
Parkour through the ruins of a megastructure, climb massive bosses, and hunt down every construction equipment in this slice of life action-adventure with immaculate vibes.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.71/day in the week to Sep 8 → 10.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
PARKOUR
Parkour through a brutalist post-apocalyptic world with smooth gameplay, and engage in seamless combat encounters. You must use your skills and agility to find your way in this desolated place.
Play as a girl named ‘P’, and use everything at her disposal to escape from deadly traps. Run, climb, slide, crouch, wall run, perform stunts, and even use your chainsaw to cross impossible distances.
HEAVY MACHINES
From smaller autonomous construction equipment, to massive dump trucks, survive a hostile environment where everything wants to kill you. Who’s gonna win, a sleepy girl with a chainsaw, or an army of rogue machines?
Strike first, or die. A single mistake can cost your life in a brutal clash of metal. Too big to destroy with one swing? Climb bosses and slice them into pieces, turning colossal machines into dust.
MEGASTRUCTURE
Not everything can be solved with a chainsaw. Alone with a flashlight, you are powerless against the crushing atmosphere of the structure. Rush through the darkness in endless corridors and cross liminal spaces.
Insignificant as you are on the scale of this cursed place, you have to face your fears and complete the job. But can you fight your megalophobia?
SLICE OF LIFE
Get in, eliminate the machines, and get out. That was the job. But upon arrival, the mysterious megastructure proves far larger than expected, and P quickly realizes this is no ordinary job.
Partner with a mysterious malfunctioning Orb Drone (Orbie) and embark on the daily routine of a ‘Slicer’. Armed with nothing more than her chainsaw, P must carve through every machine along her way to the top - no matter the cost.
FEATURES
Fluid acrobatic gameplay. Climb, run and slide your way around.
Brutal fast-paced combat. You die easily, but you kill easily.
Climb massive heavy machines in epic boss fights.
Traverse liminal spaces and parkour through brutalist landscapes.
Minimalist atmospheric adventure with hardcore challenges.
Slice of life story about a girl doing a routine job in a megastructure.
Gorgeous pixelated modern low-poly graphics.
Solve puzzles with physics oriented objects.
Banger Atmospheric DnB/Jungle OST by Pizza Hotline.
Story fully voiced by Kira Buckland as P
CONTENT
8 Chapters, plus Epilogue & Prologue
8 Colossal Boss fights
30+ fully voiced and interactive story segments - aka slacking scenes
Interact with P through dozens of small interactions. Can you find them all?
Extensive selfie mode, poses, and ways to mess around
9-10+ hours play time
Sums Steam only; Xbox, PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $15.99−20% | 5.7Kreviews | 85% | — | $2.7M |
| $19.99 | 1.9Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 648 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
游戏整体采用了巨构美学,随处可见巨型水泥结构,非常壮观。场景贴图比较简陋,不过我个人还挺喜欢这种风格。 游戏核心玩法是跑酷,含带部分简单战斗。跑酷手感打磨欠佳,有的时候会做出自己不想做的动作,整体尚可,BOSS战非常有创意,是一大亮点! 剧情聊胜于无,游戏途中偶尔可见交互场景,可以触发一小段剧情动画,一定程度上丰富了主角的形象。结局有一点点小震感,还算不错。 游戏有不少小巧思,可以看得出来很用心,玩家的视角实际上是球形无人机视角,很标新立异,从来没体验过这种设定。 流程长度很合理,刚好在玩到最舒适的时候结束。 全成就难度低,收集成就收集部分收集物即可,这点非常好评,白金党可放心入手。
GOTY
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Portuguese - Brazil, French, Italian, German, Japanese, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Korean*languages with full audio support
| $19.99 |
| 1.5Kratings |
| 91% |
| — |
| not modelled |
| $19.99 | 47ratings | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 648 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is so close to good that it pains me to say I don't recommend it, but at least on controller the game is too finicky to recommend. Switching the axis you're wallgrinding isn't reliable, wall-run jumping off of moving platforms sometimes just doesn't register the jump button, and the jump in this game is far too floaty for the precision demanded by a few platforming segments. Add on the fact that the story and world-building is so close to non-existant that it can't help but be uninteresting, and it gets even harder to recommend the game, no matter how solid its bones are. It's also really hard to ignore the unsubtle developer fetishes that routinely show up in the "slack off" checkpoint cutscenes that occur all throughout the game. It's nothing too offensive but there are an awful lot of closeups (most notably on feet and armpits) and awkwardly sexualized posing that just feel weird and mess with the flow and pacing of the game. It doesn't help that your dialogue options in these scenes are invariably: A) a rude or outright jackass comment masquerading as "professionalism" and B) desperately thirsting after Slicer P. If you can get past the above and struggle through the few segments of really bad platforming, it's pretty much exactly what you probably expect: Shadow of the Colossus meets Nier Automata. Most of the platforming is not overly demanding when it comes to precision (there are 5 segments in particular that I was referring to above, one of which is by far the most offensive since it adds unpredictable physics objects into the mix), and some really cool platforming and mobility mechanics get introduced throughout the game. The boss quality varies, but I wouldn't call even the worst of the bosses a bad boss... that one's a bit lacking and a bit boring, but it's also early. I'd say the main complaint I have mechanically is that they've also tried throwing some VA Proxy in there... but the parrying is probably the worst part of the game. Basic melee enemies have such long, awkward wind-ups on their attack that you'll probably have just killed them before they've even thrown anything your way. So it's useless on them, but far too strong against anything larger. Bosses especially are completely trivialized by parrying (and it's not even hard since the timing is so generous), since it usually bypasses the bulk of the climbing puzzles to kill them and kills the SoTC-style charm of the game at the same time. I guess parries are useful against ranged enemies, returning projectiles to their sender? But hardly essential. It wouldn't take removing the parry to get me to change my review to positive, though, really just fixing the controller clunk and ragebait platforming segments would do it. Spoilers for the segment that really killed the momentum of my run and left me the most frustrated: [spoiler] at one point you come across a large floor of industrial shredders. About 1/3 of the way across, there is a small raised island on the right edge. There is a similar island on the left edge about 2/3 the way across. Some flat, square tile physics objects are scattered across the surface of these shredders, serving as stepping stones which you can hop across. They are not very large, though, and the floaty jump this game has can make it really hard to actually land on them. This is made even worse by the fact that there are not enough of these tiles to make a navigable path. The starting point and each of the islands has a few more of these tiles which you must attack and knock onto the rollers to complete the path, but they don't fly or bounce in any consistent fashion so it's at least somewhat down to RNG if they land where you were aiming or how off-target they end up. Sometimes that results in impossible jumps, and you just have to reset. Sometimes P reaches the side of a tile and begins to do a mantle animation, but is somehow vaporized by the shredders. Sometimes she mantles it just fine. Sometimes you land right on the edge of a tile but momentum in the landing animation means you hang enough off the edge that she is, once again, turned into giblets even though it doesn't look like you fell into the shredders. This segment is repetitive RNG hell, and the only saving grace is that you get checkpoints immediately before and after it so when the stars align and you finally get to the other side, you never have redo it.[/spoiler]
gooner bait
Perfeito, simplesmente perfeito
ммм пяточки
I already want PART 2!!!!
Amazing little indie game with cool parkour and enjoyable levels and combat. Definitely worth playing.
muy buen juego entretenido te el sistema de combate me gusta y el diseño de la chica es memorable
absolute peak
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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