Every human knows bed, inherently - even if it's just a pile of hay in a sack. It's faster (not fast) to get things from enemy camp spawns than to use the tech tree. And you need to make beds immediately. They are imperative to the gameplay. Very annoying. In fact, every menu is trash. The settlement menu, the interaction menus with each npc, the character menu. The procgen NPC towns will populate with five blacksmiths and seven stylists (OK that's kinda funny but, with everything else being so useless, it's infuriating to see) The most useful thing in the game is an NPC you get to walk you through the tutorial but, not for the terrible tutorial - because the tutorial NPC is a powerhouse of base defense. Base management is terrible. Your settlers will starve themselves within sight of a box full of food because you didn't place the bed or food within settlement range (you get to see the range when you first put down your 'flag' but then it's gone forever, while you need increasingly more and more area for settler rooms. There is some automation but most of them just sit around, being annoying.
크리에이티브 키면 못끈다 키지마라
템좀 보려고 크리켰더만 도전과제 비활성화된다는 말 한마디 말고 아무 경고도 없었는데 크리를 못끄는 개 병신같은 애@미없는 게임
Excelente. Enrolei para jogar, me arrependo de não ter jogador mais cedo.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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