
Parkour through the ruins of a megastructure, climb massive bosses, and hunt down every construction equipment in this slice of life action-adventure with immaculate vibes.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.71/day in the week to Sep 8 → 10.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
PARKOUR
Parkour through a brutalist post-apocalyptic world with smooth gameplay, and engage in seamless combat encounters. You must use your skills and agility to find your way in this desolated place.
Play as a girl named ‘P’, and use everything at her disposal to escape from deadly traps. Run, climb, slide, crouch, wall run, perform stunts, and even use your chainsaw to cross impossible distances.
HEAVY MACHINES
From smaller autonomous construction equipment, to massive dump trucks, survive a hostile environment where everything wants to kill you. Who’s gonna win, a sleepy girl with a chainsaw, or an army of rogue machines?
Strike first, or die. A single mistake can cost your life in a brutal clash of metal. Too big to destroy with one swing? Climb bosses and slice them into pieces, turning colossal machines into dust.
MEGASTRUCTURE
Not everything can be solved with a chainsaw. Alone with a flashlight, you are powerless against the crushing atmosphere of the structure. Rush through the darkness in endless corridors and cross liminal spaces.
Insignificant as you are on the scale of this cursed place, you have to face your fears and complete the job. But can you fight your megalophobia?
SLICE OF LIFE
Get in, eliminate the machines, and get out. That was the job. But upon arrival, the mysterious megastructure proves far larger than expected, and P quickly realizes this is no ordinary job.
Partner with a mysterious malfunctioning Orb Drone (Orbie) and embark on the daily routine of a ‘Slicer’. Armed with nothing more than her chainsaw, P must carve through every machine along her way to the top - no matter the cost.
FEATURES
Fluid acrobatic gameplay. Climb, run and slide your way around.
Brutal fast-paced combat. You die easily, but you kill easily.
Climb massive heavy machines in epic boss fights.
Traverse liminal spaces and parkour through brutalist landscapes.
Minimalist atmospheric adventure with hardcore challenges.
Slice of life story about a girl doing a routine job in a megastructure.
Gorgeous pixelated modern low-poly graphics.
Solve puzzles with physics oriented objects.
Banger Atmospheric DnB/Jungle OST by Pizza Hotline.
Story fully voiced by Kira Buckland as P
CONTENT
8 Chapters, plus Epilogue & Prologue
8 Colossal Boss fights
30+ fully voiced and interactive story segments - aka slacking scenes
Interact with P through dozens of small interactions. Can you find them all?
Extensive selfie mode, poses, and ways to mess around
9-10+ hours play time
Sums Steam only; Xbox, PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $15.99−20% | 5.7Kreviews | 85% | — | $2.7M |
| $19.99 | 1.9Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 648 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
During the first level, everything felt quite clunky. But as I played more, it started feeling more natural and platforming became enjoyable. There were some frustrating moments where controls vs camera created artificial difficulty and motorslicing mechanic feels quite unreliable, while being crucial in defeating bosses. Nothing gamebreaking, though. P is cute and the limited interactions are nice, maybe feels a tad too gimmicky (not that I complain against gimmicks like those). Definitely a potential to expand in the next game, which I'll be waiting.
7.8 / 10 世界觀吸引人,女主人設很戳我,也能看出作者XP是假小子 遊戲主要玩法是跑酷 + 解謎,像是《傳送門》+《Mirror's Edge》結合體 從最下層跑到最高層直達天際的瞬間成就感很足夠 唯一缺點就是跑酷判定有點奇怪,常常因為指令不乾淨而飛出去 2026/09/17 全成就達成
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.7M | 18.4K | 98% | $8.99 | |
| $2.6M | 13K | 51% | $9.99 | |
| $2.6M | 23.9K | 80% | $4.99 | |
| $2.6M | 8.2K | 94% | $14.99 | |
| $2.7M | 54.2K | 70% | $3.99 | |
| $2.6M | 4.6K | 73% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $342.6K | 410 | 77% | $19.99 | |
| $450.2K | 948 | 87% | $19.99 | |
| $306 | 2 | 100% | $5.99 | |
| $0 | 15 | 47% | Free | |
| — | 0 | — | — | |
| — | 0 | — | — |
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Portuguese - Brazil, French, Italian, German, Japanese, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Korean*languages with full audio support
| $19.99 |
| 1.5Kratings |
| 91% |
| — |
| not modelled |
| $19.99 | 47ratings | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 648 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Parkour is very clunky, normal fights are boring and repetetive only buy it if you like the bossfights and the feet I guess
场景构建出色,关卡设计有趣,但沟槽的手感和判定限制了这部游戏成为一部佳作。游戏前中期的体验有点让人上火,到了后期操作熟练度高一些后就比较轻松了。 应该说比我的预期要好一些。 6.5/10
Pretty cool action platformer about fighting machines where the platforming controls don't really work. The rare instances of combat are trivial. Player interactions with 2B are uncomfortably creepy developer self-inserts. Pizza Hotline music is great
This game made me want to kill myself so much. $20 is to much for this game. My experience playing this game just got worse overtime until I had enough and quit and didn't continue until like a month later. I just don't understand why they had to make the worst parkour controls known to man. If i wanted to wall run it would have me climb and jump off a 1000 foot drop just for me to repeat it 10 more times. At first I thought the combat would be interesting and would have a variety of enemies. NAH, 3 enemies and 8 bosses that get progresivly worse than the last. You start fighting a giant dump truck and end against a flying train. I don't know why exactly it's like that, it just is. Also, the entire level design makes no sense at all and the lore was even worse. You go through the entire game knowing practicly nothing until the end when they decide to dump everything on you at once and STILL DOESN'T MAKE SENSE. I just find it infuriating that it just ends the way it does, I thought "Oh ♥♥♥♥, an awesome final boss fight". NOPE! instead it just ends and they are just gonna make a sequel which might be even worse than the first. 0\10 never recommending this to anyone I know.
クリア後の感想になります。 クリアまでは12時間ほどかかりましたが、何百とあるコレクションアイテムの収集頻度により数時間の誤差がでるかと思います。 ゲーム性としてはパルクールアクションで操作キャラは基本一発アウトのため難易度は高め。やりごたえがあるかと。戦闘要素もありますが、パルクールアクションの難易度が高い分、こちらは普通またはやや簡単の部類かと思います。ボス戦は超巨大重機等との闘いでロマンを感じさせられましたね。 求められるアクションはそこまで多くありませんが、操作性に癖があるので、かなり人を選ぶかと感じました。ジャンプの入射角・反射角等を筆頭に細かい動きに関してプレイヤーの操作に関する理解度を求められます。進むにつれて失敗は当たり前になってくるため、根気があり難易度高めのゲームをクリアしたい人にはおすすめできますね。 個人的に進むにつれて意識していたのは必要以上の入力操作を行わないことでした。 握力ゲージなどが無いため壁につかまったり、棒にぶら下がったりした時に次の動きが考えられる余裕を持たせてくれたのがとても親切設計だと感じました。 ただ、コレクションアイテムに関しては本当にプレイヤーの自己満足のためのシステムでしかないため、集めることで何か解放要素があればもっと良かったですね。 登場キャラクターが主人公(プレイヤーの操作キャラ)+ドローン(プレイヤーの視点担当)と1人と1体だけなのにイベントシーンが多く、高難易度アクションの合間に挟まる清涼剤のような役割を果たしていると同時にキャラクターの性格などの理解ができ、気持ちよく進めることが出来ました。 主人公のPはとても魅力的で、最後まで導いてあげたいと思えるようなキャラでした。 ここまで自分の好きなものを作れるというのはインディーゲームならではというようなゲームでした。 続編に繋げることの出来るような終わり方だったため、次回作がもしあれば購入したいと思います。 注意事項として、ゴア表現が初めからONになっているため、苦手な人はオプションで設定をOFFにすることをおすすめします。 最終的な感想としては、上手い操作が必要とされるアクションゲームのため、クリア後にとにかくRTA動画を見たくなりました。
[h2] This is a very mixed one... [/h2] For the price I would definetley not complain, the ambient, music, and the concept of gone rouge machines that spill oil rather than blood is a cool idea. For the dialouge: They could really save on that. Its just a gibberish with a defect drone that doesnt really make sense anyways and its just random smalltalk for most of the time. And as well focusing more on ''suggestive'' or directly speaking sexualized part of the main character which does absolutley nothing positive to the gameplay or storytelling.. Its a contrast that doesnt match. I would really llike to love this game but there is simply one part that frustrated me the most: [b] The Parkour [/b] Doing such complex things as complex platforming in a 3D room is what I already hated since the early tomb raider games. But this game reminded me especially why I dont like such genres: It has to be well, almost near perfectly worked out. And this game clearly doesnt have. And I am going to list my personal problems with that. [list] [*]You work with a lot of blindspots and cant really prepare yourself of how the terrain is like. Meaning you die trying at least a lot of times. [*]Sometimes despite the mirrors edge like colored hints, you still ponder where you need to go sometimes. Especially when you slightly messed up or lost your track. (Only in some sections but could happen) [*]And sometimes the input of the contolls are so janky or delayed I simply attempt at least 10 times on a single motorwall section where you have to change direction mid saw, and it was just explained with an very fast passing popup window. [*]And sometimes you think you need to push a button for a input, but sometimes the game does it itself, without warning which takes away control of the player. [/list] I mean maybe its the point of making a game difficult, but this is straight up frustrating. And this is the reason why I am rather hating than loving it.
A really fun game with a cute female protagonist. The platforming and combat is smooth and enjoyable. I was never exasperated with any encounters or parkour. Every chapter always added something new into the mix to make it feel fresh and the platforming got harder as time went on. The bosses are super awesome to fight. I enjoyed every single one, especially the Quarry and Train. The ending was eye opening and I'm excited for a sequel, I'm willing to bet there'll be one eventually. I want to explore this world more. In conclusion. I want to be smothered by Ms. P's sweaty feet and be sat on by her nicely shaped butt. 10/10 game.
Крутая экшн-адвенчура с мувментов из принца персии, только очень хорошо отшлифованным(играл только в старые и там мувмент казался кривым очень). Разраб сделал красивую и милую гг как по мне и добавил чуть-чуть гунбейта с ней. Геймплейно игра показалась совсем самую малость подзатянутой, но в целом проходится бодро. Спасибо ещё игре, теперь у меня есть игровой экспириенс парирования огромного роторного экскаватора.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
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