
Moonlighter is an Action RPG with rogue-lite elements that demonstrates two sides of the coin – revealing everyday routines of Will, an adventurous shopkeeper that secretly dreams of becoming a hero.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 31.14/day in the week to Sep 3 → 27.57/day in the week after.
About
Since launch, Moonlighter has received a wealth of updates—from quality-of-life improvements and balance tweaks to major roadmap additions. The current version expands the original experience with new mini-bosses, gear, over 100 new room layouts, Companions, deeper lore, and a New Game+ mode packed with fresh challenges.

During a long-passed archaeological excavation, a set of Gates were discovered. People quickly realized that these ancient passages lead to different realms and dimensions – providing brave and reckless adventurers with treasures beyond measure. Rynoka, a small commercial village, was founded near the excavation site providing refuge and a place for adventurers to sell their hard-earned riches.
Moonlighter is an Action RPG with rogue-lite elements following the everyday routines of Will, an adventurous shopkeeper that dreams of becoming a hero.
While conducting your business in Rynoka village, you can put items on sale, set their price carefully, manage gold reserves, recruit assistants and upgrade the shop. Be careful though – some shady individuals may want to steal your precious wares!
Defeat various enemies and bosses, and revel in challenging and deep combat mechanics. Masterful control of your weapons, critical timing, careful positioning, and an understanding of your enemies and environment are crucial to your survival. How you battle your enemies is up to you.
Get to know your neighbors as you restore the prosperity of this small commercial hamlet. Help establish new businesses and watch them grow in the idyllic community of Rynoka.
Understanding the crafting and enchanting system is essential for your progression. Interact with the villagers to craft new armor and weapons, and enchant existing equipment. This creates a great deal of flexibility and spices up the way equipment is used.
Access strange worlds through otherworldly gates and collect valuable items from exotic civilizations: resources, weapons, armors and peculiar artifacts. Hoarding everything won't be possible - use the unique inventory system wisely to take the most profitable loot with you.
Gates lead to different worlds. Each run is unique and forces you to make smart and calculated decisions. You never know what you will encounter next – that’s why you must be prepared for everything.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 24.5Kreviews | 81% | — | $9.1M |
| $19.99 | 4.4Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2166 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Um jogo com uma mecânica extremamente simples e divertida, gostei muito, recomendo.
7/10
Короче, TL;DR: бесплатно можно немного развлечься, покупать не рекомендую. Выглядит красивенько, фразы НПС написаны неплохо, музыка норм но почти ничего не цепляет, хотя то что рядом с каждым из торговцев городская тема меняется по-разному это прикольно, пара версий понравилась. В остальном же это неплохая идея и очень посредственная реализация. Боёвка дубовенькая, при это в целом очень просто, но некоторые противники слишком душные и неприятные. В каждом подземелье есть отвратительные слаймы что прыгают на тебя и станят на некоторое время. С тяжёлым мечом, которые в остальном имба, тебя могут часто поймать после выполнения особой атаки, ведь ты ещё секунды полторы не можешь двигаться. Баланс оружия так себе: лук ситуативен, с копьём и его особой атакой слишком легко впереться во врага, а двуручник бьёт по кругу и отталкивает... но не всегда, иногда просто не делает этого. А иногда твой удар по кругу может ударить 3 раза, а может и 1, как повезёт. Особенно часто на боссах, причём стоящих на месте бьёт только 1 раз. Кстати во время вертушки с ним герой неуязвим, что может и фича но ощущается как баг и позволяет чизить атаки врагов и боссов. Управление на клавиатуре тоже сделано довольно плохо, да и базовая раскладка мне не понравилась. Магазин и продажа предметов тоже супер простые, совсем уж нечего там делать кроме "поставить ценник, смотреть как зайдёт, скорректировать предмет 1 раз на всю игру". Денег и так полно, максимум можно вещи из-под особой витрины подороже продавать. Даже для расслабляющего, чиллового геймплея как-то мало, так ещё и иногда вор может прийти, как тут совсем расслабишься. Но определил то что я вообще пишу отзыв (и негативный к тому же) финальный босс. Не потому, что он сложный (хотя заметно сложнее всех предыдущих, да). А потому что рандом: может в первой фазе сделать ужасную долгую и бесячую атаку, может дважды, а может вообще не сделать. Но и это ладно, во второй же фазе я несколько попыток подряд получал урон дважды когда меня не задевало вообще ничего, даже вылезающее из земли щупальце, у которого нет никакого предупреждения (вылезло раз — бегай пока ещё два не промажет). То есть я либо нормально уворачиваюсь, либо вообще так далеко от босса что его на экране нет (пока не приятен можно просто стоять, за экран из лука стрелять), а мне дважды прилетает урон так, что я вылечиться не успеваю. Выбесило. Я гляну с любопытством что разработчики сделают в сиквеле, но заранее ничего не жду. Если извлекут уроки, может стать прям хорошо, но вряд ли будет шедевр. А эту игру я искренне порекомендовать не могу.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1.5/day in the week to Jul 21 → 2.6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Simplified Chinese, Japanese, Polish, Russian, Korean, Portuguese - Brazil, Italian, Turkish +1 more
| $19.99 |
| 3.6Kratings |
| 74% |
| — |
| not modelled |
| $2.99−85% | 622ratings | 84% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
dobré
good game but here and there need some fix and improvement
免费的就是香
i wish that i could lie but my mind get in the way
GOD
não consegui zerar pois em determinado ponto sempre perdia o save, recomecei o jogo 3 vezes e perdi o save em todas
Super
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $9.1M | 6.8K | 55% | $34.99 | |
| $9.1M | 18.3K | 93% | $19.99 |
Related
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|---|---|---|---|---|
| $2.8M | 9.5K | 87% | $14.99 | |
| — | 0 | — | — | |
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