
Parkour through the ruins of a megastructure, climb massive bosses, and hunt down every construction equipment in this slice of life action-adventure with immaculate vibes.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.71/day in the week to Sep 8 → 10.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
PARKOUR
Parkour through a brutalist post-apocalyptic world with smooth gameplay, and engage in seamless combat encounters. You must use your skills and agility to find your way in this desolated place.
Play as a girl named ‘P’, and use everything at her disposal to escape from deadly traps. Run, climb, slide, crouch, wall run, perform stunts, and even use your chainsaw to cross impossible distances.
HEAVY MACHINES
From smaller autonomous construction equipment, to massive dump trucks, survive a hostile environment where everything wants to kill you. Who’s gonna win, a sleepy girl with a chainsaw, or an army of rogue machines?
Strike first, or die. A single mistake can cost your life in a brutal clash of metal. Too big to destroy with one swing? Climb bosses and slice them into pieces, turning colossal machines into dust.
MEGASTRUCTURE
Not everything can be solved with a chainsaw. Alone with a flashlight, you are powerless against the crushing atmosphere of the structure. Rush through the darkness in endless corridors and cross liminal spaces.
Insignificant as you are on the scale of this cursed place, you have to face your fears and complete the job. But can you fight your megalophobia?
SLICE OF LIFE
Get in, eliminate the machines, and get out. That was the job. But upon arrival, the mysterious megastructure proves far larger than expected, and P quickly realizes this is no ordinary job.
Partner with a mysterious malfunctioning Orb Drone (Orbie) and embark on the daily routine of a ‘Slicer’. Armed with nothing more than her chainsaw, P must carve through every machine along her way to the top - no matter the cost.
FEATURES
Fluid acrobatic gameplay. Climb, run and slide your way around.
Brutal fast-paced combat. You die easily, but you kill easily.
Climb massive heavy machines in epic boss fights.
Traverse liminal spaces and parkour through brutalist landscapes.
Minimalist atmospheric adventure with hardcore challenges.
Slice of life story about a girl doing a routine job in a megastructure.
Gorgeous pixelated modern low-poly graphics.
Solve puzzles with physics oriented objects.
Banger Atmospheric DnB/Jungle OST by Pizza Hotline.
Story fully voiced by Kira Buckland as P
CONTENT
8 Chapters, plus Epilogue & Prologue
8 Colossal Boss fights
30+ fully voiced and interactive story segments - aka slacking scenes
Interact with P through dozens of small interactions. Can you find them all?
Extensive selfie mode, poses, and ways to mess around
9-10+ hours play time
Sums Steam only; Xbox, PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $15.99−20% | 5.7Kreviews | 85% | — | $2.7M |
| $19.99 | 1.9Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 677 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This was a fun indie game! Surprised how much I would like the boss fights, I think being able to parry all of the attacks and even traps really made the gameplay tighter and more engaging. The parkour itself takes a bit to get used to, and is the majority of the gameplay. The chainsaw segments on controller were a bit wonky, but that might just be my impatience lol. I do like how it remains this mystery around the character and the orbs, but I would have enjoyed just a bit more from the interactions. Overall a fun and engaging indie game, I highly suggest picking it up for a quick but enjoyable experience!
8/10 Esse jogo é essencialmente uma mistura da atmosfera opressiva de isolação e a história misteriosa de Shadow Of The Colossus com as mecânicas de parkour de Prince Of Persia. Esse jogo não tem a estrutura moderna que a maioria das pessoas está acostumada, por exemplo: você não tem uma barra de vida. descubra na prática quantos golpes você pode tomar antes de morrer. Você não tem uma mapa ou um HUD para de guiar, explore o cenário para descobrir aonde você deve ir. A câmera é um personagem dentro do jogo, você pode fechar e limpar a lente dos detritos que ficam na tela e você pode até interagir com o personagem dependo do posicionamento e do ângulo que você decidir olhar para ela. Um ponto que gostaria de destacar é direção de arte, são poucos os jogos onde eu dedico alguns minutos só observando o horizonte e tirando prints do cenário, sério, as estruturas gigantescas, o cenário industrial de megaestruturas misturado com uma arquitetura brutalista e minimalista é algo que você dificilmente vai encontrar em outros jogos. Os gráficos não são algo que você chamaria de nova geração, eu chamaria de gráficos de ps2 mas honestamente, a direção de arte é tão boa que tudo se encaixa perfeitamente, basta ver as prints que tem por aí. Para não dizer que o jogo é perfeito, eu vou listar as partes negativas para mim: dificuldade e movimentação aérea. Não me leve a mal, visualmente os chefões são fantásticos mas eu acho o combate extremamente fácil. O jeito que alguns deles é apresentado é fenomenal, você vê as máquinas gigantescas no horizonte como uma montanha artificial que serve como o seu norte, algumas delas você consegue ver se mexendo como se elas estivessem sendo operadas para realizar alguma tarefa que você não consegue identificar. Infelizmente, a luta com elas acaba sendo muito breve, elas mal lutam com você e muitas vezes parece que elas não são nem um perigo real, eu me lembro de ficar 40 minutos na fase para chegar até a plataforma onde o chefão estava só para derrotar ele em 5 minutos. Outra crítica que eu tenho é a movimentação do personagem quando eles está no ar, eu não sei muito bem como eu explico isso em palavras mas os desafios onde você precisava ficar voando com o personagem para mim foram as piores partes do jogo. Eu acho o parkour do jogo bem fluido, você sente essa liberdade de explorar o cenário que poucos jogos entregam. Quando você vê uma cerca no seu caminho, ao invés de pensar que você não deve ir pra lá você pensa em um jeito de passar por cima dela usando alguma parede ou algum obstáculo. Porém, eu genuinamente detestei as fases onde tinha o clássico ventilador de chão jogando o personagem para cima, parecia que toda a fluidez do personagem ia embora e você passava a controlar uma geladeira voadora, acho que esse é o melhor jeito que eu consigo descrever o sentimento de controlar o personagem no ar. Tendo tudo isso em mente, se você for fã de jogos de plataforma e quer uma experiência mais lenta e surreal com uma premissa misteriosa, compra sem medo. Agora, se você está procurando um desafio e gostou do trailer do personagem dando parry na cerra de uma escavadora do tamanho um prédio ou na roda de um caminhão do tamanho de dois prédios, eu lamento, mas o jogo é bem fácil e você vai passar mais tempo correndo por aí do que lutando. Se você está procurando mais pela atmosfera e pela vibe, o jogo é 60 conto mas tem umas porcarias custando mais de 100 então se sobrar uma grana, eu diria para você dar uma chance para esse jogo.
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Portuguese - Brazil, French, Italian, German, Japanese, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Korean*languages with full audio support
| $19.99 |
| 1.5Kratings |
| 91% |
| — |
| not modelled |
| $19.99 | 47ratings | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 677 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
2026/8/1
I will start this review with a little about myself, i am not exactly the type of person that usually takes time to make a review of a game, and if i make one it's usually something silly or a joke with the game's name, maybe just saying it was good, but, i have decided to make an actual review once anyways, for this game... I didn't exactly watch every single video of it's development and i also wasn't really the most active or up to date about the youtube videos about it's progress, but i did watch some of them once or twice, i could've never imagined that i would end up playing it, i don't usually get new games for my account often, so when i had the opportunity to i picked this game since i had some interest in it ever since it came out, to me it was that one game i saw a video or two about some time ago, but now it is something far greater, at times i kinda got frustrated at some mechanics, specially at the start but when i managed to get used to the gameplay after a while i loved it, and i went from struggling with the simplest parkour at the very tutorial to easily navigating a parkour area with limited time at my disposal, and the more i got into the story the more i got attached to P, and well, i guess i should also note that the ending was [spoiler]something quite unexpected, not in a bad way, it made tears run down my cheeks, but maybe not in a bad way[/spoiler], it's hard to explain, i love this game and i am grateful that i got it, i can't exactly say for sure it's for everyone but if you are interested you should perhaps give it a try, you might just find yourself like me when you're done playing, writing an unnecessarily long review about it where you try to the best of your ability to express just how much you enjoyed while it lasted
Um jogo excelente. Os cenários são lindos e contemplativos, o parkour é muito divertido. Os desafios são criativos e oferecem um nível de dificuldade na medida certa. As lutas contra os chefes são muito bem feitas e empolgantes, enquanto a história e a construção do mundo são intrigantes. Espero que ela tenha alguma continuação. Os únicos pontos negativos que destacaria são a pouca variedade de inimigos comuns, uma otimização que é razoável, um parkour que, apesar de muito divertido, os controles nele poderiam ser um pouco mais responsivos
파쿠르가 중심이 되는 게임으로 단순한 구성을 가지고 있지만 생각 이상으로 즐길수 있는 게임입니다. 길 찾기 난이도가 있는 편이고 적들 특히 보스들을 처리하기 위해 적들마다 존재하는 패턴을 파악하지 못하다면 몇 번이고 재 시작을 해가며 패턴을 파악해야 한다는 점이 있지만 의외로 익숙해진다면 빠르게 처리가 가능한 수준입니다. 그리고 길찾기... 길을 표시하는 주황색이 사방에 있기는 하지만 이게 어떻게 연결이 되어 있는지 이해하지 못한다면 엄청나게 헤매게 되는 일이 비일비재 할 수 있습니다. 그래도 그 길을 찾아가며 앞으로 나아가는 것이 이 게임의 재미 중 하나 인 만큼 그러한 것도 익숙해 진다면 나름 재미있게 즐길 수 있는 게임입니다. 뭐... 사방에 흩어져 있는 미사용 드론들의 외형을 모아가는 것도 있기는 하지만... 은근히 빡센 위치에 있거나 대체 어디로 가야 하는 지 알 길이 없는 곳에 있는 것도 있기는 합니다. 숨김 요소 찾는 것을 좋아하는 분들은... 좋아하실 수 있으려나요? 몇 번이고 죽어나가며 길을 익혀나가는 노가다가 필요하긴 합니다만... 뭐... 나쁘지는 않네요... 아 그리고. 패드가 필수입니다. 키보드로 하려고 하면... 속에 열불이 날 수 있습니다. 키보드 조작감이 진짜 별로니까. 패드를 사용해서 하세요. 아무래도 패드를 기준으로 제작이 된 것인지 패드로 하면 조금은 낫습니다. 그래도 좀... 패드를 조작함에 있어서 버벅이는 느낌은 지울수 없네요.
Just finished motroslice, and had so MUCH to say about it: First of all: YES, is a wonderful game and for sure deserves the price for the 15 hours of gameplay it have gived me. But is not a perfect game even if it's grasping geniallity. First the bad things: -The main character is just a sexualiced fantasy and the main plot of the story is just non existent. Almost all the dialogues feels weird and doesn't help to create the character. -Orbie is suposed to represent you but I only felt bad when my only 2 options of conversation are "stupid guy" or "gooner" -the dificulty of the game is almost non existent and bosses designs are just okey, even if the game exploid those designs in puzzle design in the good way. -fisics work as they please some times and the camera just makes whatever she wants killing you more times that you should have and can be frustrating. -Checkpoints usually work against you. -the ending is anticlimathyc. And the good things: -The envoirement design is SPECTACULAR, the parkour sections are fun and the creators knew exacly how to extract the esence and menace of a megalithyc structure. -making the entire design a vertical climbing in zig zag works wonderful allowing you to se the places you have pass throught. -Finding the orbs is engaging and challenging, completly worth it even if there is no trophy. -the choice of music is great even if there is not much variation on the tone of the themes. -the controlls are funky but that goes on it favour when the character decides not to suicide itself, and speedrunning this game must be ultra fun. -The presentations of the bosses are really well timed and gives them the importance and tension that they must have. -all the landscapes fells unique even if they share textures and colors and are so fun to move arround. -Feels ultra good finding you're own solutions to how to arrive to certain places and the scenario is designed to add to that. So, Motrorslice is an Ultra atmosferic experience about killing colossal machines that definetly deserves your time and money if you does not search anything deeper than enjoying the art and level design
:)
Not much in the way of story, most of it is vague and left up in the air. The gameplay more than makes up for it, however. Some very good platforming with the occasional combat. The bosses follow a "Shadow of The Colossus" logic, with you having to climb the humongus machines to destroy them, a boss style that I enjoy. Good experience. I was a little frustrated at times, but it was mostly my own doing, and I was never bored.
Yeah i can see the gooning concerns, but this is an indie game that has tight gameplay and graphics that are simple yet nice to look at.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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