
Their Flesh Is Your Weapon. Mortal Shell II is a standalone sequel action-RPG with adrenaline-charged, high-stakes combat. Possess warrior Shells, dethrone false gods, redeem a ravaged world.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Mortal Shell II is a standalone sequel to Mortal Shell that significantly expands on the original with unrestricted, adrenaline-charged combat, extensive weapon upgrades, and free exploration.
The forgotten Shells of eight lost warriors are scattered throughout Mortal Shell II’s ravaged world. Seek and possess these Shells, unleash their innate abilities, and discover the story of each by unravelling their secrets.


Mortal Shell II offers a clean, agile and grounded combat system, with options to think strategically about upgrading melee and ranged weapons.
Unrestricted by stamina, players exploit multiple tactics to shatter enemy posture and strike critically.
Mortal Shell II’s open world is compact, tightly interconnected and immersive. It is designed with respect for the player's time.
Those who wander from the golden path can discover new Shells, weaponry, upgrades, curiosities and more.
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 20.8Kreviews | 79% | — | $42.2M |
| $49.99 | 5.2Kratings | 92% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 2392 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
otimo
игра на 6 из 10 последний босс просто кривящий ♥♥♥♥♥♥. ужасно всё. камера в бою кривая и сам босс кривой. ты своими палочками тыкаешь его минут 5 а затем вторая стадия иии..... В игре и так нет механики прыжка так еще и огненные кольца невозможно проскочить и ты обязательно сгоришь и начнется всё сначала. Просто гениально надеюсь мать того дауна, кто это придумал точно также сгорит
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Latest in each market: best RU #34, worst UK #100 · 14 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese, Spanish - Latin America +3 more
| $49.99 |
| 1.1Kratings |
| 86% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
垃圾游戏 boss数值高到离谱 boss房前还放一个精英boss 魂还带不出去 强迫玩弹反 没了壳一刀直接秒杀 有壳也就挡个两下 地图大空旷的不行 完全没有探索的想法篝火给的又少 路边的敌人随随便便就能秒杀你 仇恨还很久 攻击距离也远 魂掉了 三百六十五里路捡魂 跑一半直接被打死 坐篝火还要完成篝火地牢 武器实际上就双刀可以玩 角色就两个女的厉害其他简直摆设 就美术不错其他一坨
I beat this game out of spite, more than anything. Lots of bugs, many of them run ending. An insanely overtuned final boss compared to every boss before it. Balance is a disaster.
Мамочка моя - проксима!
这个游戏吧,有两种方式玩体验很好。第一你能看着攻略打。第二自己探索就得适当叮。 我选择了第二种,就给他个好评吧
maneirinho mas tem muitos problemas, varios bugs e alguns estragam a experiencia um pouco. Os graficos n sao nada de mais, a gameplay funciona apesar de n ter tantas armas assim e nem tantas variaçoes de build quanto eu gostaria, esse jogo tbm tem algumas movimentaçoes bem esquisitas mas nada q vc n se acostume com algumas horas de gameplay. O principal problema desse game na minha visao é sua base de inimigos EXTREMAMENTE repetitivos. N sou de reclamar de repetiçao de inimigos em jogos até pq gosto muito de nioh e khazan e sao jogos q repetem bastante inimigos mas q n me incomoda nem um pouco MAS nesse game aqui é put4ria oq eles fazem, toda area sao os mesmos inimigos, no maximo com uma armadura diferente. Em relaçao as boss fights elas sao ok, as de inimigo formidavel eu nem to contando pq é so mais repetiçao de inimigo q a gente ja viu antes mas os chefes principais funcionam bem apesar de n ser nada de mais. A trilha sonora n se destaca muito tem alguns riffs de guitarra aqui e ali mas nada muito memoravel. POR ULTIMO algo q me incomodou MUITO mais muito mesmo nesse game foram as traps excessivas ao longo da exploraçao ,principalmente no mapa de baixo, cara N da pra dar 2 passos sem que tenha alguma armadilha, é extremamente chato de explorar desse jeito e olha q meu jogo favorito é dark souls 2 q vive tendo traps por todos os lados mas esse aqui se passa de mais. Nota final 6.5, é bom pra passar o tempo.
goated
虽说依旧有不少瑕疵 但对比一代来说这次的二代好玩了太多太多。 聊聊游玩时的奇特体验吧,在游戏前期体验其实挺糟的,地图很又有着各种岔路,同时篝火给的很少,而篝火少这个问题一直到后期都存在。 而到了中期地图慢慢都探索后开启了蜜月期,你会发现地图没有想象的那么大,并且很多时候一路探索后回到了当时没有选择的岔路,那种惊喜感挺棒的。 后期去到另一半地图时又会回到前期的那种体验然后重复。 还有跟一代物品什么效果得先使用一次才能知道、想要了解还得使用更多次相比,二代改动的特别棒,有些道具你可以装备在主动栏或被动栏,捡起来就知道是什么的情况下,不断收集还能增加效果,给人很不错的成长感。 接着是躯壳,这次有八种,我基本只玩了那个臀部比较丰满、技能类似钩锁的,不过其他的躯壳也尝试了下,感觉都设计挺有特点。 武器这块同样都个性鲜明,配合余露石系统可以组合各种BD。 - 缺点方面首先就是沟槽的捕兽夹,被夹就算了怪我眼神不好,结果夹完还掰开方便再被夹一次,TM的一代就这吊样二代一点不改,给你玩成传承了是吧?别人是月光大剑你是月光捕兽夹。 地牢设计其实不错,但是探索完一点提示没有,还要自己跑回入口,不过也会给捷径。 然后就是篝火太少,尤其是前期血瓶也少,探图的压力很大。 还有余露石升级系统个人不太喜欢,必须得带在身上才能得到经验之后升级。 余露石的数量众多,也就是说如果你想升级所有余露石,那能让你BD是完全体的情况大概只有打BOSS了,我觉得不如跟武器一样用材料升级,非要带在身上也可以跟三十三号一样赢四次就可以。 最后就是BUG有点多,什么卡模型、无汉化,还有很多需要更新优化的地方
отличная игра
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