
When 3 NYU students kill themselves, nobody thinks that a sinister force is at work. Nobody but fledgling medium Rosa Blackwell & her new spirit guide Joey Mallone.
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After playing Technobabylon, a game I enjoyed a lot, I made a point of trying to play every Wadjet Eye games I could get my hands on, and Blackwell Legacy was the first one that I was able to. Well .... I'm certainly less excited about their back catalog now, let's put it that way. First of all, Blackwell Legacy offers an experience that is much more akin to old school point & click games. Luckily the runtime is quite short, and there are few moon logic cases (I found two during my playthrough, which I won't spoil here but one involves Ouija Board connections and the other involves telephone shenanigans), but considering Technobabylon had none, this is a bit frustrating. It's an open world-ish game (to the P&C standards at least), meaning you could be stuck in a certain point with only possible option of what to do to advance the game, with no idea of where to go, what to do, who to talk to, what to say, what items to combine with what or to use where. Technobabylon solved it by 'locking' you in a small area with only items that are required in that area, reducing the amount of permutations possible. This is a great design choice that unfortunately the Blackwell Legacy lacks. This game still relies a lot on slow-traveling all over the place, some pixel-hunting, and trying everything everywhere if you get stuck, just in case. While that's a low, some of the other things that made Technobabylon great are still on display here. You've got strong writing, superb voice acting, charming pixel art, and a well-realized world, albeit the one on display here is more mundane and less exciting/unique when compared to Technobabylon. Also, the pacing is a bit off, the game ended before it really got going, it feels there's very little in the way of a climax to the story, and that the credits roll before you have done what you were supposed to do. I don't know, it's weird. If you're a hardcore point-and-click fan, you will probably like this one, but if you're casual about them maybe you better avoid it. General consensus is that the series picks up pace from here so I think I'll still try them, but it's very hard to really recommend this one as it is.
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Languages: English**languages with full audio support
Hours played at review time, across 52 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
One of the all-time great indie adventure games, and one of the primary titles responsible for the 2000s revival of point-and-click adventure gaming (along with the Chzo Mythos titles and others). Great storytelling, great pacing, great voice acting, and fun mechanics. The Blackwell Legacy differs from many other P&C adventure games in that it almost never relies on inventory to solve puzzles, but that doesn't mean it's all smooth sailing. One puzzle legitimately stumped me, even though its solution was logical and I felt silly needing to look up a hint. That said, what captured me about this game was the unfolding of its lore alongside the main quest. Don't forget to re-explore dialogue options as the story progresses, because characters may be willing to tell you more than last time! A CRT screen (or a CRT filter with a 4k monitor) smooths out the visuals a LOT. For those using filters, I found Shader Glass with the crt-consumer filter on 9x to be ideal. Highly recommended classic.
When I played this for the first time I could not have known how important the Blackwell series would turn out to be. Each entry in the series grew better than the last, but Blackwell Legacy started it all. I miss Rosa and Joey so much.
I enjoyed this game. Yes, it’s short and feels more like an introductory chapter, but every character you meet is interesting, well voice-acted, and memorable. I found myself invested in the story, and it reminded me of the old TV show Randall and Hopkirk. There are only a few light puzzles, but I found some of them confusing, particularly the notebook connection mechanic. At one point I became stuck and couldn’t progress because I had missed clicking on a line of dialogue earlier in the game, so I eventually had to look up a guide. Even so, I’m looking forward to continuing the game and seeing how both the story and characters develop.
Ghost grandpa in my head tells me where the key is. Wife thinks I’m talking to her, I’m asking the spirit where the batteries are. Plot feels like a VHS tape left in the attic, moldy but golden. Five acts, zero popcorn breaks. Now I eye every fan in my building, maybe they wanna chat too.
Fun, but not amazing puzzles. Great pixel art. The series gets better too. Play all of them
I want to stress that I liked this game. I also, however would not [i]buy[/i] this game. If you're interested in this, pick up the franchise bundle, or maybe wait for a... really deep discount - but even for five bucks you're getting maybe an hour of gameplay here, and even that's stretching the definition pretty thin even by adventure game standards. I'm clocked in at 2.5, but I just left my steam deck on for the vast majority of this time. In terms of actual content, you're not getting much. To clarify, I mostly thought this game was alright. You play as a newly awakened reporter-turned-spirit medium, and you work with your hard-boiled noir stereotype spirit guide ghost buddy to try to guide lost souls to the next life by investigating their deaths and learning enough about them and the circumstances of these deaths to convince them to pass on. Honestly a great premise, but not one that's explored with any particular depth. You do this once in this game, and it's not overly difficult. You'll be finding a grand total of one singular item puzzle in the entire game here, with the rest largely revolving around just asking people everything you can, combining lines of thought that you think could be connected in the notebook feature, and then asking people about those things too. All of this is fine, but there's only one ghost you ever really deal with in this game that actually uses this system to its fullest potential, which is still pretty limited. It's a very interesting premise, but if you cut out the time you spend having the protagonist just slowly walk back and forth, you could easily finish this game in maybe twenty minutes. There's almost nothing in the environments that is meaningfully interactable, not many items to collect (and even less that serve a puzzle function), and while the notebook thought-combination mechanic is theoretically interesting, there's more than a handful of times that it just kind of gets annoying with how it wants you to combine things that frankly, shouldn't need it. The writing and voice acting are pretty good, but there's just so little meat on these bones that it's hard to really recommend. I can't dog on this game super hard because it came out originally in 2006 and it was this developer's first game, but all of the sequels are much better with much higher quality in the puzzle, investigation, and overall gameplay departments, with actual item puzzles, more complicated deaths, multiple ghosts, a better mystery, and character switching, with each character having unique abilities. Once again, get the bundle if you're interested, but this isn't worth a standalone purchase - especially next to the second game, which is both a prequel and much better.
I don't know what to say. I like point and click adventures. I liked *this* point and click adventure. But this wasn't a game. This was a tutorial level and then credits rolled. I double-checked a guide to make sure I didn't miss something, but nope. It's over in under 2 hours. It's a short demo. That's it. Shame on the developer for charging $5 for this. I feel ripped off.
It's alright. It's the game that gave Wadjet Eye the jumpstart to start making and publishing great point & clicks, and that is its main accomplishment. It's now been out-done by many games since released but it was an enjoyable time. It's definitely not the one I'd recommend if someone asked me what Wadjet Eye Game to start on, though.
Short and sweet point and click game that left me excited to play all the others. The story is incredibly intriguing and I love the voice acting, not to mention the art style is super nostalgic and comfy to me.
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