
Morbid Metal is a hack-and-slash action rogue-lite where you shapeshift into powerful characters. Switch in real time to unleash unique combos and slaughter hordes of deadly machines and intense bosses.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About




Genres
Engagement
Reviews
Themes across 264 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Chắc chắn là 1 game đáng chơi với cơ chế tấn công như dmc, mà số lượng biome và độ đa dạng địch lẫn nhân vật còn thấp. Theo t biết thì đây chỉ là bước đầu để nhà phát triển hoàn thành cơ chế combat, và hi vọng game tiếp tục được duy trì update It is definitely a game worth playing, featuring solid combat mechanics. However, the variety of biomes, enemies, and characters is currently limited. As far as I know, this is just the initial stage for the developers to finalize the combat system, and I hope the game continues to receive updates.
操作连贯性好,手感和画面不错,容错率较低,期待后续新内容
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $752K | 646 | 91% | $29.99 | |
| $752.2K | 1.7K | 89% | $9.09 | |
| $750.1K | 599 | 85% | $29.99 | |
| $752.3K | 2.4K | 96% | $12.99 | |
| $752.4K | 576 | 60% | $59.99 | |
| $752.7K | 2.4K | 63% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $36.9K | 88 | 91% | $13.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $319.6K | 742 | 89% | $11.24 | |
| $443.8K | 1K | 72% | $8.99 | |
| $50K | 163 | 85% | $14.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 29: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Jul 30 → 5.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Japanese, Simplified Chinese, Spanish - Spain, Portuguese - Brazil, French*languages with full audio support
Hours played at review time, across 264 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is extremely fun I can wait for 1.0
what a cool action game. it feels great to upgrade and hit harder every run
Считаю, что у игры большой потенциал, поиграв в текущую версию. Боёвка интересная и приятная, анимации красивые с выебонами, есть разнообразие скиллов и их улучшение, тайминги с уворотами и последующей контратакой. Достаточно много перков и иных улучшений персонажа и возможностей. Можно комбить сразу за трёх персонажей, каждый со своим приколом и игра сама к этому взывает. Враги неплохие, пускай одни и те же, только во второй локации пара новых появится, но при этом они всегда составляют сложность, так как прогрессируют вместе с игроком. Особенно дроны: ваншотают как нехер делать. Боссы в меру сложные, с перевесом к "лёгкие", но бездумно лезть в драку не выйдет. У каждого 3 фазы, и на каждой фазе свой паттерн атак. Я, например, первого Сару прошел на 10 итерации (7 из которых я изучал игру); второго Профета с первого трая снёс 1,5 фазы. Локации симпатичные и мне пока не надоели. Между аренами скучно не будет, так как там всегда если не лут, то секция с паркуром. Паркур, к слову, не удручает благодаря сферам, да и коридоры не длинные, пара прыжков и ты снова на арене. Игра поощряет любопытство и внимательность к деталям, потому что потрескавшиеся стены и двери далеко не сразу бросаются в глаза. Можно попытаться залезть на высокую постройку и найти на вершине хилку или чипы. Графика красивая. Я не графовед, сказать больше ничего не могу. Сюжет какой-то есть, не знаю что от него ждать, я не сюжетовед, но мне интересно кого я бью, кто такой Оператор и девушка, которая "скрывает меня от его глаз". Голос Оператора услада для ушей. Музыка кайф, это мой стиль, она мне нравится и в игру вписывается отлично. Хочется больше подобного и с вокалом как в трейлере (в трейлере она очень годная, хотел добавить себе в плейлист). Я надеюсь, что это разовьется в будущем до неузнаваемости в лучшую сторону, как я увидел это с игрой Wuthering Waves. На релизе она была типичным клоном геншина, а зайдя в неё спустя пару лет я игру не узнал и даже залип в неё. В Morbid Metal хотелось бы заиметь русский язык. Я английский знаю и большого труда понимать о чём речь для меня не составляет, но уверен что для огромного большинства отсутствие русского языка составит ключевую роль перед покупкой. Я буду следить за игрой.
Insanely fun fast paced roguelite hack and slash with a combo system reminiscent of Devil May Cry or Ninja Gaiden 4! You can switch between 3 playable characters mid combat, all of them with different abilities you can change and improve, building synergies between them to deal insane amounts of damage and clear rooms of enemies in seconds. The designs for both the playable characters and enemies is sick and the map visual design is absolutely gorgeous! The soundtrack made by Blue Stahli is an absolute banger and although I expected to hear Bret sing lyrics on SSS combo rank or something of the sort, the OST fits the game to a T! While it is still on Early Access with only 2 of the bosses available to defeat and part of the game's story pending to release, the game is already in a more than playable state and has some hours you can sink into it with unlockable buffs and stat improvements for future runs. I would only add that the iterations probably need more variety, as you play the same maps in the same order over and over again every run, making replays a bit boring. Nevertheless, I expect the game to fully release with some sort of endless mode or with variations on the tileset order upon finishing the story, but this is yet to be seen and is only speculation on my part. The game is very much worth the money and I loved every second of it, great job! Can't wait for future updates :)
this game is fantastic. its the most gorgeous roguelike i've ever come across. the combat is fun. making certain builds feels amazing once pulled off. the ability to transition between different characters is an amazing idea and it feels great when you can make the characters abilities work together. this game is still early access, but theres enough of the game to really enjoy hours of content, and many many iterations of the game. there are a couple areas i would like to see improvement: the training grounds, maybe increase the difficulty as you kill the mobs, or have a nearby console to improve the difficulty so you can challenge yourself and your skills with greater difficulty the corpora unlocks: maybe after you unlock all corpora, if you could spend more boss cores to block or turn off certain corpora, that would be great, but maybe thats a little over powered, because as it stands, if you unlock as few as possible you're better off than unlocking it all i look forward to more content being added and will continue boast about how great this game is
好玩 但是流程有點短 期待更新
Early Access โดยรวมถือว่า "ดี แต่.. ยังไม่สุด" ยังมีอะไรปรับอีกมาก ศัตรู + ด่านยังน้อยมาก ถ้าผู้พัฒนาวางแผนอัปเดตดี ๆ สามารถเทียบกับเกมใหญ่ Returnal, Saros ได้เลย แค่เปลี่ยนสไตล์เป็นสาย Melee ตอนนี้หน้าที่มีแค่ ฟัน > หลบ > กดสกิล > สลับตัวละคร > ตาย > อัปเกรดตัวละคร > ลงดันใหม่ สุ่มด่านใหม่ วนลูปตามสไตล์โร้คไลท์ ข้อดี : เพลงมันส์ คอมแบดดี เพิ่มระดับความยากได้ 5 ระดับ ข้อที่ควรปรับ : ทุกอย่างมันยังดูน้อยมาก คงต้องรออัปเดตอีกยาว ดังนั้นสำหรับตอนนี้เอาไป 6.5/10 ก่อนละกัน
This game is so addictive. even in early access it feels like a small, nearly complete game. My PC is on the lower end, and I have my game on medium settings, which cause the game to look more pixelated, but the detail is still easily visible, ad the game runs smooth as butter, and i have noticed only 1 glitch, that was easily fixed by doing a basic movement to change my position
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