
Their Flesh Is Your Weapon. Mortal Shell II is a standalone sequel action-RPG with adrenaline-charged, high-stakes combat. Possess warrior Shells, dethrone false gods, redeem a ravaged world.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Mortal Shell II is a standalone sequel to Mortal Shell that significantly expands on the original with unrestricted, adrenaline-charged combat, extensive weapon upgrades, and free exploration.
The forgotten Shells of eight lost warriors are scattered throughout Mortal Shell II’s ravaged world. Seek and possess these Shells, unleash their innate abilities, and discover the story of each by unravelling their secrets.


Mortal Shell II offers a clean, agile and grounded combat system, with options to think strategically about upgrading melee and ranged weapons.
Unrestricted by stamina, players exploit multiple tactics to shatter enemy posture and strike critically.
Mortal Shell II’s open world is compact, tightly interconnected and immersive. It is designed with respect for the player's time.
Those who wander from the golden path can discover new Shells, weaponry, upgrades, curiosities and more.
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 20.5Kreviews | 79% | — | $41.5M |
| $49.99 | 5.2Kratings | 92% | #80 | not modelled | |
Updates
Engagement
Reviews
Themes across 2308 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
个人很少玩类魂游戏,游戏水平不咋地,网上看了试玩视频勾起兴趣了就买了豪华版,体验了两天,玩的很难受。 1.音效问题,不知道修没修,1天没碰了。玩着玩着那个雪花音效给整的我都快魔怔了。 2.信标分布,密的地是真密,松的地半天见不到一个。地牢死了魂全掉人直接干回信标,我还得再跑过去地牢,咱就不能给复活在门口吗。最开始我没找到左上区域的信标点,为了拿巨剑我从右面忘了叫啥的信标反复跑了好几遍,这一路真是又臭又长,玩了几小时游戏感觉苍老了10岁。 3.我必须怒斥殉教巨剑这勾八攻击模组,左键1、3下那个斜握向下刺击是他吗人想出来的动作吗,你家巨剑这么耍?拿个重武器跟这耍花活是吧,右键动作巨几把慢,每段就像要先摆个姿势再出招似的,问题伤害还不高,所以这姿势摆了是为了艾草吗。这他妈还是人类认知里的巨剑吗。 4.模型错位和伤害问题,碰到的次数不多但也不少了,最多的就是我闪避了怪的投技,它动作都结束了,然后我还是被投了,我这边吃着投伤害怪就跟边上守着,我不知道是有后摇设定还是什么玩意,投完了怪直接就对着倒地的我开始摩擦,我直接含泪回家。大量场地满地藏夹子,打起怪来我就跟被吸到夹子上似的,直接血压爆表,还有这夹子居然还是复用型我操了,你被夹了后还给它掰回去复位下回接着踩是吧?还有地牢里那几把自爆怪居然能隔墙给我炸死的吗,这么大威力墙为何不塌,我是被震出内伤内出血死的吗? 写不下去了最后必须吐槽一下,巨剑边上有个水井里面有个八角笼里面俩黑猩猩,第一次去不知道成分直接掉里面2w魂,然后就没然后了,试了3回我就是打不过,给我难受的我操了。
我可以接受你难度高 我也可以接受你堆怪,毕竟提前进来的都是魂游老吃家 你不搞点小巧思大伙还真不玩 但你这场景乌漆麻黑的还塞一地捕兽夹是什么意思 场景还喜欢搞小窄道 但制作组有没有考虑过你这个游戏格挡会后退,派生有位移 你还不给边缘保护 还有那个逼罐子,摸一下打出躯壳,摸两下直接归西 关键你这玩意几乎一大半跑图场景都有 魂和金币你是真不舍得给玩家啊 武器+10以后一级大几千块钱,一个小怪你给个位数 魂更是刷半天升不了一级,想搞个躯壳技能点真是费老大劲了 除了demo区域找个篝火比找制作组的亲妈都难 逛一大圈好不容易攒了一级魂你叫我怎么办 下井要打八角笼,不下井365里路找篝火 再配上超绝小怪数值和绕的跟蛇皮一样的地图 暴毙一次一个不吱声 哦你说你游还没有倒地保护啊,那更遭罪了 这不叫小巧思,这是纯恶心玩家
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Latest in each market: best RU #24, worst UK #100 · 14 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese, Spanish - Latin America +3 more
| $49.99 |
| 1.1Kratings |
| 86% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Первое впечатление очень приятное, боевки сочные, графика и оптимизация в норме. Есть проблемы с камерой, особенно если персонаж упирается спиной в стену, но думаю с патчами поправят. Однозначно, игра стоит внимания.
屌
this is how you made second game, better in every aspect than the first one and probably best souls-like game currently.
love the game, but why update during early access? all you did was make it more unstable and now ive paid for early access that I can't play? brilliant. i can't say i don't recommend but why would you do that
Ого
Avaliação Steam — Mortal Shell Comprei Mortal Shell hoje sem nunca ter jogado um soulslike antes. Resultado? Já estou há 9 horas seguidas jogando. 😂 E sim… estou apanhando MUITO. No começo, confesso que pensei: “isso aqui não é pra mim”. Os inimigos não perdoam, os combates exigem atenção e morrer faz parte da experiência. Mas foi justamente aí que o jogo me pegou. A cada morte você entende um pouco mais. Aprende o ataque de um inimigo, descobre uma mecânica nova, melhora seu timing e, quando finalmente consegue derrotar aquele inimigo que estava te destruindo há meia hora… a sensação é absurda. Como primeiro contato com o gênero, Mortal Shell está sendo uma ótima surpresa. Ele não fica tentando facilitar as coisas para você, mas também não passa aquela sensação de que você está morrendo sem entender o motivo. Existe uma curva de aprendizado, e perceber sua própria evolução é uma das melhores partes. O sistema de Shells também dá uma identidade muito interessante ao jogo e faz você querer experimentar diferentes formas de jogar. Ainda tenho muito chão pela frente e provavelmente vou morrer mais umas 500 vezes 😂, mas já posso dizer: Se você nunca jogou um soulslike, não tenha medo de começar por Mortal Shell. Você vai apanhar? Vai. Vai ficar puto? Provavelmente. Vai querer desistir? Talvez. Mas quando aquele boss finalmente cair… você vai entender por que esse gênero vicia. 9 horas jogadas no primeiro dia e contando. Recomendo demais.
Absolut genial, läuft super, keine Bug, sieht gut aus. Elden Ring auf Koks.
Очень хорошо! Атмосферная приятная игра, в меру сложная, хорошо сбалансированная. В игре много подземелий, и на удивление при схожем дизайне, концепт расположения врагов и ловушек разнообразный, а не как под копирку просто заполонён рандомными мобами. Наконец-то кто-то додумался убрать эту ненужную полоску стамины, почему раньше так никто не делал. По сравнению с первой частью проделан колоссальный объём работы, если там игра ощущалась как собранная на коленке, здесь даже бета тест очень приятно удивил. Оптимизация при условии того что версия дорелизная и без патчей уже хороша, багов нет вообще! Моё почтение!
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