
Build, quest, and conquer across an infinite procedurally generated world. Play alone or with friends as you establish a settlement and explore deep dungeons, fight monsters and bosses, mine rare ores, craft magical equipment, recruit specialists for your colony, and more!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.57/day in the week to Sep 13 → 7.57/day in the week after.
About



Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 1325 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
เกมเด็กกระจอกเอ๋อ NPC กระจอกๆ กุฆ่าแม่งหมด
[h1]2D版Kenshi(なのかもしれない)[/h1] 拠点のある住民の幸福度が上がらなかったんですよね。 調べてみると、どうやら冒険が好きだとのこと。 そういえば、ずっと一人で探索してきたし、たまにはいいかと2人ほど連れて冒険に行ったんです。 そしたら頭パーンなるくらい楽しくて、あれ…この感覚どこかで覚えがあるなと。 ああ、これKenshiで味わった楽しさだと気付きました。 拠点では住民が忙しく働いてくれるし、Kenshiとの共通点は確かにある。 こちらはアクションゲームなのでプレイフィールは異なるんですが。 ただし、拠点ではコミュニケーションを取りあってかわいかった住民たちが、冒険に連れ出した途端にまるで上司と行動しているかのように黙り込んでしまうので、そこは寂しい。 Kenshiだとウオアアァーーー!!とか叫ぶので、是非そういうアプデがほしい。 (なお、住民が倒れた際は[u]村長が売っている蘇生薬で復活できます[/u]) 開発陣は、完璧なNecesseを目指していくそうなので、期待して待ちたいと思います。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.4M | 17.6K | 97% | $24.99 | |
| $9.4M | 6.2K | 59% | $59.99 | |
| $9.4M | 14.8K | 73% | $29.99 | |
| $9.4M | 31.1K | 90% | $8.99 | |
| $9.3M | 11.4K | 57% | $29.99 | |
| $9.4M | 13.4K | 95% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $38.1M | 66.5K | 93% | $19.99 | |
| — | 0 | — | — | |
| $247.2M | 488.9K | 95% | $29.99 | |
| $189.7M | 1.6M | 97% | $9.99 | |
| $25M | 87.4K | 90% | $14.99 | |
| $1.5M | 4.1K | 86% | $12.99 |
Reviews, worldwide (the counter carries no country): 6.71/day in the week to Jul 30 → 94/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Portuguese - Brazil, German, Simplified Chinese, Czech, Japanese, Spanish - Spain, Spanish - Latin America, Traditional Chinese, French, Hungarian +10 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
muito top
game gud
What distinguishes a good game with repetetive gameplay and resourse tiers and a bad one? If you started cut the corners it is probably a bad one. I started doing that at tier 3.
Very good game, spent hours, even days in that game and i dont regret any second of that time. Respect devs, keep up good work!
good game
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Yes!
玩的过程很开心,做的很棒,唯一不好的就是过度依赖大本营,不愿意过分向外探索。对大本营以及向外扩展据点,但是物资的处理不方便的事情如果能得到解决。我相信我很愿意向外做高度探索。(如果不这样身上的格子不足以让我出一趟远行。很容易因为背包满了而打道回府。)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.