
Parkour through the ruins of a megastructure, climb massive bosses, and hunt down every construction equipment in this slice of life action-adventure with immaculate vibes.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.71/day in the week to Sep 8 → 10.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
PARKOUR
Parkour through a brutalist post-apocalyptic world with smooth gameplay, and engage in seamless combat encounters. You must use your skills and agility to find your way in this desolated place.
Play as a girl named ‘P’, and use everything at her disposal to escape from deadly traps. Run, climb, slide, crouch, wall run, perform stunts, and even use your chainsaw to cross impossible distances.
HEAVY MACHINES
From smaller autonomous construction equipment, to massive dump trucks, survive a hostile environment where everything wants to kill you. Who’s gonna win, a sleepy girl with a chainsaw, or an army of rogue machines?
Strike first, or die. A single mistake can cost your life in a brutal clash of metal. Too big to destroy with one swing? Climb bosses and slice them into pieces, turning colossal machines into dust.
MEGASTRUCTURE
Not everything can be solved with a chainsaw. Alone with a flashlight, you are powerless against the crushing atmosphere of the structure. Rush through the darkness in endless corridors and cross liminal spaces.
Insignificant as you are on the scale of this cursed place, you have to face your fears and complete the job. But can you fight your megalophobia?
SLICE OF LIFE
Get in, eliminate the machines, and get out. That was the job. But upon arrival, the mysterious megastructure proves far larger than expected, and P quickly realizes this is no ordinary job.
Partner with a mysterious malfunctioning Orb Drone (Orbie) and embark on the daily routine of a ‘Slicer’. Armed with nothing more than her chainsaw, P must carve through every machine along her way to the top - no matter the cost.
FEATURES
Fluid acrobatic gameplay. Climb, run and slide your way around.
Brutal fast-paced combat. You die easily, but you kill easily.
Climb massive heavy machines in epic boss fights.
Traverse liminal spaces and parkour through brutalist landscapes.
Minimalist atmospheric adventure with hardcore challenges.
Slice of life story about a girl doing a routine job in a megastructure.
Gorgeous pixelated modern low-poly graphics.
Solve puzzles with physics oriented objects.
Banger Atmospheric DnB/Jungle OST by Pizza Hotline.
Story fully voiced by Kira Buckland as P
CONTENT
8 Chapters, plus Epilogue & Prologue
8 Colossal Boss fights
30+ fully voiced and interactive story segments - aka slacking scenes
Interact with P through dozens of small interactions. Can you find them all?
Extensive selfie mode, poses, and ways to mess around
9-10+ hours play time
Sums Steam only; Xbox, PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $15.99−20% | 5.7Kreviews | 85% | — | $2.7M |
| $19.99 | 1.9Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 661 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Спорная игра как по мне. Паркур вроде есть и работает, но было очень много моментов ближе к концу игры, где персонаж ощущается просто не управляемым и не вминяемым будто бы. Также сюжет вышел спорный. Вроде рассказывают про какие-то "перезаписи", про отряд "слайсеров" разных "званий", что истребляют машины, машины почему-то при уничтожении в песок превращаютс-Да да да, спасибо за игру, ребята! Посоветовал бы брать игру по скидке или на распродаже, но не за фулл прайс.
I have just finished the game and I can say that this was an absolute masterpiece of game. It is true that is incredebly difficult to get all the orbs that are hidden in all the levels, but that's not the thing which is going to make me rate this game lower. It is not my favorite video game because my favourite is Ultrakill. However, it can be really similar to Ultrakill in some ways. For instance, the parry which is something not only from Ultrakill but how you parry the giant bosses remember me to it. I will recommend this game to everyone that had played Ultrakill or wants to try something new instead of a shooter game made by a multimillionaire company and also if you like tomboys you will love this game :). For that being said, I will give this game a 8,5/10. P.S: be careful if you want to have all the achievements because it is pretty hard (at least to get all orbs even tough it is not an achievement, but getting 30 it is)
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Portuguese - Brazil, French, Italian, German, Japanese, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Korean*languages with full audio support
| $19.99 |
| 1.5Kratings |
| 91% |
| — |
| not modelled |
| $19.99 | 47ratings | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 661 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Motorslice é uma experiência que deixa muito clara a inspiração nos jogos da era do PlayStation 2. A gameplay, e até mesmo alguns aspectos visuais, remetem bastante a essa época, bebendo diretamente da fonte de jogos como Shadow of the Colossus, Prince of Persia e outros títulos semelhantes. O jogo ainda consegue ter uma identidade própria muito forte, principalmente pelo visual, que combina muito bem com a proposta. A trilha sonora é outro ponto que merece destaque. Ela consegue acompanhar muito bem cada momento do jogo, seja durante uma parte mais contemplativa ou em uma sequência de combate, sem parecer deslocada. A protagonista P também é bastante carismática, principalmente na relação com seu drone Orb, que rende alguns momentos divertidos durante a jornada. Por outro lado, a movimentação 3D é algo que me incomodou bastante no começo e, sinceramente, até o final ainda parecia um pouco estranha. Em alguns momentos é necessário posicionar o analógico de uma maneira muito específica para conseguir realizar determinado movimento, algo que não me pareceu muito natural. Felizmente, fui me adaptando ao longo da campanha e isso nunca chegou a se tornar um problema grande o suficiente para estragar a experiência. Os combates contra os chefes são divertidos e conseguem diferenciar relativamente bem a forma como cada um deve ser enfrentado. No fim das contas, porém, a solução continua sendo motosserra neles em pontos específicos. Também não espere uma grande variedade de inimigos ou chefes, já que existem poucos tipos de inimigos comuns, além de algumas minas e serras espalhadas pelos cenários que também servem como obstáculos. No geral, o saldo é extremamente positivo. Parabéns à Regular Studio, um estúdio brasileiro, por conseguir entregar uma experiência tão bem refinada, com personagens carismáticos, uma identidade visual marcante e, principalmente, por saber a hora de terminar. O jogo não se estende desnecessariamente e consegue chegar ao fim sem deixar aquela sensação de repetitividade ou de que precisava de mais conteúdo. Uma ótima experiência para quem sente saudade dos jogos daquela época. 8/10
Понравилось, что вид от третьего лица прописали как дрона под управлением игрока, на действия которого всячески реагирует героиня — это прям добавляет погружения. Паркур в игре сносный, не сильно успел надоесть, так как почти на каждом этаже к нему добавлялись новые элементы. Враги в игре мусорные; единственные противники, представляющие какой-то интерес в игре, — это боссы, механика сражений с которыми напомнила мне Shadow of the Colossus. Короче, игра — кайф, разработчику руки целовал.
La ves en que Hulk pidio un paro: Siendo uno de los momentos mas tristes para la humanidad en una batalla ya perdida un agonizante pero al mismo tiempo inmortal Hulk estaba siendo atacado infinitamente por unas bolas o sepa que mmda ya que este al no poder morir se regeneraba constantemente cuando se dio cuenta que no podía hacer nada más este grito las palabras más desgarradoras de la historia...TIREN PARO!!!....
Joya, 9/10. Los controles podrían ser mejores para el parkour, de ahí en fuera todo bien, todo correcto y yo que me alegro. Cómprenlo tranquilos, pues habrá valido cada centavo.
You can confidently purchase this at full price. Level design and art direction are top notch but the sudden loss of inertia midair and the dodgy fall damage really hurts the experience. That being said, the combat was very enjoyable throughout and it did manage to scratch that itch left by Shadow of the Colossus so many years ago. I really hope the devs can make a sequel and expand on the universe with characters, more involved boss fights and cosmetics (please!).
"VERTIGO SIMULATOR: The Game", or "How I Learned to Stop Worrying and Just Go SPLAT!" That sounds like hyperbole, but it's not so far from the truth as you may imagine. The whole point of this game is to feel really tiny, in a place full of alien architecture where no human was ever meant to be. And then somehow get through it all. You can't even advise the prospective player to, "Don't look down." Because the game will force you to do it anyway, just so you can figure out where to go next. Or where not to, as the case may be. It's awesome. And I mean that in both senses of the word. It's both incredibly cool, and ABSOLUTELY. TERRIFYING! I have some advice that worked for me, but first I should address the commentary surrounding the game's "jank". There is some jank in the mechanics, but a lot of that turns out to be natural consequences of trying to make 3D geometry work, without making all of it straight lines. You'll find that in any 3D platformer if you end up in tight situations, or go somewhere you didn't need to go. And also, the fans that make ridable air currents don't seem very safe to use. Definitely some jank there. So yes, sometimes you just can't do something. Sometimes, things will jitter. Those fans blow chunks. But to be fair to everyone else, you will find yourself dying A LOT. You won't like it. And it turns out that camera angle and direction of movement relative to that, can make all the difference between doing the right move, and the wrong one. The right one will at least get you somewhere safe, even if you have a hundred more moves ahead. The wrong one just makes you go SQUISH. You have more freedom of movement than you did in the Ubisoft Prince of Persia games. Even the one from 2008. And that is by design. The tutorial just... doesn't tell you that. Hey, devs? If you want to make a game with a high skill ceiling, by all means do that. Dark Souls level of difficulty is pretty much its own standard of design these days. There are people out there who crave it. But could you possibly be a little less vague about that? It's NOT FAIR PLAY, and I'll keep saying that if I have to. There is a difference between being mysterious, and hiding what's important. A tutorial should TEACH, not be like a faulty map that gives you the runaround. Or, to use another analogy... If you hand someone a paintbrush expecting them to draw, but you make it look like a hammer and tell them it's a hammer, WHOSE FAULT IS IT when they start trying to smash everything? Hmm? Apart from that though, I think P is a true successor to the good Prince. Ubisoft refuses to do it right anymore, so either someone else must do it... or we all get to live without. If you like games with parkour in them, such as the aforementioned PoP, you should absolutely look forward to playing this. And now, here's the advice: 1. Don't tell yourself not to look down. It won't help. 2. Take deep breaths while you play, that will make it less stressful. Then FEEL THE FEAR, and make the jump. 3. You're fragile, but you're not helpless. Parkour is an art AND a science. Make sure to look just the right way, and move in the EXACT direction you need, otherwise WELCOME TO DIE. 4. Sometimes there is more than one way to get somewhere. 5. If you don't want to see the fall (and you arguably shouldn't), HOLD R TO RETRY. And be quick, because death... doesn't wait for you to be ready. 6. If you need a break from the game to unwind, take a break. Your soul will thank you for that, and so will P. 7. There are only a few forced cutscenes in the game. None of those ones are about "gooning". If you don't wanna see "gooner" material, don't activate the Slack Off moments. Skip past and take your break your own way. That is your right, but I don't think it's as bad as you say. 8. And finally, YOU WILL DIE, MORTAL. AGAIN AND AGAIN. YOU WILL FEEL LIKE YOU ARE NOTHING! But you can beat this game. Don't give up! Good luck, Slicer. We're all counting on you, and remember to breathe. It's good for you. <FAILURE IS FORBIDDEN>
w
P comme Parkour Ou PARFAIT un banger tout simplement !!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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The games this title's players most often review too — audience affinity.
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