
From the designer and artists behind "Stranded" comes a short story about the intersection of morality and sentience, in a cyberpunk future where both have become commodities.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 31 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
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Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Felt completely soulless. The structure is totally flat and repetitive, making the whole thing feel like an absolute chore to sit through.
流程太短了有点 加上3分钟教程才10分钟。教程可跳过,所以才用7分钟, 而且只是纯鼠标点击纯文字纯剧情游戏,基本没什么可玩性,就相当于一篇短篇的赛博科幻小短文或者短视频 (主要是纯英文看不懂),只看懂了最后机器人说不想死。 但是.......它的key基本上是的常年1毛钱的,所以勉强给个好评吧
Really enjoying this one. It has kept me entertained for hours
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Took 20 minutes to complete it, which is pretty short. Soundtrack and visuals are on point, voice-over is okay -not great but still fine-. Basically it is a short story about the question of "does having a consciousness is enough to be considered alive?" or "can sentient machines feel?. I still think it is worth a shot.
Short but sweet. Visually very well made and the animations are good as well. The voice acting is average. The game itself can be completed in less than 10 minutes, probably 5 if you read the text and skip listening to the voice acting.
+1 没中文 没成就 谋杀 《谋杀》是一部以点击式冒险游戏形式呈现的短篇故事,探讨道德与自我意识的交织。 在一段令人难忘的 20 到 30 分钟游戏流程里,本作将带领玩家穿行于近未来的东京,跟随东京警视厅的美纪巡査部长,调查一桩离奇而危险的案件。故事探讨在一个道德与意识都已成为商品的未来,二者之间的冲突与交界。 特色 引人入胜的环境叙事与鲜明的电影化表现,灵感同样来自 Fullbright 与 Blendo Games 的作品 既提出新颖构思,又向士郎正宗、大友克洋、尼尔・斯蒂芬森等先驱致敬的世界观设定 实验性点击玩法,介于经典形式与更简约、流畅的操作之间 制作精良的像素画风,构建出细节极其丰富的赛博朋克世界 丰满多样的角色阵容,全程配音 由 KubrixXx 创作的动态原声,涵盖噪音嘻哈、新古典与氛围音乐风格 支持鼠标、键盘与游戏手柄操作
I don't think I'd come back to it.
Интерактивный триллер, который предлагает погрузиться в атмосферу загадочного расследования. Игра выделяется своим уникальным художественным стилем и напряженной атмосферой, создавая чувство постоянного напряжения. Сюжет закрученный и полон неожиданных поворотов, что делает процесс прохождения увлекательным. Из минусов: бывает кривое управления что моментами бесит, на этом все. Игра для любителей детективных историй и интерактивного кино – 7/10.
very short
Жена сказала, что если на этом обзоре наберётся 10 лайков и 5 наград, то она подарит ящик пива. Мужики, выручайте!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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