
Their Flesh Is Your Weapon. Mortal Shell II is a standalone sequel action-RPG with adrenaline-charged, high-stakes combat. Possess warrior Shells, dethrone false gods, redeem a ravaged world.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Mortal Shell II is a standalone sequel to Mortal Shell that significantly expands on the original with unrestricted, adrenaline-charged combat, extensive weapon upgrades, and free exploration.
The forgotten Shells of eight lost warriors are scattered throughout Mortal Shell II’s ravaged world. Seek and possess these Shells, unleash their innate abilities, and discover the story of each by unravelling their secrets.


Mortal Shell II offers a clean, agile and grounded combat system, with options to think strategically about upgrading melee and ranged weapons.
Unrestricted by stamina, players exploit multiple tactics to shatter enemy posture and strike critically.
Mortal Shell II’s open world is compact, tightly interconnected and immersive. It is designed with respect for the player's time.
Those who wander from the golden path can discover new Shells, weaponry, upgrades, curiosities and more.
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 20.2Kreviews | 79% | — | $40.7M |
| $49.99 | 5.2Kratings | 92% | — | not modelled | |
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Engagement
Reviews
Themes across 2178 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Just finished this game, would not recommend. It's got aspirations of being like Lies of P. Some of these bosses have insane combo chains like Arlecchino in the LoP DLC, but unlike LoP this game is janky as hell. Quite a few of the bosses have an attack where they'll spawn projectiles and it's basically luck as to whether you dodge them. I have recordings of me where you can see I'm not being touched by a beam attack and I still I'm being hit. It genuinely does look like you can run away to avoid it because it isn't touching you but the hitbox is way bigger than the beam. There's one attack on a boss where you dodge the projectiles but they glitch out after hitting the floor and carry on tracking you and then you get hit. The final boss has a fire attack that you can clearly run away from but you can't because it still hits you, and if you spam dodge to avoid you still take chip damage from the burn. I don't think there was a single boss the entire game where I wasn't throwing my arms up in the air and being like "THAT HIT ME?" The parry and riposte system is basically worthless in comparison to just spamming your abilities. The bosses get absolutely dumpstered if you use your abilities and it takes no skill. If you try to parry the fights are much harder and your reward is a riposte at the end that does an insultingly low amount of damage most of the time. The animations for the ripostes are brutal as hell, you'll snap their heads off spine and all, beat them to within an inch of their lives with their decapitated head, use their head as a silencer for your shotgun to deliver several gutshots and then go back in time and make their dad wear a condom so they were never conceived and then after all that you've done about the same damage as a single R2. Meanwhile I use an ability once and the boss is gasping for air and begging for mercy. And why is the parry tool with an actual tight window for parrying have a 1 second delay on being able to use it again so you can't parry fast combos with it? The base parry is too forgiving and a snorefest to use but the skillful parry is not a suitable replacement. Also a lot of the arenas are quite big but I still often managed to find myself trapped in a corner with my camera flipping out. The final boss had one of the biggest arenas in the game and at the same time one of the worst cameras. Why do you have to run back so much? I'm not talking about having to run a gauntlet of enemies to retry a fight, I'm talking about a boss with nothing in between you and it but a 30 second run from the bonfire to it. It's such time waste. If there's not gonna be any enemies or obstacles between me and the boss you should just put a bonfire or stake of marika right next to the boss so I can retry it right after dying. We live in a post Elden Ring world. You're making a souls like and let's not cope by saying "well akshually this game is not quite a soulsli-", it's a soulslike. Look at what Fromsoft did, look at how many people were relieved there were no stupid runbacks with nothing in the way and just copy that. Put some enemies in the way or just let me retry the boss without 30 seconds of stalling between attempts. The game is pretty buggy, I actually had to revert to a preview patch branch because one of the hotfixes made me crash when I warped. Before the hotfix I had a memory leak that made my game run progressively worse before that. There's one shortcut gate I must have opened 4-5 times because it kept closing on me for no reason. All this stuff will get patched probably but I'm reviewing the game I played not the game it will be in a year. Why does it cost so much to respec weapons too? I may as well just upgrade a brand new weapon from base than refund. Why do the upgrades cost so much too? It's crazy. It took me 22 hours to beat the game but I feel like the game only really had like 8ish hours of content and the rest of the game was just rehashing the same enemies over and over and over. All this being said, it's a huge step up over Mortal Shell 1. It's a game that I would have rated a 6 or a 7 out of 10 if not for all the problems, instead I give it more like a low 5. It's got potential to be an 8 if the devs knuckle down and start improving the game over the next year. But if I knew what I knew now I wouldn't have bought it in it's current state.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $41M | 74.5K | 96% | $19.99 | |
| $40.4M | 35.8K | 54% | $49.99 | |
| $41.1M | 66.8K | 84% | $39.99 |
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Latest in each market: best RU #35, worst UK #100 · 14 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese, Spanish - Latin America +3 more
| $49.99 |
| 1.1Kratings |
| 86% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Определенно один из лучших релизов в этом году для меня. Кайфовый соулс-несоулс, который делает многие вещи удобнее, оставляя мир и эксплоринг всё такими же интересными. 42 часа для платины + Красивый мир, который интересно исследовать + Мир маленький. Вам не придётся много бегать за контентом + Намазки можно прокачивать и они считают не время а количество нанесенный ударов по противнику + Различное оружие со своими заморочками + камушки-навыки + Оболочки, которые могут координально менять геймплей и заставляя играть иначе + Можно сбрасывать всё бесплатно или за бесценок (кроме прокачки истории оболочек, хнык). Экспериментируй сколько влезет + Нет стамины! Махай скок влезет, но стоит учесть, что и у врагов её нет Но минусы тоже есть, а именно: - Враги обожают притягиваться к тебе. Вот враг стоит замахивается в 2 ударах топора от тебя, а на третий удар игра решила, что он слишком далеко и притягивается - Вторая часть игры (нижний остров) очень не сбалансирован. Если первый остров проходится с кайфом, то на втором даже мелкий моб может за 2-4 удара отправить вас на респавн. Зачем тогда такое количество хп? Если играть в дарк моде (местный хард) то всё становится ещё абсурднее - Для прокачки нужны души и деньги и если души падают вполне хорошо, то деньги падают КРАЙНЕ медленно - Финальный босс требует от тебя почти ноухит, если ты не выполнишь определенные действия в мире. Очень много видел на реддите инфы что люди проходили эту часть с гайдами. Я прошёл в итоге без "секрета" но как по мне это не должно им быть +/- игра патчится буквально на глазах. Был ребаланс финальных боссов и добавлен ограниченный но всё же итем, который сбрасывает прогресс оболочки Ждём длс, 3 часть, что угодно. Если вы любите соусы или как и я только начинаете погружаться в этот мир страданий, то крайне советую присмотреться
Muy buen juego buenos graficos y diseño de personajes el combate es violento y gratificante. la mayoria de los que les dieron review negativa se la MAMAN al japones ese de Miyasaki y Fromsoftware con sus siete juegos iguales o tienen skill issue y no pueden pasarse los soulslike sin ver una guia
主角性能太强了,暴徒躯壳杀怪回古神心脏血瓶,血瓶越杀越多根本喝不完,蓄力拳能把BOSS无限按趴,斧头匕首配上二元之石输出爆炸,技能按趴砍三下回决心,继续按趴,如此循环除了发光线的巨型石头书BOSS以外的所有BOSS都能这样无伤赖死。石化格挡盾反三种格挡,随时暂停更换,弹反判定时间非常宽松,属于是八十岁老头都能闭眼弹成功,杂兵小怪弹一下就能处决,精英怪也就三下。主角的伤害非常爆炸,没有任何精英怪能在主角手里活超过十秒。开黑夜困难模式怪的血也不是很多,就是伤害高了不少,二周目打算全程开黑夜了
Whoever designed the parry and riposte mechanics needs to lose his job immediately. First off when you parry in this game like other souls like games it increases the "break/poise bar" until eventually you break the enemy's poise bar and deal MASSIVE rewarding damage. Whoever designed the parry mechs in this game seems to have forgotten that last part. after successfully breaking a major boss's poise bar you deal like 7% of their hp bar. This is not an exaggeration. Furthermore you cannot deal statis effect damage build up while they are in the recovery animation (the animation after you're suppose to do massive damage and there's that little time after where you can hit them while they're getting up). Executing the poise break damage animation doesn't count toward any statis effect build up either. and whatever statis effect you were tirelessly build up goes down while executing the poise break damage. So in conclusion. after successfully parrying enough to break the poise bar you get f***ed.
Up there with the best soulslikes. Highly recomend
improved
Amazing game. One of the best games of 2026
Brev!
Incredible new advancements in Shapely Buttock Armor tech
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