
Morbid Metal is a hack-and-slash action rogue-lite where you shapeshift into powerful characters. Switch in real time to unleash unique combos and slaughter hordes of deadly machines and intense bosses.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About




Genres
Engagement
Reviews
Themes across 264 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
viciante, mas a camera do jogo é um pouco frustrante, o grind poderia ser mais recompensador
Смесь Варфрейма с рогаликами. Оч годная игра долго ждал и ожидания оправдались. Жаль что сама по себе довольно коротка, хоть и насыщенная, но возможно сделают треть локацию(я так понимаю что локации и босса всего два на данный момент судя по ачивкам)
Great game that was super fun to play. I did have a few critiques that I hope the developers will fix, those being: -Some builds were insanely unbalanced (went a juggernaut build and beat the (final?) boss with his 3 health bars in 6 hits. -The game feels very short - Idk if it is just because of early access but even if there were more sections after the second one I felt pretty unstoppable with a fully kitted out build -Rooms are repetitive. Each room has so many details and secrets but because of that there are much fewer rooms meaning after just 3 or 4 iterations I'd already memorized the layouts and secret loots of these areas. Still a super fun and satisfying game and would recommend if you like other roguelikes as this one feels unique and new. Hope to see this game grow into something even more beautiful!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 29: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Jul 30 → 5.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Japanese, Simplified Chinese, Spanish - Spain, Portuguese - Brazil, French*languages with full audio support
Hours played at review time, across 264 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Stylistically tight as ♥♥♥♥ game with some excellent combat. Supports multiple playstyles and is a great roguelite experience for the price.
Combat précis et stimulant. Cependant, la combinaison de dégâts élevés et de soins presque inexistants produit une difficulté disproportionnée... Une erreur mineure peut compromettre une tentative entière. Le système est quand même intéressant, mais son équilibre actuel est illogique.
Combat is fast paced and rewarding once you learn the controls. There is a practice arena in the main hub area which I would HIGHLY recommend utilizing before throwing yourself into this roguelite game. It is brutal, but fun, I just wish I'd known it was roguelite before purchasing it (didn't read the fine print, totally my bad)... I'm actually really sick of this kind of game style. You're meant to die as part of progress, which is boring, highly repetitive and SLOOOOOOOOOOOOOOW. That kind of "setting the player up for failure" mentality has become more popular because of an ever growing and invasive stereotype... I'm talking about the masochistic pseudo elitist gamers that literally do nothing other than wake up with the intent do nothing more than take up space, consume processed foods for every meal, suck up oxygen like they're entitled to it, wreak like the Ganges river in August, and spend all their time playing this genre and MMORPGs like WoW (vomit) it's just....f@cked up that this is the inspiration to make games now. Companies pander to these kinds of mouth breathers. I get it, the aforementioned living human atrocities are the incel creeps that are making this industry money, but, seriously... Can I get a decent progressive game with engaging story, solid combat and a genre defining reason to keep coming back. One that doesn't force you into dying 5000 times for the sake of progression? Pffft. Nah. Those days are LONG gone. All that being said... I still recommend this game. The devs are active and are regularly doing hotfixes to improve the game, unlike so many other companies that release sh!t and ditch their cash grab projects. These devs appear legit. I hope they keep it up. So happy you all brought this out of the shadows and into circulation. I've been rooting for you since you dropped your page into Steam. Thank you. Cheers.
纯粹的爽游
this game has good combat and nice exploration
Quando vi Morbid Metal pela primeira vez, o que mais me chamou atenção foi a troca de personagens no meio do combate e os efeitos das batalhas. Achei que seria só um diferencial qualquer, mas acabou se tornando a identidade do jogo. Conforme você entende como cada personagem funciona, o combate fica cada vez mais interessante. Visualmente, o jogo é bonito, mas os cenários acabam ficando repetitivos depois de algumas runs. A trilha sonora acompanha bem nas batalhas, embora fique um pouco repetitiva e enjoativa com o tempo. Por estar em acesso antecipado, ainda falta conteúdo. Dá para sentir que o jogo precisa de mais variedade de inimigos e fases, mas a base é boa e mostra potencial. Paguei R$ 69,99 (acesso antecipado) e, sinceramente, acho um preço razoável para o conteúdo atual. Quem já tem experiência com roguelites provavelmente termina a campanha em menos de 3 a 4 horas, mesmo considerando algumas mortes. Eu recomendaria esperar uma promoção ou mais atualizações relevantes. No geral, gostei da experiência. Ainda não é um roguelite que me prenderia por dezenas de horas ou me faria buscar 100% das conquistas disponíveis. Para mim, é mais um jogo para passar o tempo. Ainda assim, a mecânica de trocar de personagens deixa o combate divertido e faz o jogo valer a pena ficar no radar.
it's very good
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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