
Their Flesh Is Your Weapon. Mortal Shell II is a standalone sequel action-RPG with adrenaline-charged, high-stakes combat. Possess warrior Shells, dethrone false gods, redeem a ravaged world.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Mortal Shell II is a standalone sequel to Mortal Shell that significantly expands on the original with unrestricted, adrenaline-charged combat, extensive weapon upgrades, and free exploration.
The forgotten Shells of eight lost warriors are scattered throughout Mortal Shell II’s ravaged world. Seek and possess these Shells, unleash their innate abilities, and discover the story of each by unravelling their secrets.


Mortal Shell II offers a clean, agile and grounded combat system, with options to think strategically about upgrading melee and ranged weapons.
Unrestricted by stamina, players exploit multiple tactics to shatter enemy posture and strike critically.
Mortal Shell II’s open world is compact, tightly interconnected and immersive. It is designed with respect for the player's time.
Those who wander from the golden path can discover new Shells, weaponry, upgrades, curiosities and more.
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 20.5Kreviews | 79% | — | $41.5M |
| $49.99 | 5.2Kratings | 92% | #80 | not modelled | |
Updates
Engagement
Reviews
Themes across 2308 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
屌
Only have around 5 hours in the game, but I've unlocked 2 shells, found weapons, beat some bosses, found spots to revisit since I'm too low level (or need to git gud-der). I'm a long-time Soulsborne player, but I've never loved any of the souls-like titles enough to play them to completion. This game has an interesting story, but each shell has its own little tale which makes your character less of "Lavender, the shell snatching ova seeker" and keys in on the stories of the shells you embody. TL;DR, game is good, I play more. (Hope crashing issue fix by official release)
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $41.6M | 56.3K | 90% | $29.99 | |
| $41.7M | 46.8K | 88% | $39.99 | |
| $41.7M | 124.6K | 92% | $14.99 | |
| $41.7M | 146.4K | 81% | $14.99 | |
| $41.8M | 140.8K | 96% | $14.99 | |
| $41.8M | 76.6K | 90% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.5M | 13.4K | 58% | $29.99 | |
| $43.5M | 106.2K | 57% | $34.99 | |
| $144.4K | 333 | 68% | $24.99 | |
| — | 0 | — | — | |
| $309.3M | 355.9K | 95% | $59.99 | |
| $1M | 8.3K | 83% | $6.24 |
Latest in each market: best RU #24, worst UK #100 · 14 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese, Spanish - Latin America +3 more
| $49.99 |
| 1.1Kratings |
| 86% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Первое впечатление очень приятное, боевки сочные, графика и оптимизация в норме. Есть проблемы с камерой, особенно если персонаж упирается спиной в стену, но думаю с патчами поправят. Однозначно, игра стоит внимания.
Ого
Набагато краще за типічні соуслайк ігри,рекомендую 8 з 10
Avaliação Steam — Mortal Shell Comprei Mortal Shell hoje sem nunca ter jogado um soulslike antes. Resultado? Já estou há 9 horas seguidas jogando. 😂 E sim… estou apanhando MUITO. No começo, confesso que pensei: “isso aqui não é pra mim”. Os inimigos não perdoam, os combates exigem atenção e morrer faz parte da experiência. Mas foi justamente aí que o jogo me pegou. A cada morte você entende um pouco mais. Aprende o ataque de um inimigo, descobre uma mecânica nova, melhora seu timing e, quando finalmente consegue derrotar aquele inimigo que estava te destruindo há meia hora… a sensação é absurda. Como primeiro contato com o gênero, Mortal Shell está sendo uma ótima surpresa. Ele não fica tentando facilitar as coisas para você, mas também não passa aquela sensação de que você está morrendo sem entender o motivo. Existe uma curva de aprendizado, e perceber sua própria evolução é uma das melhores partes. O sistema de Shells também dá uma identidade muito interessante ao jogo e faz você querer experimentar diferentes formas de jogar. Ainda tenho muito chão pela frente e provavelmente vou morrer mais umas 500 vezes 😂, mas já posso dizer: Se você nunca jogou um soulslike, não tenha medo de começar por Mortal Shell. Você vai apanhar? Vai. Vai ficar puto? Provavelmente. Vai querer desistir? Talvez. Mas quando aquele boss finalmente cair… você vai entender por que esse gênero vicia. 9 horas jogadas no primeiro dia e contando. Recomendo demais.
souls often get stuck into unpassable textures after death attack moves project you forward resulting in many many many death by falling some and a lot of enemies reset lock on, i mean the just cancel it your character dies in one or two hits enemies are numerous and clumped up, and ♥♥♥♥♥♥♥ agressive idk, game is not expensive, but this difficulty is cheap
I'm digging this game. Banger art-style and combat feels great.
Графика, музыка, оптимизация, уютные узкие локации а не задолбавшие всех огромные пустые поля в 20 кадров на релизе. Размеренный и камерный соулслайк с большим количеством контента, то что деду надо. П.с. пришлось мейнить Проксиму, так как другие оболочки забыли добавить, или я не разглядел их за ее толстой железной задницей, не уверен
Очень хорошо! Атмосферная приятная игра, в меру сложная, хорошо сбалансированная. В игре много подземелий, и на удивление при схожем дизайне, концепт расположения врагов и ловушек разнообразный, а не как под копирку просто заполонён рандомными мобами. Наконец-то кто-то додумался убрать эту ненужную полоску стамины, почему раньше так никто не делал. По сравнению с первой частью проделан колоссальный объём работы, если там игра ощущалась как собранная на коленке, здесь даже бета тест очень приятно удивил. Оптимизация при условии того что версия дорелизная и без патчей уже хороша, багов нет вообще! Моё почтение!
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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