
Parkour through the ruins of a megastructure, climb massive bosses, and hunt down every construction equipment in this slice of life action-adventure with immaculate vibes.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.71/day in the week to Sep 8 → 10.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
PARKOUR
Parkour through a brutalist post-apocalyptic world with smooth gameplay, and engage in seamless combat encounters. You must use your skills and agility to find your way in this desolated place.
Play as a girl named ‘P’, and use everything at her disposal to escape from deadly traps. Run, climb, slide, crouch, wall run, perform stunts, and even use your chainsaw to cross impossible distances.
HEAVY MACHINES
From smaller autonomous construction equipment, to massive dump trucks, survive a hostile environment where everything wants to kill you. Who’s gonna win, a sleepy girl with a chainsaw, or an army of rogue machines?
Strike first, or die. A single mistake can cost your life in a brutal clash of metal. Too big to destroy with one swing? Climb bosses and slice them into pieces, turning colossal machines into dust.
MEGASTRUCTURE
Not everything can be solved with a chainsaw. Alone with a flashlight, you are powerless against the crushing atmosphere of the structure. Rush through the darkness in endless corridors and cross liminal spaces.
Insignificant as you are on the scale of this cursed place, you have to face your fears and complete the job. But can you fight your megalophobia?
SLICE OF LIFE
Get in, eliminate the machines, and get out. That was the job. But upon arrival, the mysterious megastructure proves far larger than expected, and P quickly realizes this is no ordinary job.
Partner with a mysterious malfunctioning Orb Drone (Orbie) and embark on the daily routine of a ‘Slicer’. Armed with nothing more than her chainsaw, P must carve through every machine along her way to the top - no matter the cost.
FEATURES
Fluid acrobatic gameplay. Climb, run and slide your way around.
Brutal fast-paced combat. You die easily, but you kill easily.
Climb massive heavy machines in epic boss fights.
Traverse liminal spaces and parkour through brutalist landscapes.
Minimalist atmospheric adventure with hardcore challenges.
Slice of life story about a girl doing a routine job in a megastructure.
Gorgeous pixelated modern low-poly graphics.
Solve puzzles with physics oriented objects.
Banger Atmospheric DnB/Jungle OST by Pizza Hotline.
Story fully voiced by Kira Buckland as P
CONTENT
8 Chapters, plus Epilogue & Prologue
8 Colossal Boss fights
30+ fully voiced and interactive story segments - aka slacking scenes
Interact with P through dozens of small interactions. Can you find them all?
Extensive selfie mode, poses, and ways to mess around
9-10+ hours play time
Sums Steam only; Xbox, PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $15.99−20% | 5.7Kreviews | 85% | — | $2.7M |
| $19.99 | 1.9Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 648 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h2]TLDR[/h2] Nice little game that obviously draws a lot of inspiration from the Prince of Persia and Shadow of Colossus. Fun overall, but not without issues. [h2]Mechanics[/h2] When they work they work, however: - landings have this feeling of floatiness to them, it is very easy to land and slip of a platform - chainsaw traversal have this lag to a stop, sometimes it is hard to stop in time to switch direction - the whole direction switch mechanic is a little bit finicky (it requires to stop, reposition player character in the air and start chainsaw again) - ledge/wall cracks shimming can be better, it requires the stick to point in the direction the crack is oriented in (kinda, sorta) even when there is no actual divergence in the wall crack. It would have been so much nicer to just keep the movement going as long as you keep the stick pointed in the initial direction Overall all: functional, but lacks polish [h2]Map design[/h2] Once again fine overall, however I got lost a couple of times. While this could be attribited to being bad at video games and being pampered with modern conveniances like yellow paint everywhere. But there is yellow paint everywhere (well, more like orange paint). There was this one particular section with old mall collapsing where it was particular bad for me, took me like 4-5 tries to find my way out of it. Once again these are minor issues that just required a bit more time in the oven and mainly an issue of resources [h2]Plot[/h2] There is a plot, it is a workable plot, but I wouldn't call it something special. Most of the lore is being conveyed through visual novel-like 3d scenes through the monologues of our protagonist. Environment is mainly a decoration for parkour. There is some story telling there, but minor, most of the stuff has little logic to it's placement.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
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| $2.7M | 18.4K | 98% | $8.99 | |
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| $2.6M | 8.2K | 94% | $14.99 | |
| $2.7M | 54.2K | 70% | $3.99 | |
| $2.6M | 4.6K | 73% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $342.6K | 410 | 77% | $19.99 | |
| $450.2K | 948 | 87% | $19.99 | |
| $306 | 2 | 100% | $5.99 | |
| $0 | 15 | 47% | Free | |
| — | 0 | — | — | |
| — | 0 | — | — |
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Portuguese - Brazil, French, Italian, German, Japanese, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Korean*languages with full audio support
| $19.99 |
| 1.5Kratings |
| 91% |
| — |
| not modelled |
| $19.99 | 47ratings | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 648 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i really wish I could like this. the movement is clunky and not very fun. i dont know why the game even has combat since theres barely any mechanics for it. the mc makes a 'i hate sand' star wars reference that shows her feet in the same cutscene. also it is really glitchy. i was fighting a boss, died, then got teleported to the next chapters boss. if this game didnt have a anime girl, i don't think people would be nearly as kind to it. if you want a good parkour game about exploring a megastructure, go play lorns lure. its much better
ммм пяточки
absolute peak
The game need a mod that replaces the character model with that of a hamster 'cause why does she keep jumping off to her death?
Perfeito, simplesmente perfeito
Motoslice es un juego de plataformas que combina muy bien el parkour con los combates en una transición muy fina que hace que el primer golpe que realices del combate sea el ultimo y en muchas ocasiones el primer paso a superar la siguiente plataforma, esto con movimientos muy precisos y mecánicas bien implementas y ejecutadas tanto para el combate como para las plataformas a superar. Pero punto más fuerte del juego es sin duda los jefes, que recuerdan, en cierta manera, a Shadow of the Colossus, ya que superar estos retos implica escalar las gigantescas maquinas que representan las boss fight a través de todas las mecánicas de parkour y plataformas que propone el juego en una fantástica demostración de diseño y buen gusto. Tal vez le falta algo de ritmo en algunas ocasiones, la música es olvidable y las charletas sobran pero en general es un juego muy recomendable
That was an amazing adventure... I was expecting that there would be difficult combat but man. All of those deaths to platformer side of this game? Wow I was mad sometimes at myself being bad and missing another freaking jump. Still got them all those round bastards! Ending was something that I was not expecting... AND THAT IS COOL!!! Thank you guys who created this and please do more!
Motosierra 😳
Amazing little indie game with cool parkour and enjoyable levels and combat. Definitely worth playing.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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