
Moonlighter is an Action RPG with rogue-lite elements that demonstrates two sides of the coin – revealing everyday routines of Will, an adventurous shopkeeper that secretly dreams of becoming a hero.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 31.14/day in the week to Sep 3 → 27.57/day in the week after.
About
Since launch, Moonlighter has received a wealth of updates—from quality-of-life improvements and balance tweaks to major roadmap additions. The current version expands the original experience with new mini-bosses, gear, over 100 new room layouts, Companions, deeper lore, and a New Game+ mode packed with fresh challenges.

During a long-passed archaeological excavation, a set of Gates were discovered. People quickly realized that these ancient passages lead to different realms and dimensions – providing brave and reckless adventurers with treasures beyond measure. Rynoka, a small commercial village, was founded near the excavation site providing refuge and a place for adventurers to sell their hard-earned riches.
Moonlighter is an Action RPG with rogue-lite elements following the everyday routines of Will, an adventurous shopkeeper that dreams of becoming a hero.

While conducting your business in Rynoka village, you can put items on sale, set their price carefully, manage gold reserves, recruit assistants and upgrade the shop. Be careful though – some shady individuals may want to steal your precious wares!

Defeat various enemies and bosses, and revel in challenging and deep combat mechanics. Masterful control of your weapons, critical timing, careful positioning, and an understanding of your enemies and environment are crucial to your survival. How you battle your enemies is up to you.

Get to know your neighbors as you restore the prosperity of this small commercial hamlet. Help establish new businesses and watch them grow in the idyllic community of Rynoka.

Understanding the crafting and enchanting system is essential for your progression. Interact with the villagers to craft new armor and weapons, and enchant existing equipment. This creates a great deal of flexibility and spices up the way equipment is used.

Access strange worlds through otherworldly gates and collect valuable items from exotic civilizations: resources, weapons, armors and peculiar artifacts. Hoarding everything won't be possible - use the unique inventory system wisely to take the most profitable loot with you.

Gates lead to different worlds. Each run is unique and forces you to make smart and calculated decisions. You never know what you will encounter next – that’s why you must be prepared for everything.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 24.5Kreviews | 81% | — | $9.1M |
| $19.99 | 4.4Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2194 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
跟传说之下差不多
Very cozy game. Nice simple mechanics for a super casual experience. Shop mechanics are surprisingly enjoyable, the supply and demand mechanic really keeps you engaged, and the combat is quite rewarding. Perfectly balance between laid-back casual gameplay and simple but engaging combat.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1.5/day in the week to Jul 21 → 2.6/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Simplified Chinese, Japanese, Polish, Russian, Korean, Portuguese - Brazil, Italian, Turkish +1 more
| $19.99 |
| 3.6Kratings |
| 74% |
| — |
| not modelled |
| $2.99−85% | 623ratings | 84% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
духота
huйня
Look at our hero! During the day he counts coins, at night he waves his sword. He thinks that he is "universal", that he is "holistic". But this is an illusion! By day, he is an obsessive accountant who believes that if he sets the "right" price, he controls the chaos of demand. At night, he is a hysterical hero who believes that if he kills enough monsters, he will prove his worth. But both of these roles are an attempt to fill the same hole. He doesn't trade for the pleasure of trading. He doesn't fight to face the Real Thing. He does all this to accumulate enough gold to buy the next upgrade to become a "better person." And when does he die in the dungeon? He does not accept death as a condition of being. He's angry because he lost the gold! This is a full-fledged life in existence. This is an obsessive neurosis disguised as a "cozy" game, because under the pixel graphics lies the same logic of accumulation as in any other "management" game. He doesn't accept the crack. He's trying to seal it with gold.
几年前买过觉得太无聊就退款了,没想到现在又白嫖到了,这是天意啊(
무료로 풀려서 해본게임. 엔딩까지 보면서 느낀점을 적어보자면 전반적인 분위기는 좋으나, 편의성 및 다들 말하는 조작감이 문제다. 평타에대한 캔슬이 없어, 공격 딜레이중 알고도 맞아야하는 문제가 존재한다. 특히 보스전에서 이게 심한데, 이로인해 보스 클리어 타임을 증가시킨다. 또한, 각종 설명이 부족하다. (그림으로 표현되어있어 직관적이지 않음) 이로인하여 해당상황을 한번은 겪어봐야 확실하게 알 수 있다. 마지막 보스전은 압도적으로 불쾌한데, 위의 조작감으로 인해 리트라이가 나는데 보스까지 도달하기 너무 멀고 오래걸린다. 각종 상점이나 던전 등 빠른이동이 추가되면 어땠을까 싶다... 그래도 게임 자체는 나쁘지 않았고 무료게임이라 추천 :)
可惜没有创意工坊,除了武器系统比较的原始之外,其他的都是神作更别说他还是免费的
無料で入手 恐らく合う合わないがハッキリとわかれるゲーム、自分には合わなかった このゲームの売りである商品価格を決める要素が何よりも面倒でありテンポが悪く、面白さをマイナスからゼロにするだけの作業で非常につまらない 例えば商品にあらかじめ定価が決まっていて貴重なレア素材は割高に、数が多い素材はセットで割安にみたいに販売できるゲーム制なら楽しめたと思う
nice gameplay
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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