
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $142.2K — a different platform, not this one.
We love moonshin’. There ain’t nothin’ better than good booze. In Appalachia, we know it well. We’ve got moonshine in our blood - in the case of some old-timers, maybe even literally. We love to talk about likker, make it, drink it all day long - and we love to share it too! How 'bout that, my gaming friend? What’s your alcohol of choice? Do you maybe know how to make it? The process is a complex one, but with our know-how, we can shed some light on it, if you’d like; a little bit of moonlight - moonshine! - to guide you through the processes of fermentation, distillation, and bottling. But that’s too much to write about here - just check out the .gif below to see how we went about it. GET THE KNOW-HOW AND CRAFT FINE LIKKERS Makin’ booze is pure fun, but if you’re makin’ money too - now that’s the way to live. However, for that, you need to be smart, manage your base right, and not piss off the boys in blue... We tried to capture the life of a moonshiner as realistically as possible. You’ll be managing workers who’ll be crafting and maintaining your equipment, you’ll be buying ingredients, unlocking technologies, planning deliveries and finances, making sure you remain as discreet as possible - and deciding whom to trust and with whom to work. RUN YOUR BASE SMART... AND BE DISCREET In our game, you take on the role of a young moonshiner. You will progress through main missions, you’ll be performing side quests, and running into road events during deliveries - the life of a moonshiner is ever-exciting and full of surprises... If you’ll be prospering, you’ll get the chance to create and manage bases in five different regions, each with its own, more and more challenging missions. From your hometown mountains, through the thicket of a forest and mud of a swamp, all the way to civilization to conquer the big city. How the story will end depends purely on you - there’ll be a pesky agent who’ll want to work with you, and there’ll be a corrupt governor that you can join. But you can also ignore them. You’re a free man, after all. TAKE YOUR STORY TO METROPOLIS That’s how Moonshine Inc. came to be. Made for moonshiners, amateurs, dreamers, and newbies. Sit down, launch the game, enjoy crafting and running your business, and relax… after all, ain't nothin’ illegal ‘til you get caught! a faithful reflection of the moonshine craft - fermentation and distillation based on chemical formulas behaving as natural processes a realistic recreation of an American moonshiner’s business, with all its challenges a rich story - 3 possible successful endings or a “Game Over” if caught by the authorities 5 regions - running the base in the mountains, forest, swamps, town, and city, with linear progression 70+ recipes - 15+ moonshines, 15+ whiskies, 20 brandies, 20+ vodkas 50+ ingredients - sugars, fruits, vegetables, and grains 35+ apparatuses - 17 distillation stills, 8 fermentation tanks, 5 post-distillation tanks, 7 pre-fermentation apparatuses, and more 26 fermentation and distillation technologies 37 main quests + side quests and road events Original Soundtrack - get a Supporter Pack to download 19 tracks from the game’s OST
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,571 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Stats
Sums Steam only; GOG, PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
GOGYou are here | $6.99−65% | 23ratings | 70% | — | not modelled |
| $19.99 | 214reviews | 64% | — | $142.2K | |
| $19.99 | 160ratings | 43% | — | not modelled | |
| $19.99 | 111ratings | 46% | — | not modelled | |
| $8.99−55% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Media
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| — | 37 | 88% | $9.99 | |
| — | 25 | 80% | $12.49 | |
| — | 35 | 80% | $8.99 | |
| — | 39 | 72% | $14.99 | |
| — | 18 | 84% | $19.99 | |
| — | 119 | 84% | $12.25 |