
Their Flesh Is Your Weapon. Mortal Shell II is a standalone sequel action-RPG with adrenaline-charged, high-stakes combat. Possess warrior Shells, dethrone false gods, redeem a ravaged world.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Mortal Shell II is a standalone sequel to Mortal Shell that significantly expands on the original with unrestricted, adrenaline-charged combat, extensive weapon upgrades, and free exploration.
The forgotten Shells of eight lost warriors are scattered throughout Mortal Shell II’s ravaged world. Seek and possess these Shells, unleash their innate abilities, and discover the story of each by unravelling their secrets.


Mortal Shell II offers a clean, agile and grounded combat system, with options to think strategically about upgrading melee and ranged weapons.
Unrestricted by stamina, players exploit multiple tactics to shatter enemy posture and strike critically.
Mortal Shell II’s open world is compact, tightly interconnected and immersive. It is designed with respect for the player's time.
Those who wander from the golden path can discover new Shells, weaponry, upgrades, curiosities and more.
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 19Kreviews | 79% | — | $38.6M |
| $49.99 | 5.2Kratings | 92% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 2360 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
正式版加高了难度就算了,往后堆怪越来越严重,打怪几乎无收益,小怪重复利用,地图一团乱麻毫无辨识度,可以说是迷宫跑图模拟器,把你的rbrt扣掉能大大增加游戏体验,一路马拉松是最优解,地图上东西好像很多,但是大部分都无用,因为压根没那么多资源让你升级它们。总的来说可玩性约等于无,除非你真的很喜欢马拉松。
Лучше любой части ДС, можно превратиться в овцу, 999 сорной травы из 10
Media

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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $38.6M | 373.4K | 94% | $4.95 | |
| $38.6M | 89.4K | 95% | $16.99 | |
| $38.6M | 108.3K | 92% | $19.99 | |
| $38.7M | 53.1K | 79% | $29.99 | |
| $38.5M | 43.3K | 79% | $39.99 | |
| $38.5M | 24.8K | 92% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $14.8M | 20.8K | 59% | $29.99 | |
| $43.6M | 106.2K | 57% | $34.99 | |
| $144.4K | 334 | 68% | $24.99 | |
| — | 0 | — | — | |
| $309.4M | 356K | 95% | $59.99 | |
| $3.6M | 12.3K | 75% | $14.99 |
Latest in each market: best RU #33, worst UK #100 · 14 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese, Spanish - Latin America +3 more
| $49.99 |
| 1.1Kratings |
| 86% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Infinite falling glitch. Disappearing Gloom Glitch. It's happened to me at least 10 times. Im not saying this hyperbolically. I have lost some 50,000 Gloom because for some reason it only happens when I have above 8,000 Gloom. I'm only level 10. I'm struggling and the games glitches are making it harder. I don't want to farm areas for hours to get my gloom. Wonky Hitboxes. The Magdalena fight is obnoxiously close to the beginner areas. I was level 4 when I first encountered her. She sucks. Her charge attack had a glitch where she kept charging while i repeatedly dodged for almost 30 seconds straight. I get that this is a AA studio but this is embarassing, and that's not even scratching the surface of some of the ♥♥♥♥♥♥♥♥ design in here.
我是魔虚罗,我已经适应了这个游戏所有大粪的地方 第一,篝火少得可怜,玩别的魂游,有些时候你甚至可以感知到前面应该有火点了,但这个游戏你完全想不到篝火会在何时何地出现在你面前。第二岔路多到爆炸,这游戏每一条岔路后面还是岔路,一直走不到头,然后火点又少,这就导致你顺着一条路探,到最后前面的岔路全忘记了。第三,恶心人是真的有一套,路上走着走着踩个夹子,夹完还自己掰回去,本来资源就匮乏,推图压力大到爆炸。但第一眼还是很惊艳的,整体看起来完成度挺高的
I really like the setting of the first game but understood why people disliked the combat and game mechanics but this has fixed ever flaw the orignal has. i played the Beta and so far it feels a little bit more tweaked on full release. performance seems excellent as im not using frame gen or dlss and getting 150+ at 4k ultra which has been hard on Unreal 5 games. 9.2/10
Really cool game. I absolutely love how brutal yet silly the game is, you'd think those two things would not go together but they really do. I never played the first game but I heard that it was very bleak so its good to see that the developers injected some humour into this game. Some of my favourite parts were discovering new enemies to see how messed up their riposte animation is and finding those 3 or 4 notice boards around the map as they had some really funny stuff on there. Proxima is obviously a big plus and the devs knew exactly what they were doing with her design but I honestly really enjoyed playing as Eredrim. Loved his break-heavy playstyle and the shoulder barge just has so much oomph to it. Unfortunately, I did experience quite a few bugs in my playthrough which lowered the overall experience a little, but not enough to spoil the game for me personally, just a few annoyances. Performance wise it ran pretty well, I played on High settings with Quality DLSS but there would still be a few framedrops here and there, but most of the time I had a pretty stable 80-90 FPS. I think I would rate this game a solid 8/10. If you love Souls-likes, want brutal combat and a good laugh then this is the game for you. Good ♥♥♥♥ Cold Symmetry.
鉴定于国内给差评的无脑黑太多,我必须得给个好评
Beau, fluide, très satisfaisant. Grande variété d'ennemis. Je n'ai pas joué au premier, mais ce deuxième opus est pour le moment une grande réussite.
Game of the year!
С перва о хорошем. Анимаци в этой игре просто супер, парирование, добивание, эффекты оружия, усиление приёмы, просто глаз радуется. В плане графона тоже всё отлично. Разнообразие персонажей и оружия довольно неплохое и каждый может выбрать что ему по душе, а так же огромное количество различных "обвесов" на оружие и персонажей. Прокачка персов тоже прикольная, но всех за 1 прохождение как будто нереально прокачать, да и смысла нет. Есть приятные мелочи, по типу разного отношения нпс к разным персонажем, кто то чей-то брат, кто-то с кем то в прошлом перестарался и т.д. Теперь о плохом. Баги есть и довольно часто, пару раз провалился в текстуры, иногда мобы просто застревают, а самый частый баг это застывание персонажа в какой то анимации с невозможностью что то сделать. Не хватает музыкального сопровождения, я не помню чтобы в игре играл хоть какой то запоминающийся динамичный саундтрек, весь похож на друг друга и напоминает больше фонову музыку, норм музыка только в игре на лютне. Некоторые виды оружия открываются только ближе к концу игры и нет смысла им пользоваться, ведь у меня уже к этому времени есть хорошие прокаченое оружие, а новое надо довольно долго качать и искать подходящие обвесы. На самом деле несмотря на все минусы игра неплоха, в неё весело играть, затягивает она на долго и есть желание начать нг+ чтобы попробовать все варианты оружия и персонажей, а в плане сложности она легче чем кажется и на бой с боссом уходит не больше 10 попыток (кроме финального) тут главное подход найти и игра доёт такую возможность.
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