
Their Flesh Is Your Weapon. Mortal Shell II is a standalone sequel action-RPG with adrenaline-charged, high-stakes combat. Possess warrior Shells, dethrone false gods, redeem a ravaged world.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Mortal Shell II is a standalone sequel to Mortal Shell that significantly expands on the original with unrestricted, adrenaline-charged combat, extensive weapon upgrades, and free exploration.
The forgotten Shells of eight lost warriors are scattered throughout Mortal Shell II’s ravaged world. Seek and possess these Shells, unleash their innate abilities, and discover the story of each by unravelling their secrets.


Mortal Shell II offers a clean, agile and grounded combat system, with options to think strategically about upgrading melee and ranged weapons.
Unrestricted by stamina, players exploit multiple tactics to shatter enemy posture and strike critically.
Mortal Shell II’s open world is compact, tightly interconnected and immersive. It is designed with respect for the player's time.
Those who wander from the golden path can discover new Shells, weaponry, upgrades, curiosities and more.
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 20.5Kreviews | 79% | — | $41.5M |
| $49.99 | 5.2Kratings | 92% | #80 | not modelled | |
Updates
Engagement
Reviews
Themes across 2308 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Набагато краще за типічні соуслайк ігри,рекомендую 8 з 10
Очень хорошо! Атмосферная приятная игра, в меру сложная, хорошо сбалансированная. В игре много подземелий, и на удивление при схожем дизайне, концепт расположения врагов и ловушек разнообразный, а не как под копирку просто заполонён рандомными мобами. Наконец-то кто-то додумался убрать эту ненужную полоску стамины, почему раньше так никто не делал. По сравнению с первой частью проделан колоссальный объём работы, если там игра ощущалась как собранная на коленке, здесь даже бета тест очень приятно удивил. Оптимизация при условии того что версия дорелизная и без патчей уже хороша, багов нет вообще! Моё почтение!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $41.6M | 56.3K | 90% | $29.99 | |
| $41.7M | 146.4K | 81% | $14.99 | |
| $41.8M | 76.6K | 90% | $29.99 | |
| $41.9M | 84.8K | 96% | $19.99 | |
| $41.1M | 66.9K | 84% | $39.99 | |
| $42.1M | 39.9K | 89% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.5M | 13.4K | 58% | $29.99 | |
| $43.5M | 106.2K | 57% | $34.99 | |
| $144.4K | 333 | 68% | $24.99 | |
| — | 0 | — | — | |
| $309.3M | 355.9K | 95% | $59.99 | |
| $1M | 8.3K | 83% | $6.24 |
Latest in each market: best RU #24, worst UK #100 · 14 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese, Spanish - Latin America +3 more
| $49.99 |
| 1.1Kratings |
| 86% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Absolut genial, läuft super, keine Bug, sieht gut aus. Elden Ring auf Koks.
我不明白为什么26年了我想移动到别的地方还得先回家然后从家里跑出来然后再走一段路坐电梯最后花十几秒看你把角色发射出去,体验几次就行了,次次都这样这不是有毛病吗?而且没拿到躯壳之前角色脆的出奇,路边一条给你两刀都半血,而且找第一个躯壳的路上非常的麻烦,盗贼那边有个小boss你得弹反给他杀了或者跑酷过去,猎人那边你要么一点点挪过去,要么跑酷,如果是没接触过这类游戏的人,你这样搞很容易给人弄红温然后退款的,目前的体验怎么说呢,有点糟糕,主要还是传送的问题,而且地牢有点过于多了吧?我才走了3个小时看到四五个地牢了,干嘛呢,地面上呆不下你们吗一直下地坐电梯。我看别人有提到堆怪的问题,目前还能靠跳劈解决,暂时没有遇到太夸张的,但是偶尔遇到的长得跟别人不太一样的高数值怪收益反而不是很高啊,每次打完就给点毛毛雨,要是一不小心死了身上攒的buff还会直接清空,buff没了后面遇到他更难打,我觉得应该取消死了身上吸血buff消失的设定,不要为难而难,打boss死几次很正常,哪怕是魂和法环,打不过还能叫好兄弟帮忙呢,这游戏好像没有联机功能吧?而且关于远程攻击的设定,黑魂和法环都可以远程勾引对面来打你,而且箭可以买999个,你不过来没关系,我就远程把你们全都点死,掉的魂还能反过来买箭继续推图,到你这呢,好家伙,远程需要决心,对面要是1枪不过来,你还得犹豫要不要省着点打,毕竟你自己3枪就哑火,说白了,没必要太恶心玩家,不然后续差评只会越来越多。
Closest we get to Bloodborne on PC so i gladly take it
Praise the bum
Top game, smooth af
Fantastisches Soulslike. Laufe kopflos umher und hab keinen Plan was abgeht: 10/10!
This is pretty sick so far!
Графика, музыка, оптимизация, уютные узкие локации а не задолбавшие всех огромные пустые поля в 20 кадров на релизе. Размеренный и камерный соулслайк с большим количеством контента, то что деду надо. П.с. пришлось мейнить Проксиму, так как другие оболочки забыли добавить, или я не разглядел их за ее толстой железной задницей, не уверен
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.