
Build, quest, and conquer across an infinite procedurally generated world. Play alone or with friends as you establish a settlement and explore deep dungeons, fight monsters and bosses, mine rare ores, craft magical equipment, recruit specialists for your colony, and more!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.57/day in the week to Sep 13 → 7.57/day in the week after.
About



Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 1325 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
If you liked both terraria and stardew, this game is for you.
as the moderator viryar said in discord "If it were bad code there would be more reports of it" The ostrich mount does not work well in multiplayer could also go for other mounts as well not sure, doesn't have to do with the speed of movement, our sprinting was faster than the mount and had no issue.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 6.71/day in the week to Jul 30 → 94/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Portuguese - Brazil, German, Simplified Chinese, Czech, Japanese, Spanish - Spain, Spanish - Latin America, Traditional Chinese, French, Hungarian +10 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Review: A Great Foundation with Some Needed Balancing and Polishing Overall Rating: 4/5 stars This game has an incredibly solid foundation, offering engaging mechanics, challenging boss fights, and a great sense of progression. The inclusion of unique encounters like the Spider Queen and the Moon Boss shows a lot of creativity, and the village-building mechanics are highly rewarding. However, to truly let the multiplayer and late-game content shine, a few areas regarding pacing, scaling, and performance need to be recalibrated. 🛠️ Key Areas for Improvement Multiplayer Boss Scaling: Currently, boss health scaling feels a bit overtuned for cooperative play. A health increase of 80% for multiplayer can feel a bit like a slog rather than a fun challenge. Consider lowering this to a 50% health increase for standard multiplayer, perhaps reserving the higher health pools strictly for a dedicated Hard Difficulty. The Moon Boss Encounter: Performance Optimization: There is a notable optimization/lag issue during the Moon Boss fight. On several setups, the game experiences severe frame drops followed by a complete screen freeze. A performance pass on this specific encounter would greatly improve the player experience. Pacing & Mechanics: Because the Moon Boss is an incredibly tough fight—especially coming right after the Spider Queen—it would be highly beneficial to introduce his tablets more frequently, even in the earlier stages of incursions, to help players better prepare for the difficulty spike. Village & Classes (The Pirate): Inviting the Pirate to join your village is a fantastic mechanic! However, to make him truly viable for the late-game, his carrying capacity for TNT and dynamite should be increased. Clearing out enough space for incursion bosses in those realms requires heavy terraforming, and a larger explosive capacity would make this process much smoother and less tedious. 🌟 Final Verdict There is so much to love about this game, from its atmospheric realms to its strategic village management. With a few tweaks to multiplayer scaling, a quick optimization fix for the Moon Boss, and a small inventory buff for our explosive Pirate friend, this game could easily go from good to absolutely phenomenal. The devs have built something special here, and I can't wait to see how it continues to evolve!
Coming from a diehard terraria player, wow this game is fun.
코어키퍼의 장점과 테라리아의 장점을 합쳐놓은 느낌 추천bbb 한글패치가 조금 아쉽긴 한데 괜찮음
Really cool game there are surface level similarities to terraria but it's a unique experience that I honestly enjoy more
很好玩 孩子很喜欢
I got this on a free weekend and was basically just looking for anything cool or interesting to procrastinate on my work and this was a pretty good one. Its like Stardew valley and terraria had a survival game child. Its very basic, definitely not as cool as terraria or as lovely as Stardew, but its got good bones. It seems that A TON of the progression is terraria copy-pasted, which sucks because I would prefer it to be original, but I will be honest its not bad. I mean, they had a really damn good blueprint to work off of. Something unique at least is base building using the NPC's which is very colony sim and fun. it needs some work, but so far its pretty good to actually have NPC's that aren't just shops. Now, is it worth 15 dollars? So far I haven't seen anything that truly justifies that price tag. However I DO think that this is at least worthy of keeping an eye on because there is a lot of cool things this game can do outside of being a worse semi-3d terraria. The boss fights are an excellent high point, and the NPC village mechanics need work but are cool too. If they can match that energy (and remove the ads in boss fights because it makes them far less fun) and add more then this will ABSOLUTELY be worth it.
This is a fun game with retro-style 2D graphics, but don't let that turn you away. There is a surprising amount of content to be played and as I am writing this review, I am already 105 hours in. If you like city builders there is settlement building and management in this game, I just hope they patch in a feature that lets you trade items stored between your settlements. If you like dungeon delving and exploring there is an element of that too. There is also the class customization that you can do by using a wide variety of trinkets and armors to suit your build, and I believe I tried every role you can be (ranged DPS, magic DPS, melee DPS, summoner DPS, Tank and Healer) and I can safely say, being Healer is my least favorite because of how healing works in this game. All in all, this has been a solid experience for me, and I believe I got more enjoyment than I paid for, so I give this an 8.5/10.
한글이 안나옴 영어랑 섞여나옴
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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