
Build, quest, and conquer across an infinite procedurally generated world. Play alone or with friends as you establish a settlement and explore deep dungeons, fight monsters and bosses, mine rare ores, craft magical equipment, recruit specialists for your colony, and more!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.57/day in the week to Sep 13 → 8.14/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 1340 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I don't normally review games, but I also don't normally put over 200 hours into a game and want to keep playing it. Necesse keeps me coming back, not just with every update but also just to try something new or check in on my villagers. It's a great game that somehow gives all the feeling of a retro RPG combined with modern mechanics and interesting NPC interactions. I give it a solid 10/10.
아이템 만들어주던 친구 도망가고 혼자하니까 어렵다 같이할때 재밋슴
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 6.71/day in the week to Jul 30 → 94/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Portuguese - Brazil, German, Simplified Chinese, Czech, Japanese, Spanish - Spain, Spanish - Latin America, Traditional Chinese, French, Hungarian +10 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fun game, much comparable to terraria.
I'm only 8.5 hours into the game as of writing this review but so far I'm absolutely loving the game! Feels like it took a lot of inspiration from Terraria which is one of my favorite games and the only game I have over 1,000 hours on (1.5K hours not including probably another few hundred on console before I had a good PC and maybe 20 on Mobile but with a controller since I don't hate myself.) That might make me a bit biased in enjoying those elements but I think this game also does an excellent job of setting itself apart with plenty of it's own features. The fact that settlers are useful can be assigned jobs or even come on an adventure to provide combat support is an awesome feature. Additionally I love the natural structures around the world such as towns, dungeons, barrels, a random NPC house, and it seems there's potentially even more structure types to discover or at least one more. The ability to create maps to find these structures is excellent as with enough map fragments you can find where the closest several villages are as well as the other structure types. Additionally I love the ladder system for caves, as it makes them simple to navigate which helps as someone who gets lost in caves often in other 3D survival games like Minecraft and Sons of the Forest. The ability to place ladders anywhere is also appreciated as if you're looking to go straight into a certain biome finding it on the surface and placing a ladder there guarantees you get to go straight where you're intending to. In addition to the awesome exploration above and underground, the weapon, tool, and armor variety is excellent and makes progression feel very exciting even though I only just recently unlocked tier two equipment with the Demon Bars. The fact equipment is deliberately ordered in most of the categories also helps make it to understand which is the best for the tier you have instead of having to compare stats of equipment and trying to memorize which is the best tier available. Although that wouldn't be that difficult or anything it's a nice quality of life feature to have things organized so well and that's already been done less than a year after release which is impressive. Although I suppose the game might be older if that's the 1.0 release date but regardless it appears the game is still receiving regular free updates which is very encouraging to see. Lastly, the difficulty of this game is very appreciated. Even with high tier armor (and/or weapons) for your respective point in the game doesn't make mini-bosses/bosses or even regular enemies at times easy. Careful dodges and learning patterns are still important skills to work on in order to avoid death which is appreciated. I'm sure this is dialed up further on the highest difficulty option though in my personal experience I feel it's tuned quite well for hard mode/the 2nd highest difficulty option assuming there aren't hidden higher options. I can't speak for normal or easy mode but even as a fairly casual gamer I feel that hard mode is tuned very well. At 8.5 hours in so far I feel I'd rate this game a 9.5/10, though I won't deny due to similarities in other games my score may be a bit inflated because of that, I still highly recommend this game to anyone who's a fan of survival games to either enjoy alone or with friends.
I had so much fun playing the game. The experience is unique, you can explore, make a farm, and build your own village with pretty cool NPCs that come with their very own personalities and a lot of intractions! You can also customize almost everything, from your own character to your NPCs and much more. The combat in this game is pretty smooth and easy, and the bosses are way too cool. The music is a blessing to my ears. 10/10<3
1
A banger survival sandbox game since I am a big fan of the settlement management while you can explore and do your own thing in the world. The progression of this game is very addicting and would play this from the scratch as I have with my previous playthroughs. My only nitpick is that this game lacks a concrete "modding community": like for example Skyrim, Mount and Blade and etc that could change the gaming experience with some overhaul mods. Since the late game kinda gets boring after you beat the final boss and complete incursions still would recommend playing this with the boys or solo. 8/10
Very enjoyable game, more playability than I expected from a game at this price point.
Save bricked after some stupid ass bug that shouldn't even exist in a simple game like this but of course as usual clown devs behind it, and every other game, release broken garbage and whine about how hard their jobs are while sipping on starbucks and stuffing their faces with chipotle instead of doing the job theyre paid for.
имба
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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