
Parkour through the ruins of a megastructure, climb massive bosses, and hunt down every construction equipment in this slice of life action-adventure with immaculate vibes.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.71/day in the week to Sep 8 → 10.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
PARKOUR
Parkour through a brutalist post-apocalyptic world with smooth gameplay, and engage in seamless combat encounters. You must use your skills and agility to find your way in this desolated place.
Play as a girl named ‘P’, and use everything at her disposal to escape from deadly traps. Run, climb, slide, crouch, wall run, perform stunts, and even use your chainsaw to cross impossible distances.
HEAVY MACHINES
From smaller autonomous construction equipment, to massive dump trucks, survive a hostile environment where everything wants to kill you. Who’s gonna win, a sleepy girl with a chainsaw, or an army of rogue machines?
Strike first, or die. A single mistake can cost your life in a brutal clash of metal. Too big to destroy with one swing? Climb bosses and slice them into pieces, turning colossal machines into dust.
MEGASTRUCTURE
Not everything can be solved with a chainsaw. Alone with a flashlight, you are powerless against the crushing atmosphere of the structure. Rush through the darkness in endless corridors and cross liminal spaces.
Insignificant as you are on the scale of this cursed place, you have to face your fears and complete the job. But can you fight your megalophobia?
SLICE OF LIFE
Get in, eliminate the machines, and get out. That was the job. But upon arrival, the mysterious megastructure proves far larger than expected, and P quickly realizes this is no ordinary job.
Partner with a mysterious malfunctioning Orb Drone (Orbie) and embark on the daily routine of a ‘Slicer’. Armed with nothing more than her chainsaw, P must carve through every machine along her way to the top - no matter the cost.
FEATURES
Fluid acrobatic gameplay. Climb, run and slide your way around.
Brutal fast-paced combat. You die easily, but you kill easily.
Climb massive heavy machines in epic boss fights.
Traverse liminal spaces and parkour through brutalist landscapes.
Minimalist atmospheric adventure with hardcore challenges.
Slice of life story about a girl doing a routine job in a megastructure.
Gorgeous pixelated modern low-poly graphics.
Solve puzzles with physics oriented objects.
Banger Atmospheric DnB/Jungle OST by Pizza Hotline.
Story fully voiced by Kira Buckland as P
CONTENT
8 Chapters, plus Epilogue & Prologue
8 Colossal Boss fights
30+ fully voiced and interactive story segments - aka slacking scenes
Interact with P through dozens of small interactions. Can you find them all?
Extensive selfie mode, poses, and ways to mess around
9-10+ hours play time
Sums Steam only; Xbox, PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $15.99−20% | 5.7Kreviews | 85% | — | $2.7M |
| $19.99 | 1.9Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 661 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Muito good
I am so overjoyed that I found this game and played it through to the end. What a fantastic experience combining parkour moves, melee [mostly] combat, spatial awareness puzzles, and learning the lore in bite-sized pieces. The humor was spot-on, and P's attitude is commendable given her precarious position. The difficulty progression felt just right, even though some areas took many many attempts to pass successfully. I could see replaying it a few times, but first I have to get some lost orbs I didn't grab the first time. [10/10]
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.7M | 12.1K | 51% | $9.99 | |
| $2.6M | 2K | 85% | $38.99 | |
| $2.7M | 29.9K | 94% | $3.99 | |
| $2.6M | 8.2K | 94% | $14.99 | |
| $2.6M | 10.9K | 98% | $9.99 | |
| $2.7M | 54.2K | 70% | $3.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $342.6K | 410 | 77% | $19.99 | |
| $378.9K | 798 | 86% | $19.99 | |
| $153 | 1 | 100% | $5.99 | |
| $0 | 15 | 47% | Free | |
| — | 0 | — | — | |
| — | 0 | — | — |
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Portuguese - Brazil, French, Italian, German, Japanese, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Korean*languages with full audio support
| $19.99 |
| 1.5Kratings |
| 91% |
| — |
| not modelled |
| $19.99 | 47ratings | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 661 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Simplesmente nota 10! A história, a personagem, gráficos, as megaestruturas, tudo bem feito e maravilhoso. Magnífico!
I fkin hate point-and-click parkour platforming, but after this silly little adventure, I maybe hate it a bit less :,) (also Gianni Matragrano mentioned omg poggers, the machines have indeed gotten rusty)
gg
(Нюх-Нюх)
it was nice
I was entertained I've been blessed by an angel above in the form of P Proudest achievement 100% Very happy
I was a bit hesitant with this one after struggling with the demo since this is my first time giving an actual parkour game a shot, but somehow I found myself enjoying the experience for what it is. The game really captures the isolating feeling of being stuck in a wasteland with no contacts, and for once it was thrilling to have my claustrophobia trigger regularly while playing. P herself is an entertaining protagonist for the situation she’s placed in with the way she reacts to the type of stuff I’d have a panic attack over. If you can get past the skill curve with the controls, Motorslice is a brief but enjoyable experience despite its frustrations. I was astonished at the level of quality that was packed into a game that didn’t even cost my system 1 gigabyte. That being said, I can’t in good faith recommend this game to completionists, as those damned orbs actively hindered my enjoyment of the game while I obsessed over collecting each one all at once. Casuals like myself will have a much better time playing from point A to B. Despite the games being different I am confident that some corners of NieR’s fanbase will enjoy this game if only for the protagonist alone. Ya freaks. Who put Kojima in charge of art direction/10
Great game with some hitches. First off, don't get this game just for the combat. The combat sections are painfully scarce. The bulk of your gameplay will be platforming, and therein lies the first hitch. The controls are great when fighting and doing basic movement but are god awful at times when maneuvering on walls, which you spend the bulk of the game doing. To slice sideways on a wall, you have to face it from the side, to go up you have to face it head on. Sounds simple, right? Unfortunately its not. Slicer P doesn't turn very quickly mid air so if you're up against a hazard (which you often are) and need to abruptly change directions, you are VERY likely to go up when you meant to go side ways or vice versa, this will often result in your death. Theres also times where you need to slice traverse a wall, then jump off and grab a pipe. If you don't time it perfectly you will miss the pipe and die. This happens in multiple sections. Its exceptionally frustrating. And finally for the last of the bad stuff, check points can be quite annoying. You don't really know where they are and can easily accidentally trigger one. This can be really really annoying if you're trying to grab a bunch of drones and accidentally trigger the checkpoint and die before dropping off the drones, then spawning at the new checkpoint and being forced to run all the way back. I've even seen people say the new checkpoint made it impossible to go back, thus needing to either abandon the drones or restart the entire level, but I've never encountered this so take it with a grain of salt. Okay for the good, the combat (when there is any), is exceptionally fun. My favorite parts of the game are all when I have to fight large groups of enemies and it makes me sad there isn't more of this. Slicer P is very cute and the game lets you enjoy this fact. The story is pretty interesting with some cool world building lore. That being said the lore is scattered throughout various sections of the game and is often vague and incomplete. To really understand it you'd need to mainly piece it together on your own and draw conclusions based off of it. I'd give it a pretty solid 7.5/10. Very well made game that desperately needs polish in some sections. I also knocked a bit off because I was hoping for more combat, of which there wasn't much sadly.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.