
We love moonshin’. Now, you get to play a story-rich management game focused on crafting moonshine, brandy, whisky, and vodka. You’ll ferment, distill, then name your booze how you want it. You’ll run that business big. Smart, yet discreetly. Cause ain’t nothin’ illegal... ‘til you get caught!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 4 → 0/day in the week after.
About
We love moonshin’. There ain’t nothin’ better than good booze. In Appalachia, we know it well. We’ve got moonshine in our blood - in the case of some old-timers, maybe even literally. We love to talk about likker, make it, drink it all day long - and we love to share it too! How 'bout that, my gaming friend?
What’s your alcohol of choice? Do you maybe know how to make it? The process is a complex one, but with our know-how, we can shed some light on it, if you’d like; a little bit of moonlight - moonshine! - to guide you through the processes of fermentation, distillation, and bottling. But that’s too much to write about here - just check out the .gif below to see how we went about it.
Makin’ booze is pure fun, but if you’re makin’ money too - now that’s the way to live. However, for that, you need to be smart, manage your base right, and not piss off the boys in blue...
We tried to capture the life of a moonshiner as realistically as possible. You’ll be managing workers who’ll be crafting and maintaining your equipment, you’ll be buying ingredients, unlocking technologies, planning deliveries and finances, making sure you remain as discreet as possible - and deciding whom to trust and with whom to work.
In our game, you take on the role of a young moonshiner. You will progress through main missions, perform side quests, and run into road events during deliveries - the life of a moonshiner is ever-exciting and full of surprises...
If you’ll be prospering, you’ll get the chance to create and manage bases in five different regions, each with its own, more and more challenging missions. From your hometown mountains, through the thicket of a forest and mud of a swamp, all the way to civilization to conquer the big city.
How the story will end depends purely on you - there’ll be a pesky agent who’ll want to work with you, and there’ll be a corrupt governor that you can join. But you can also ignore them. You’re a free man, after all.
That’s how Moonshine Inc. came to be. Made for moonshiners, amateurs, dreamers, and newbies. Sit down, launch the game, enjoy crafting and running your business, and relax… after all, ain't nothin’ illegal ‘til you get caught!

Sandbox mode with the choice of region, starting money, Police Alert on/off, speed of production and crafting, and discoverability of technologies and recipes
a faithful reflection of the moonshine craft - fermentation and distillation based on chemical formulas behaving as natural processes
a realistic recreation of an American moonshiner’s business, with all its challenges
a rich story - 3 possible successful endings or a “Game Over” if caught by the authorities
5 regions - running the base in the mountains, forest, swamps, town, and city, with linear progression
70+ recipes - 15+ moonshines, 15+ whiskies, 20 brandies, 20+ vodkas
50+ ingredients - sugars, fruits, vegetables, and grains
35+ apparatuses - 17 distillation stills, 8 fermentation tanks, 5 post-distillation tanks, 7 pre-fermentation apparatuses, and more
26 fermentation and distillation technologies
37 main quests + Police Quests, side quests, and road events
Original Soundtrack - get a Supporter Pack to download 19 tracks from the game’s OST
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 177reviews | 61% | — | $142.1K |
| $19.99 | 160ratings | 43% | — | not modelled | |
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
n/a
great game
Patrząc po tagu symulacja myślałam że będzie to gra w stylu schedule 1. Wiecie, sam przechylasz butelki itd. To jest po prostu zarządzanie. Może ktoś lubi takie gry, ja nie bardzo
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Polish, Japanese, Simplified Chinese, Russian
| $19.99 |
| 111ratings |
| 46% |
| — |
| not modelled |
| $6.99−65% | 23ratings | 70% | — | not modelled |
| $8.99−55% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Das Spiel gefällt mir sehr gut, jedoch sind einfach zu viele Bug´s enthalten, die dem Spiel den ganzen Spaß nehmen und teilweise sogar unspielbar machen! Habe das Spiel vorher schon auf der Playstation PS5 gekauft, da war es sogar noch schlimmer - eine totale Katastrophe!
greet way to pass those hours by and i do mean fast
Pograłem 3 godziny i się zanudziłem po czym usunąłem ją z dysku wszystkim ją odradzam
BUG太多了 而且看製作組這副模樣八成也不想修 而且由於隨機性過高 在研發新酒的配方跟拉高原有配方的完成度可以說異常的枯燥 既沒有在還原度上高度復刻現實的釀造過程和要素,遊戲性也不高 真心不推薦其他人入手
Bardzo przyjemna i odstresowująca gra. Naprawdę wciąga.
The concept is good, but the game quickly becomes repetitive and is riddled with bugs: 1. The crafting process doesn’t start; this can be fixed by saving and reloading the game or by turning on the worker’s camera; 2. The equipment crafting indicators disappear (as if nothing is happening); 3. When reloading the game, the crafting progress resets; 4. Old secondary quests reappear, but delivery doesn’t work to them (the goods just disappear). Conclusion: It’s not worth the money, even at a discount.
NEEDED TO BREW LONGER: The core idea is fun, if a little bit arcade-like, but unfortunately the amount of bugs this far post-launch is unacceptable. And once you have learned all the recipes and unlocked the best equipment, there is little to keep your interrest. Purchase on sale if you are interested in stilling, but otherwise can't recommend
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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