
Experience an action-RPG with roguelike elements where you live the double life of an adventurer and a merchant. Dive into vibrant dimensions to fight enemies, gather loot, and manage your backpack. Rebuild your shop and turn profits into gear for the next adventure!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 16.14/day in the week to Sep 3 → 69.86/day in the week after.
About
Live the double life of a resourceful merchant and fearless adventurer in this sequel to the hit rogue-lite Action-RPG!
Stranded without a coin in the village of Tresna, Will must open shop again as he dives into an interdimensional adventure. Explore dangerous dungeons, loot ancient relics, sell them, and reinvest in the town's prosperity.
The magical, addictive loop returns—bigger, bolder, and packed with shiny loot.
Profitable perils await as dimensional exploration evolves. Strap on your trusty backpack and master dynamic combat with various weapon classes, armor sets, and powerful perks.
Chart a path through unpredictable worlds, defeat relentless foes and formidable bosses, then carefully arrange your loot to unlock unique item synergies. Managing your backpack is key to financial success and maximizing profits.
The deeper you go, the greater the rewards—and the risks.
After every adventure, it's time to open for business. Customize your shop, set your prices, and read your customers to strike the perfect deal. Unlock sales perks, capitalize on special events, and optimize your displays to maximize profits.
From battered scrap to priceless relics, every item's value is yours to decide.
Take on the Endless Vault, a mysterious ancient artifact that pushes your skills to the limit.
Overcome its ever-growing challenges to upgrade your town and earn increasingly valuable rewards. Will it be enough to reclaim your homeland from the evil Moloch, an interdimensional collector who has claimed your beloved village for himself?
Dive into Moonlighter’s stunning visual leap into 3D. Explore vibrant environments, enjoy smoother, more dynamic combat, and experience the iconic cycle of daytime shopkeeping and nighttime treasure hunting like never before.
Sums Steam only; Xbox, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 4Kreviews | 81% | — | $2.5M |
| $29.99 | 648ratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 933 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Simple mechanics with a map similar to Slay the Spire. It is almost out of early access, so I hope some of the bugs will be patched out soon, but all the same, its an enjoyable purchase that I would recommend to anyone that wants a roguelite that you can pick up and put down.
Great addition to the existing Moonlighter formula. A solid sequel.
1をクリア後、即購入。 1で「面白いんだけど、ちょっと物足りないんだよな。」って人はマストで買うべき。 [h1]「探検要素楽しいけど、、、売買価格設定めんどくさいな・・・」って人は以下のReddit>Googleスプレッドシート参照[/h1] [url=]https://www.reddit.com/r/Moonlighter/comments/1pik05j/moonlighter_2_all_prices/?tl=ja[/url] 使い方としては、ダンジョン名とアイテムレア度で表がグループ化がされているので参照すればよい。 英語が苦手な人は、売りたいアイテムのランクのRelic列をコピー⇒AIに張り付ける⇒売りたいアイテムの日本語をAIに張り付けて「これの英語名何?」と聞く⇒返ってきた英語名をスプレッドシートで探す⇒Cheap・Perfect・Expensive・Overpriced列から売りたい数値で売る(主にPerfectで売ると思うが) くそおもろいので買ってください
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best PL #58, worst US #92 · 13 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 0.25/day in the week to Jul 19 → 4/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Spain, Polish, Japanese, Korean*languages with full audio support
| $29.99 |
| 188ratings |
| 81% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 937 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h2] 前作をプレイしたことがあるなら買うべき [/h2] 前作に比べて[b] 罠や奈落 [/b]での被ダメがなくなった。 ゲーム中盤から割と無双できるくらいの戦闘難易度で メインコンテンツの金稼ぎがサクサクになった!
Very Cute graphics and fun gameplay. The shop is fun to run as well. I did not play the first moonlighter, but I am having a lot of fun with moonlighter 2.
Un juegazo hecho por españoles. Para mí, esta secuela ha mejorado en todos los sentidos. Las mejoras son muy divertidas y permiten hacer combos brutales. Los jefes son variados y cada uno tiene su propia dificultad, haciendo que los combates sean muy entretenidos. Si quieres pasar un buen rato, disfrutar de un buen juego y, de paso, apoyar a nuestros compañeros, cómpralo. ¡Merece mucho la pena!
Short ver.: Kind of a neutral to positive review depending on what you're looking for Long ver.: Overall rating: 7/10 (It's a fun game but not life-changing or anything. If expenses are tight maybe wait a few years(?) for a good sale lol) [b] tl;dr [/b]: It's still a fun game even though the way the story is executed isn't the best. (This is an opinion, so you may not enjoy it the same way I did.) I kept this until I finished the main story before writing a review, since I feel like that's a fair point to review from. (alternatively, I might edit this when/if I decide to 100%) I won't talk about anything related to accessibility here since I'm generally not bothered by a lot of things. I've played the first Moonlighter and enjoyed it a lot. But I did get it free on Epic (and bought the expansion DLC later on) and don't really like buying games several times on the same platform (PC). I was one of those people who was disappointed during the initial demo release when the item prices were delegated completely to the dungeon area and the shop only had a buff 1 or buff 2 selling minigame. I skipped the early access because I'm terrible with them and because I wanted to wait until 1.0 to both get over my "nostalgia feelings" of Moonlighter 1 (to avoid over-comparing the two) and to see what changes they end up with for the "final" release version. [b] GAMEPLAY [/b]: (8/10) The main loop is still fun. This one went for a more Roguelite experience compared to the first one's dungeon crawler format. My favourite weapon from the first game is the gauntlets, and it's the same this time as well. I've only played on normal difficulty and at my level of general skill it was pretty easy, which I'm happy about because I generally don't like playing games too difficult. I've only ever died twice early-game and used my pendant like 5 times? BUT sometime in the middle it felt like I was going nowhere because unlocking dungeons didn't really feel like progress to me and since all of them had kind of the same profit margin. Your profits are essentially based on your higher tier artifact selections and skill to get through the dungeon. With the buffs being in-dungeon and the weapon upgrades not being necessary (they don't boost base attack damage) your main way of earning money is kind of just getting good. Edit: After thinking about it this isn't exactly a negative since it gives incentive to not drop the previous dungeons once you unlock the next one. [b] STORY [/b]: (5/10) This one is... yeah. The dungeons aren't tied to the main plot this time, but instead the side missions related to NPCs around Tresna. The main story is instead tied to the Endless Vault (cue title). This also means you could probably just run the first dungeon for the entire main game, but why would you? It felt like things just happen. Though reading the descriptions on the Quests is nice since they're written in Will's PoV :) I want to talk about the ending but that's spoilers so I just wanted to say it feels a bit lacking. I saw a different review talk about this and I kinda have to agree here. The BBEG doesn't have an actual fight but is instead a QTE which didn't feel all that impactful. [b] GRAPHICS [/b]: (7/10) I am not going to lie, I was initially put off by the fact they made it 3D isometric view. (I can't recall the exact term for the format right now) But by the time 1.0 rolled around as mentioned above I got over it. While I do enjoy 2D art styles more, it doesn't significantly impact the experience for me as long as the game is fun. The old PC I used when I played the first game probably wouldn't have been able to run this one though, lol. (I know I said I wouldn't talk about accessibility but I do think adding a toggle/slider for bloom would be a good idea. I know a lot of people prefer it off even though I'm personally not bothered by it.) Finally: I know many people who have enjoyed Moonlighter 1 disliked this game for one reason or another. This game however is not Moonlighter 1 so I wanted to get into it with an open mind. I have also never played Hades which I've seen people compare the rogue-lite gameplay to so I can't comment on that either. But I still think this game is fun. In the end as a player that's what I need a game to be.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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