
Start a new life in the enchanting town of Portia! Restore your Pa's neglected workshop to its former glory by fulfilling commissions, growing crops, raising animals, and befriending the quirky inhabitants of this charming post-apocalyptic land!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 3 → 2.43/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 44.3Kreviews | 91% | — | $36.1M |
| $5.99−80% | 2.9Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 875 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
牛马模拟器受气包模拟器肝帝模拟器,战斗稀碎,累死
好多年前玩的,只记得一直在打铁或者为打铁而准备的路上
为什么一个种田游戏能让我感受到晕3D
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $36.1M | 41.1K | 89% | $49.99 | |
| $36.1M | 29.1K | 88% | $39.99 | |
| $36.3M | 57.1K | 94% | $24.99 | |
| $36.3M | 183.6K | 97% | $12.49 | |
| $36.4M | 33.4K | 64% | $69.99 | |
| $35.8M | 32.6K | 85% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 4.7K | 84% | $7.99 | |
| $36.1M | 29.1K | 88% | $39.99 | |
| $26.7M | 27.7K | 89% | $17.99 | |
| $612.2K | 649 | 58% | $19.99 | |
| $373.3K | 664 | 88% | $24.99 | |
| — | 0 | — | — |
Every market we collect.
Reviews, worldwide (the counter carries no country): 1894.4/day in the week to Jul 16 → 2.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, French, German, Traditional Chinese, Italian, Spanish - Spain, Japanese, Korean, Russian, Turkish, Portuguese - Brazil*languages with full audio support
| $29.99 |
| 2Kratings |
| 76% |
| — |
| not modelled |
| $5.99−80% | 225ratings | 72% | — | not modelled |
| $29.99 | — | — | — | not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 878 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
+rep
种田+建造类的,比较有意思的点是挖矿吧,每次下线看到自己的成果会有一种成就感,但是吧,总感觉自己是很努力的农场主,就是有一种赛博上班的感觉,所以这个玩一遍,一般不会再玩第二遍了。第一遍玩还是很好玩的,操作什么的都很简单,很适合一开始上手
《波西亚时光》真的是一款让人越玩越上头的模拟经营佳作!👍 玩法丰富:从开垦荒地、建造工坊,到探索遗迹、和NPC培养感情,每一步都充满惊喜。氛围治愈:清新的画风、舒缓的BGM,加上波西亚小镇上友善的居民,让人感觉像在另一个世界里生活。细节满满:四季变化、节日活动、角色的日常互动,都让这个世界显得格外真实和温暖。 无论是喜欢慢节奏生活,还是追求探索和成长的玩家,都能在这里找到属于自己的乐趣。强烈推荐给所有喜欢模拟经营和开放世界的朋友!
sb
me gusta mucho el mundo que esta construido, es realmente entretenido y divertido, ahora q tengo la segunda entrega espero tambien divertime con esa despues de terminar al 100 el portia y poder jugar la tercera entrega cuando este liberada
Fun game, makes you forget life and just enjoy so mindless game without being always alert like other games.
[h1]Building a new life into a cosy post-apocalyptic town[/h1] My Time at Portia was quite a pleasant one, full of opportunities, discovery and friendships, making for a very relaxing game that can keep you busy for a long time. Although it shares a lot in common with Stardew Valley, it's not just a 3D version of that as this is a very different kind of game. For one, this game focuses a lot more on building stuff not just to improve your own work at the workshop, but also for completing missions, fulfilling commissions to improve your reputation, and progressing through the main story. Although you can farm your own crops for cooking or making money, it's not a high priority, and you don't make nearly as much money from those compared to commissions. Your starting land and inventory are very small, but can be greatly increased by saving up enough money so you'll eventually have more than enough space for everything you need to do so there's still a good progression structure. Fishing is a much better way of making money quickly, especially once you know the best fishing spots. By keeping the fish inside the white bubble and preventing the red circle from going outside the bubble, you'll reel in your catch. Although a lot simpler and faster than Stardew's fishing, it still requires some challenge, especially when you're going for that big lunker that sells for a lot of cash. But you'll quickly get the hang of things in no time at all! Building relationships is something you can do in this game as well. I do appreciate that there's more to do with this aspect of the game than Stardew, with several activities you can participate in with your playmate such as swings, see-saws, lighting fireworks and stargazing. That said, everyone likes the same activities just as much, and you can easily increase your relationship with them by doing the same activities every time, or by giving them a rose which can be bought from Alice's Flower Shop once a day. https://steamcommunity.com/sharedfiles/filedetails/?id=3685260614 I really liked the world that this game provides, with plenty of lore and history that I find quite fascinating. In a world where technology almost ruined the world several hundreds of years ago, the local church believes that technology must be destroyed and never used again to avoid a repeat of history, while the research centre believes that technology can be used for good, to improve the lives of the people living in Portia. Other nations are mentioned, including Sandrock which is this game's sequel, and even a war with the Duvos Empire which I hope gets expanded upon in future games (especially the upcoming Evershine). Also, screw Higgins. I really hated him! The game may feel a bit slow paced at first, but it does start picking up once you build more items that can help with construction work. Exploration is quite slow until you get your own horse to ride. To my knowledge, there are no speed buffs so you have to rely on either mounts or building your own dee-dee stops in fixed locations which act as a form of fast travel. If you still feel too pressured by time, you can slow down the clock speed by up to 50% giving you a lot more time to do what you need to do on a particular day. Later in the game, you'll be able to further automate processes at your workshop with a helper or eventually a factory so you can focus more on other tasks. You can also gain experience and level up like in a traditional RPG. Not only will your max health and stamina increase, you'll also get a skill point which can be used to improve your abilities in the skill tree. A lot of these abilities are very useful for various different situations, allowing you to grow your character in the way that works best for you. If you're no longer satisfied with your abilities and wish to change them, acupuncture can reset your skill points for a small fee. The festivals add some much needed variety to spice things up every once in a while. Each one feels different from the last, providing a fresh experience. Whether it's a fighting tournament, fishing competition, snowball fight or horse racing, I find these to be a really fun and enjoyable change of pace when they do come up, and I always look forward to them. There's two of these in every season so they don't interrupt the flow of the game too much, and you're still free to do whatever you want during festivals without access to any areas restricted until they finish which I really appreciate. https://steamcommunity.com/sharedfiles/filedetails/?id=3469417771 I wish I could say the same for this game's combat. It's simply atrocious, with a lot of just mindlessly spamming the attack button over and over again until enemies are defeated. There's very little depth or strategy, making it feel very shallow and boring. Fortunately, it's not something you do a lot in this game, but I dread every time I'm forced into combat to progress. Creatures outside respawn after a few seconds which kind of breaks the feeling of a living, breathing world. The same battle theme is used in every fight, including bosses, which gets old very fast. There's no penalty for "death" either - you just get sent back to the entrance, but you don't lose any money or items. The photo mode feels broken, too. Actually taking pictures works fine, but any missions that involves shooting photos of specific landmarks feel like luck as to whether they work or not. Other aspects of the game feel buggy and/or jank as well, like the occasional NPC pathfinding getting stuck, auto-targeting during combat being unreliable with no way to switch targets like you can in Souls games, or attacks sometimes not connecting with certain enemies. The UI could also use a bit of work - anything involving selecting quantities requires the analogue stick and cannot be done with the directions. While it's nice to see fully animated cutscenes with voice acting, even these are very hit and miss in quality. The voice overs are nothing special and mostly feel like the actors are reading from a script without any real direction to enhance the scenes they're supposed to play in. Some cutscenes feel unfinished, whether it's voices not playing at all so the characters are silent with only their subtitles appearing, or lacking the appropriate sound effects if they even play at all. Just like Stardew, however, you can only save by sleeping and ending the day. There's no autosave system, but you can create backups of your save files as well as up to 10 auto backups if you feel like you messed up and need to rewind time. There's also no multiplayer - it's strictly a solo only experience, and while it's great for those like myself that prefer to play by themselves, you'll want to look elsewhere if you want a game to play together with friends. But despite the issues I may have with this game, I did have an enjoyable time in the end. Your mileage may vary in terms of play time depending on how much of the game you want to do; it took me about 95 hours to finish the main story, although I also focused on some of the social aspects of the game as well as upgrading my workshop as much as possible so I didn't just breeze through every mission that came up as soon as I got them. I also hope that this game's flaws are addressed in Sandrock and Evershine, especially the combat. Do not go into this game expecting Stardew Valley in 3D - this is not that kind of game. But that's actually a good thing as it means it differentiates itself enough to be its own thing instead of just trying to copy what worked in other games. Although it can get a bit repetitive sometimes and the combat itself being really bad, I can still recommend this if you're into life sims/RPGs and enjoyed other games like it. Are there more polished games in the genre? Yes. But this is still worth your time and money if you ask me.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.