
Experience an action-RPG with roguelike elements where you live the double life of an adventurer and a merchant. Dive into vibrant dimensions to fight enemies, gather loot, and manage your backpack. Rebuild your shop and turn profits into gear for the next adventure!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 16.14/day in the week to Sep 3 → 69.86/day in the week after.
About
Live the double life of a resourceful merchant and fearless adventurer in this sequel to the hit rogue-lite Action-RPG!
Stranded without a coin in the village of Tresna, Will must open shop again as he dives into an interdimensional adventure. Explore dangerous dungeons, loot ancient relics, sell them, and reinvest in the town's prosperity.
The magical, addictive loop returns—bigger, bolder, and packed with shiny loot.
Profitable perils await as dimensional exploration evolves. Strap on your trusty backpack and master dynamic combat with various weapon classes, armor sets, and powerful perks.
Chart a path through unpredictable worlds, defeat relentless foes and formidable bosses, then carefully arrange your loot to unlock unique item synergies. Managing your backpack is key to financial success and maximizing profits.
The deeper you go, the greater the rewards—and the risks.
After every adventure, it's time to open for business. Customize your shop, set your prices, and read your customers to strike the perfect deal. Unlock sales perks, capitalize on special events, and optimize your displays to maximize profits.
From battered scrap to priceless relics, every item's value is yours to decide.
Take on the Endless Vault, a mysterious ancient artifact that pushes your skills to the limit.
Overcome its ever-growing challenges to upgrade your town and earn increasingly valuable rewards. Will it be enough to reclaim your homeland from the evil Moloch, an interdimensional collector who has claimed your beloved village for himself?
Dive into Moonlighter’s stunning visual leap into 3D. Explore vibrant environments, enjoy smoother, more dynamic combat, and experience the iconic cycle of daytime shopkeeping and nighttime treasure hunting like never before.
Sums Steam only; Xbox, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 4Kreviews | 81% | — | $2.5M |
| $29.99 | 648ratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 933 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
J'ai eu de grosses semaines au travail et j'avais besoin de poser mon cerveau, et ce jeu a rempli ce rôle. Je dirais que les 15 premières heures de jeu ont vraiment été bien, mais à partir de là c'est le déclin. Passé les 15 premières heures de jeu, celui-ci n'a plus de nouveau contenu à nous proposer. Et là où il exige de nous du farm, il nous donne un outil, mais même avec un build cheaté, ce dernier ressemble à un travail tellement les ennemis deviennent des éponges. Je pense qu'il faut laisser à ce jeu le temps d'être amené à maturation par ses développeurs, dommage de ne pas l'avoir fait avant la sortie en 1.0. C'est compliqué, je mets une review positive vraiment parce que je suis un grand optimiste.
jeu super, beau et divertissant. Très agréable de suivre l'histoire avec un système de collecte / vent d'objets original.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.5M | 6.3K | 75% | $9.99 | |
| $2.5M | 1.3K | 56% | $49.99 | |
| $2.5M | 2.3K | 84% | $29.99 | |
| $2.5M | 6.3K | 55% | $39.99 | |
| $2.5M | 7.9K | 97% | $19.99 | |
| $2.5M | 4.4K | 96% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.1M | 24.5K | 81% | $19.99 | |
| $652.5K | 1.6K | 83% | $9.99 | |
| $12.5K | 143 | 73% | $4.99 | |
| $54K | 190 | 66% | $14.99 | |
| $550 | 2 | 100% | $9.99 | |
| — | 0 | — | — |
Every market we collect.
Latest in each market: best PL #58, worst US #92 · 13 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 0.25/day in the week to Jul 19 → 4/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Spain, Polish, Japanese, Korean*languages with full audio support
| $29.99 |
| 188ratings |
| 81% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 937 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
this game is awesome so much better than the original moonlighter. Honestly the demo is pretty representative of the game if you like the demo you'll like the game EZ PZ. download that badboy and give it a try. All these people saying that moonlighter 1 is better sounds like some rose colored glasses bs to me.
Meh.
No Italian language support. Absolutely pathetic, especially considering the first game had it. Removing a language that was already there is just a massive step backwards. Embarrassing.
I am currently at 51H because I want to finsih it while I'm already close with 100% (94% now). First I wanted to drop it until I reached lvl 4~5? at the endless vault - until then it's a not much rewarding grind but after that the gameplay and your income with it spike hard and you can enjoy the runs easily and focus on the backpack management - which is really fun to puzzle with. It's a highly amusing game when you want to have a cozy time despite dungeon runs and a fun longer puzzle-backpack management then the run itself. Has nicely setup 3 regions with 1 day & 1 night dungeon each and random generated runs with perks and risk/reward system. But it gets highly repetitive after some lvls and since you're now overpowered having unlocked most good stuff it's just "let me get done with it so I can sell stuff". The main goal - to unlock the endless vault is on repeat the same - bring me x income, every single time. Still is a fun game for 20-30H and worth the price, but definetely also a lot of room to improve and make it seem not so empty with it's little town potential it has
Initialement étonné par le choix d'un passage a la 3D, j'ai très rapidement apprécié le jeu ! J'adore vraiment les boss, leurs différentes phases et leurs mécaniques. Ce jeu conserve l'me de Moonlighter et rajoute des paillettes !
Dopo circa 60 ore di gioco e averlo platinato, posso dire che Moonlighter 2 è stata davvero una bella sorpresa, soprattutto considerando che è ancora in accesso anticipato. Il gameplay loop funziona alla grande: esplorare i dungeon, raccogliere loot, tornare al negozio, decidere i prezzi e vendere tutto continua a dare soddisfazione anche dopo parecchie ore. È quel classico gioco da “faccio ancora un giro e poi smetto” e improvvisamente sono passate altre due ore. Il combattimento è divertente e molto più dinamico rispetto al primo Moonlighter, soprattutto quando inizi a capire bene le varie armi, le build e le sinergie. Anche la progressione mi è piaciuta parecchio: c'è quasi sempre qualcosa da migliorare, sbloccare o completare e, da amante dei completamenti, arrivare al platino è stato genuinamente divertente invece che una semplice lista di cose noiose da fare. Ovviamente essendo ancora in Early Access ci sono aspetti che possono essere migliorati e contenuti che devono ancora arrivare, ma la base secondo me è già ottima. Dopo 60 ore sento di aver praticamente spremuto tutto quello che il gioco attualmente offre, ma nonostante questo ho ancora voglia di tornarci quando usciranno nuovi aggiornamenti. Se vi piacciono roguelite, dungeon, loot e quella componente gestionale del negozio che rende Moonlighter diverso da tanti altri giochi del genere, per me è assolutamente consigliato. 60 ore + platino: direi che i soldi li ho ammortizzati abbastanza. 😂 Consigliato. ⭐
3
As of review still EA, so some things might be more defined. solid 8/10, good shop system very open to any playstyle, good combat system (besides big sword ong they suck, I love getting stuck swinging my sword and not being able to dodge) fun to play resets and build towards an end goal, not a long game but very replayable some qualms with the way wording is intrepreted to do with the greed coluseum and pickups/armours with the effect of "after defeating a boss/miniboss" and not retriggering those, without wording that it wont retrigger and items that deal more damage to bosses/minibosses triggering overall very fun, easy to play, nice to optimise and a big improvement over Moonlighter 1
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.