
Experience an action-RPG with roguelike elements where you live the double life of an adventurer and a merchant. Dive into vibrant dimensions to fight enemies, gather loot, and manage your backpack. Rebuild your shop and turn profits into gear for the next adventure!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 16.14/day in the week to Sep 3 → 69.86/day in the week after.
About
Live the double life of a resourceful merchant and fearless adventurer in this sequel to the hit rogue-lite Action-RPG!
Stranded without a coin in the village of Tresna, Will must open shop again as he dives into an interdimensional adventure. Explore dangerous dungeons, loot ancient relics, sell them, and reinvest in the town's prosperity.
The magical, addictive loop returns—bigger, bolder, and packed with shiny loot.
Profitable perils await as dimensional exploration evolves. Strap on your trusty backpack and master dynamic combat with various weapon classes, armor sets, and powerful perks.
Chart a path through unpredictable worlds, defeat relentless foes and formidable bosses, then carefully arrange your loot to unlock unique item synergies. Managing your backpack is key to financial success and maximizing profits.
The deeper you go, the greater the rewards—and the risks.
After every adventure, it's time to open for business. Customize your shop, set your prices, and read your customers to strike the perfect deal. Unlock sales perks, capitalize on special events, and optimize your displays to maximize profits.
From battered scrap to priceless relics, every item's value is yours to decide.
Take on the Endless Vault, a mysterious ancient artifact that pushes your skills to the limit.
Overcome its ever-growing challenges to upgrade your town and earn increasingly valuable rewards. Will it be enough to reclaim your homeland from the evil Moloch, an interdimensional collector who has claimed your beloved village for himself?
Dive into Moonlighter’s stunning visual leap into 3D. Explore vibrant environments, enjoy smoother, more dynamic combat, and experience the iconic cycle of daytime shopkeeping and nighttime treasure hunting like never before.
Sums Steam only; Xbox, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 4Kreviews | 81% | — | $2.5M |
| $29.99 | 640ratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 919 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ich glaube man darf hier nicht den Fehler machen und das Spiel als Sequel zu Moonlighter 1 sehen. Das ist es nicht, es ist kein typischer Nachfolger, sondern eher ein komplett neues Spiel mit derselben Grundidee: Du gehst los, kämpfst, sammelst Relikte, bringst wertvolle Beute heim und verkaufst sie später im eigenen Laden. Aber drum herum hat sich so viel verändert, man erkennt vieles fast nicht wieder. Der Grafikstil? Komplett anders. Kampf und Erkundung? Läuft anders ab. Relikte sammeln? Neues System. Das Inventar? Wurde umgekrempelt. und auch beim Verkaufen im Laden musst du dich umstellen das ist nicht mehr wie im ersten Teil. Mit all diesen Veränderungen hab ich anfangs echt gehadert. Mein erster Eindruck von Moonlighter 2 war nicht besonders: Hat mich überhaupt nicht abgeholt. Habs dann auch ziemlich schnell wieder weggelegt. Aber mit dem 1.0 Release hab ich nochmal von vorne begonnen und ja, es hat "Klick" gemacht. Der Grafikstil gefällt mir gut: Schön gemachte Welten mit eigenen Charme. Die Ladezeiten sind mir persönlich noch etwas zu lange. Was mich inzwischen richtig begeistert ist das neue Relikte-System. Es macht einfach Laune, den Rucksack so zu packen, dass die Effekte sich gegenseitig beeinflussen und aus normalen Relikten plötzlich richtig wertvolle Beute entsteht. Du grübelst immer, was du behältst, wie du alles anordnest und welche Kombi am Ende den besten Gewinn bringt. Dieser typische Loop noch einen Run, bessere Relikte suchen, verkaufen, aufwerten, und dann doch nochmal los funktioniert wieder richtig gut. Beim Verkaufen ist es jetzt einfacher und anders als früher. Fans vom ersten Teil finden wahrscheinlich, dass dabei ein bisschen Tiefe verloren geht versteh ich total. Aber dafür ist das Ganze jetzt flotter und zugänglicher und ich finde, das passt perfekt zum neuen Konzept. Ich bin jedenfalls froh, dass ich Version 1.0 nochmal eine Chance gegeben hab. Anfangs hatte ich wenig Lust, mittlerweile macht's richtig Spaß. TLDR; Wer Moonlighter 1 gemocht hat, sollte nicht erwarten, einfach mehr vom selben zu bekommen. Aber wer offen für die ganzen Änderungen ist und Moonlighter 2 als eigenes Spiel sieht, kriegt meiner Meinung nach ein richtig starkes, motivierendes und absolut empfehlenswertes Spiel.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best PL #58, worst US #92 · 13 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 0.25/day in the week to Jul 19 → 4/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Spain, Polish, Japanese, Korean*languages with full audio support
| $29.99 |
| 188ratings |
| 81% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 923 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
J’ai joué au premier, j’ai pris autant de plaisir avec le second, si ce n’est plus. Très bien.
Hermoso estilo artistico, fue un gran salto a comparacion del 2d del primer juego que no me terminaba de convencer. la vista isometrica muy acertado para una parte 2. Aunque el juego es algo corto, espero saquen algun dlc o añadan mas campaña en el futuro. por su precio actual de $234 pesos es muy buen precio para lo que te ofrece, en mis horas de juego no he encontrado bugs ni fallos de juego tanto en pc como en la steam deck. Espero una expansion o una tercera entrega de este gran juego.
等更新吧,现在还是不如意,没达到预期
As a PC player who doesn't use controllers, it's hard on the hands and the cursor disappears (needs to be a big fat circle or something). Would be nice if it used standard controls for PC, similar to BG3 or something. Also, can't figure out how to upgrade the furniture. upgraded one pedestal, and now can't upgrade any others - why, who knows? Some of the perks are not self-evident. I will not go to discord, if I have to read a manual it's a Game issue... a tutorial or the game UI should be all I need. If you're a console user, or use a controller on PC, and discord and forums are your jam, this could be a fun game.
It's fine. Everything is there. It's just a bit meh and generic compared to other games in the genre.
Was a big fan of the first game, big fan of this game too. I find myself just a little lost with all of the various upgrade components, but ultimately it's nothing I can't just look up. Really enjoying the new combat style which feels far more intuitive than the first game.
Yes
Even though the game has crashed three times during the 9 hours I've played I still got to say that it's a lot of fun. Then again, I love this genre =)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 0 | — | — |