
Their Flesh Is Your Weapon. Mortal Shell II is a standalone sequel action-RPG with adrenaline-charged, high-stakes combat. Possess warrior Shells, dethrone false gods, redeem a ravaged world.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Mortal Shell II is a standalone sequel to Mortal Shell that significantly expands on the original with unrestricted, adrenaline-charged combat, extensive weapon upgrades, and free exploration.
The forgotten Shells of eight lost warriors are scattered throughout Mortal Shell II’s ravaged world. Seek and possess these Shells, unleash their innate abilities, and discover the story of each by unravelling their secrets.


Mortal Shell II offers a clean, agile and grounded combat system, with options to think strategically about upgrading melee and ranged weapons.
Unrestricted by stamina, players exploit multiple tactics to shatter enemy posture and strike critically.
Mortal Shell II’s open world is compact, tightly interconnected and immersive. It is designed with respect for the player's time.
Those who wander from the golden path can discover new Shells, weaponry, upgrades, curiosities and more.
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 20.8Kreviews | 79% | — | $42.2M |
| $49.99 | 5.2Kratings | 92% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 2392 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
垃圾游戏 boss数值高到离谱 boss房前还放一个精英boss 魂还带不出去 强迫玩弹反 没了壳一刀直接秒杀 有壳也就挡个两下 地图大空旷的不行 完全没有探索的想法篝火给的又少 路边的敌人随随便便就能秒杀你 仇恨还很久 攻击距离也远 魂掉了 三百六十五里路捡魂 跑一半直接被打死 坐篝火还要完成篝火地牢 武器实际上就双刀可以玩 角色就两个女的厉害其他简直摆设 就美术不错其他一坨
爱堆怪的,数值崩坏的,三百六十五里路的,小怪就那么几种的。 到后期就是我用粪招秒小怪,小怪用粪招秒我。 你看你最终BOSS做了个什么勾八。
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $42.3M | 108.3K | 96% | $24.99 | |
| $42.3M | 199.4K | 99% | $9.99 | |
| $41.9M | 132.3K | 97% | $19.99 | |
| $42.5M | 22.8K | 59% | $49.99 | |
| $41.8M | 140.8K | 96% | $14.99 | |
| $41.8M | 76.6K | 90% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $14.8M | 20.8K | 59% | $29.99 | |
| $43.6M | 106.3K | 57% | $34.99 | |
| $144.3K | 334 | 68% | $24.99 | |
| — | 0 | — | — | |
| $309.4M | 356.1K | 95% | $59.99 | |
| $3.6M | 12.3K | 75% | $14.99 |
Latest in each market: best RU #34, worst UK #100 · 14 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese, Spanish - Latin America +3 more
| $49.99 |
| 1.1Kratings |
| 86% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Killer game. Worth every penny for anyone who enjoys souls like games. Solid experience from beginning to end. Looking forward to any updates and/or DLC. (Beat the game at around 35 hours)
玩一半不到就发现没意思 最前面还挺好玩 越玩越无聊 怪和小boss全都是同样的 不看上边的血条我都不知道我打的是boss还是小怪 只能说 无聊
I beat this game out of spite, more than anything. Lots of bugs, many of them run ending. An insanely overtuned final boss compared to every boss before it. Balance is a disaster.
目前是42.7小时全成就通关 我是在刚发布试玩demo的时候就关注的这款游戏 demo体验下来意外的还不错 游戏的美术和战斗体验我个人很喜欢 即使我在demo的过程中被卡死在地牢 出现bug全程动不了 我还是在首发的时候第一时间购买了虔诚版体验游戏 正式版体验下来没有再遇到之前的bug 出现过一些闪退和卡地形好在游戏可以点击回到主菜单重新读档可以保住玩家的魂总体来说是无伤大雅的 我个人感觉游戏是一款中等偏上的类魂游戏 但是看到游戏评价只是褒贬不一 百分之五十一的好评 还是忍不住为这个游戏发声一下 确实游戏没有法环的美术和地图设计 也没有33号远征队的音乐 甚至整体体验下来一首让我印象深刻的bgm都没有 但是这游戏的战斗体验 bd构筑和躯壳的各种设定结合起来是比较完整的 前段时间饱受诟病的余露石升级道具不足官方也是修改了 至少在战斗体验上来说是比较优秀的 我对于堆怪问题没有太大的抵触 大不了勾引过来一个个的打 我用的是格拉古躯壳推图 加上游戏有各种躯壳技能和无敌技 整体上没遇到特别难打的地方 但是我需要吐槽的是雪地地图 设计了一堆独木桥 然后桥两边有一堆弓弩手 被射中掉下去就死了 然后开始跑365里路 最让人崩溃的是跑回来一看魂还没了 居然还有丢魂的bug 只要在桥上被射下去了魂就永久消失了 这就算了 雪地地图的小怪全是韧狗 总能摸到我两下 一人摸到我一下然后触发冰冻直接被打死 水池旁边各种地形杀和小怪托你下去 整个游戏恶意最大的就是雪地地图 地图设计上来说 看得出来是款野心很大的游戏 想模仿法环的地牢和墓地 但是自身并没有足够的地图设计功底 游戏里并没有让人惊艳的箱庭式地图 每次下地牢都是直挺挺的坐电梯下去 并不是通过巧妙的地形绕下去再绕回来 法环的地牢式陷阱加隐形墙加地形加设定相辅相成 很多地牢都是在别的游戏能单独做成一关的设计 但是致命躯壳2的地牢前期有个别确实还不错 可能是为了防止退款还是什么 后期大多数地牢都是为了凑数设计的 坐电梯一下去就是一堆怪 清理完了领取奖励就走 甚至没有第二个场景 boss的话 大多数boss都是初见杀 像巨石 学者王子 六足虫 迷途之子 打完没有太多印象 反而是第一关的boss林中女士让我反复打了好几次 最终章的兹梅伊打了三次就过了 我用的是提尔躯壳打boss 闪避和弹反都很爽 加上成型的斧匕搭配二元之石 bd成型打boss基本都是一脚踹死 本来是等待影之刃零上线前的代餐 没想到玩得还挺上瘾的 不建议任何人通过评价判断一款游戏 steam给了两小时退款的政策就是不想玩家因为评价错过一款游戏 算是我今年非常喜欢的一款游戏~
Мамочка моя - проксима!
maneirinho mas tem muitos problemas, varios bugs e alguns estragam a experiencia um pouco. Os graficos n sao nada de mais, a gameplay funciona apesar de n ter tantas armas assim e nem tantas variaçoes de build quanto eu gostaria, esse jogo tbm tem algumas movimentaçoes bem esquisitas mas nada q vc n se acostume com algumas horas de gameplay. O principal problema desse game na minha visao é sua base de inimigos EXTREMAMENTE repetitivos. N sou de reclamar de repetiçao de inimigos em jogos até pq gosto muito de nioh e khazan e sao jogos q repetem bastante inimigos mas q n me incomoda nem um pouco MAS nesse game aqui é put4ria oq eles fazem, toda area sao os mesmos inimigos, no maximo com uma armadura diferente. Em relaçao as boss fights elas sao ok, as de inimigo formidavel eu nem to contando pq é so mais repetiçao de inimigo q a gente ja viu antes mas os chefes principais funcionam bem apesar de n ser nada de mais. A trilha sonora n se destaca muito tem alguns riffs de guitarra aqui e ali mas nada muito memoravel. POR ULTIMO algo q me incomodou MUITO mais muito mesmo nesse game foram as traps excessivas ao longo da exploraçao ,principalmente no mapa de baixo, cara N da pra dar 2 passos sem que tenha alguma armadilha, é extremamente chato de explorar desse jeito e olha q meu jogo favorito é dark souls 2 q vive tendo traps por todos os lados mas esse aqui se passa de mais. Nota final 6.5, é bom pra passar o tempo.
отличная игра
A game so close to being good was ruined for me by one simple fact, enemys magnetizing to you making spacing pointless. I hate to say it but I intend to refund this game until they tweak this so spacing enemys actually matters.
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